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Commit Graph

100 Commits

Author SHA1 Message Date
Ivan Savenko
6fe3666abb Fix validation of addInfo of bonuses
- Added missing docs on addInfo of some bonuses
- Unified naming in docs to match json keys
- Removed addInfo from bonuses that don't actually support it
- Added loading of addInfo to bonuses that support it
2025-05-22 19:00:18 +03:00
Olegmods
885e5df765 Ben Yan fixes (#5485)
Added some config bug fixes made by Ben Yan.
1. Calid is female, not male.
2. Transparent effect of animate dead, sacrifice, summon demon and first aid added.
3. Paralysed creatures can retaliate the attacker now. Seems in H3 paralysed creatures can retaliate: https://heroes.thelazy.net/index.php/Manticore_and_Scorpicore#Special_Ability:_Paralyzing_Venom .
2025-03-08 16:00:38 +02:00
Ivan Savenko
dfe6e04464 Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
Ivan Savenko
0969871835 Merge branch 'develop' into mechanical_bonus 2024-10-31 15:14:51 +02:00
Ivan Savenko
87d841db83 Moved translatable strings to VCMI mod, spaces -> tabs 2024-10-26 12:55:10 +00:00
Laserlicht
53b7c5da6f added MECHANICAL bonus 2024-10-24 21:30:51 +02:00
Ivan Savenko
822677af77 More correct frenzy spell creature immunities 2023-12-24 01:09:10 +02:00
Dydzio
fe39faf36c Add UNTIL_OWN_ATTACK bonus duration and use for berserk 2023-12-19 19:52:40 +01:00
Ivan Savenko
36a1d6c415 Removed remaining integer bonus subtypes from configs 2023-10-22 16:55:19 +03:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Konstantin P
057a33c508 SpellSchool: use identifier instead of int
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin
b0d2787e86 vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Ivan Savenko
e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport
VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
Ivan Savenko
44b83b2e11 Merge master -> develop 2023-04-14 16:51:35 +03:00
Ivan Savenko
beb9069f78 Do not allow targeting enemy corpses for Demon summon 2023-04-13 19:07:46 +03:00
Konstantin P
384ee99834 vcmi: configurable teleport v2
1. Redesign wall and teleport penalty using shortest path
This will avoid OH3 exploits with teleport inside walls

2. Teleport is now configurable
2023-04-13 11:24:19 +03:00
Konstantin
198df21ae3 vcmi: remove old landmine property 2023-04-13 11:24:19 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
82a6d94fd0 moats: indentation 2023-03-31 01:01:26 +03:00
Konstantin
ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
a639bd2606 spells: rework isMagical()
Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
50dab1f049 vcmi: convert fireWall and landMine
convert fireWall and landMine to new
trigger system. Now landmines correctly removed
after exploding
2023-03-31 01:01:25 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Konstantin
a75ff91a50 vcmi: remove old string from config 2023-03-26 21:17:58 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
b59ee5fecc vcmi: move demon summoning ability to separate file 2023-03-16 16:46:41 +03:00
Ivan Savenko
f33d7d4f90 Fixed petrify & paralyze damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
1f38f27741 Fixed Bless and Curse damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
32cee1414f Use correct visual effect for weakness 2023-01-04 17:40:53 +02:00
Ivan Savenko
063b8732ff Save compatibility with main branch 2022-12-25 18:07:08 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
Ivan Savenko
e2cc73d67b Fix fire shield sounds 2022-12-18 22:43:13 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
2e22b04c4a Fixes #1045 - Berserk now lasts until attack 2022-12-17 12:55:34 +02:00
Ivan Savenko
fb3a08e0a6 Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
15051c33ce Remove casting sound from quick sands - should be applied on obstacle
creation
2022-12-02 01:57:04 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Andruids
728ee73612 Fixed Gargoyles immunity, issue 3112.
Gargoyles should be resistant to the same effects that NON_LIVING creature are, minus mind spells. It also shouldn't be affected by Resurrection and Sacrifice spells, and Elixir of Life.
2020-05-07 21:20:36 +03:00
Dydzio
8b353e0e8b Fix config files to match OH3 2019-03-21 17:31:15 +01:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
AlexVinS
980926a7bd Fixed https://bugs.vcmi.eu/view.php?id=2749 2017-07-27 11:58:51 +03:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
AlexVinS
6664731886 Fixed http://bugs.vcmi.eu/view.php?id=2551 2016-10-09 11:38:02 +03:00
Alexander Shishkin
7cef9529e2 Merge pull request #223 from dydzio0614/patch-1
Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9 Fixed typo bonus duration enum. Mod compatibility retained. 2016-09-30 01:57:33 +03:00
Dydzio
5a34cb69aa Correcting timed spell sounds
Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00