fb929fa9b0
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
66c05ddcff
Some gcc/linux fixes.
2011-03-17 03:56:36 +00:00
38837ebfc9
Implementation of WOG and ROE campaign selection screen
2011-03-15 14:35:36 +00:00
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
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Removed some unused code.
2011-03-01 09:57:18 +00:00
e505328fcd
Reverted r1992 for now [boost < 1.46 won't work with it]
2011-02-24 14:01:58 +00:00
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
450ae1772c
- Buttons optimization - less memory and CPU usage
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- gcc compilation fixes
2011-02-20 09:24:53 +00:00
2ff07fa66a
- Next part of animation system:
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-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
15011e611d
Merged Ivan's changes from trunk (r1921)
2011-01-28 02:33:26 +00:00
551d1f1b26
- Possible support for sounds in GOG version
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- Fixed all issues with Russian localisation
- (Linux) fixed #637
2011-01-17 16:07:08 +00:00
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
265d7a22d6
Animation system update:
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-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
0e12c1419e
Not very nice fix for campaigns.
2010-10-30 14:53:23 +00:00
923fed7dc1
- fix for bonuses in campaign screen
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- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
c10dac929d
- New animation system:
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-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler
- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
9356ba15ef
* minor improvements for campaigns
2010-09-04 14:49:15 +00:00
4b8be22fb6
Several compile/link fixes.
2010-09-04 14:47:39 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
fc79b9b6cf
* partial implementation of hero crossover
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* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
d1bfe4cbd6
* a bit better screen scrolling for small resolutions
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* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
4aa60cd40e
Minor changes.
2010-08-18 09:50:25 +00:00
9c60629bcf
* minor changes
2010-08-17 14:58:13 +00:00
7002e73908
* small fix
2010-08-05 07:52:34 +00:00
52319f5713
* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
2010-08-04 11:18:13 +00:00
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
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* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
3361126c55
* partially done building bonus (campaigns)
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* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
b441143a73
* monster campaign bonus handled
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* selecting / displaying difficulty
2010-08-01 14:40:34 +00:00
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
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* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
af7aebc806
* minor changes
2010-07-30 14:26:37 +00:00
99fcb23182
* several implrovements in campaign handling
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* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
686061071f
Compile fix.
2010-07-30 02:08:53 +00:00
052e4f08e5
* partially done campaign bonus selection
2010-07-29 17:00:34 +00:00
cc96374a40
Fixed #552
2010-07-28 10:46:36 +00:00
cd9ab4cc62
VCMI won't crash with invalid video file (should fix #92 ).
2010-07-20 10:46:38 +00:00
d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.
New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96 .
2010-07-06 02:10:26 +00:00
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
3699786ab0
Little more work on pregame. Fixed some leaks.
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Fixed : #80 , #159 , #234 , #235 , #319 , #320 , #430
2010-03-07 22:56:51 +00:00
85f463e479
Several fixes for pregame:
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Fixed #240 , #255 , #397 , #411
2010-03-05 22:51:09 +00:00
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
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* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00