62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
82506d5eff
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
a061ed04de
Remove usage of ConstTransitivePtr from CTown
2025-03-08 14:04:51 +00:00
2fdf40e7a9
Remove connection pointer from CPack
2025-03-03 10:46:00 +00:00
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
d3131ea365
Merge branch 'beta' into 'develop'
2025-01-31 16:33:12 +00:00
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
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[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
b946d36bb0
Fix crash on winning game by capturing town that is victory condition
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without defeating all enemies first
2025-01-18 19:51:09 +00:00
e829d723b2
Replace global bonus tree change counter with per-node counter
2025-01-12 12:23:07 +00:00
920a66edb1
Merge branch 'beta' into 'develop'
2025-01-10 13:04:52 +00:00
9f56c00336
Reduce excessive FoW updates
2025-01-08 20:07:42 +00:00
dea1eba20b
Rework and optimize turnInfo used by pathfinder
2025-01-04 15:09:50 +00:00
aabd92451c
Merge branch master into develop
2024-12-27 13:29:44 +00:00
65fc50d33b
Simplified building ID logic
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- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
03eba171fa
Merge pull request #5086 from kdmcser/commander_no_melee_penalty
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Ensure the commander has no melee penalty when gaining the SHOOT ability
2024-12-21 16:02:26 +02:00
f893c80192
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
af9445c16f
Fixes following review
2024-12-17 22:34:06 +01:00
bbc41fc1b9
fix typo, fix unused variable
2024-12-17 22:34:06 +01:00
d8d3948ac3
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00
c7b22b1b28
add multi-bonuses support for creature speical skills
2024-12-15 02:40:54 +08:00
ade46d5ffb
Merge branch 'develop' into timed_events_objects_removal
2024-12-06 15:33:33 +02:00
e9be46af98
Merge branch 'develop' into timed_events_objects_removal
2024-12-03 17:27:24 +01:00
6af8b62dfd
more strings; camelcase
2024-12-01 18:48:09 +01:00
78e933a968
add broadcast to translation
2024-12-01 18:29:07 +01:00
65f2d0c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-21 23:14:03 +01:00
c82db9d574
Fix crash on rearranging troops on non-owned hero
2024-11-17 17:38:54 +00:00
7be44278d7
Merge pull request #4892 from SoundSSGood/artifact-related-fixes
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Artifact related fixes
2024-11-13 20:58:37 +02:00
ef46a87e69
ask assemble artifact dialog fix
2024-11-10 16:50:58 +02:00
77d14d095f
delete error message since grail will go to last branch
2024-11-10 10:52:00 +08:00
e12b72a839
merge changes
2024-11-09 17:37:06 +08:00
5f4a5228ce
Merge branch 'develop' into artifact_sort_fix
2024-11-09 17:34:43 +08:00
8d58066f69
fix artifact sort by slot crash
2024-11-09 17:24:14 +08:00
17dd8ffb48
fix artifact sort by slot crash
2024-11-09 16:54:47 +08:00
a70f5de8c6
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 14:35:13 +01:00
a39469d165
Add save compatibility
2024-10-30 16:57:03 +00:00
01d787fb5a
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
04ca8aca9f
Update tests
2024-10-30 16:22:12 +00:00
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
5d6877e06d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-20 00:49:17 +02:00
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
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Fused artifacts
2024-10-16 15:08:20 +03:00
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
d4d3ddf685
fused artifacts
2024-10-12 16:43:04 +03:00
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
61fba1fedd
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-10 17:23:39 +02:00
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00