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Commit Graph

199 Commits

Author SHA1 Message Date
dd91e7e406 1. Support for Pandora Box
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
4653396d76 1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
de1ed92379 * version set 0.73b
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
9fd4b5bb62 Fourth part of sailing code.
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
9206a13390 Fixed fighting guardians of Dwellings (and other objs as well).
Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
b551f6a72b Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
8231a6e6cc * first part of exchange window
* minor changes
2009-06-16 11:18:14 +00:00
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00
d80afb1902 * server sends confirmation (given later to player interface) after applying request (will be needed for AI)
* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb

* several minor improvements
2009-04-16 00:28:54 +00:00
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
de71191307 * Neutral creatures can join or escape depending on hero strength / army (partially done)
* Diplomacy secondary skill support
2009-04-12 01:48:50 +00:00
f9aebcc4bd * Started making support for garrison window. Leaving guardians in flagged mines. 2009-04-12 00:58:41 +00:00
d72d988a9c * fixed crash on closing application
* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
1983aee1b2 * resting in town with mage guild will replenih all the mana points
* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
cebd5db8b2 * it's possible to revisit object under hero by pressing Space
* splitting window allows to rebalance two stack with the same creatures
* slightly improved sliders
* minor improvements
2009-03-26 23:05:40 +00:00
a7680d3957 Bugfixes and support for timed events. 2009-03-09 19:40:43 +00:00
4653ca6b29 New file for VCMI_Server - NetPacksServer.cpp
Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
5ebb54ec59 should be fine... 2009-03-07 15:54:12 +00:00
b1c0d10ece 2009-03-06 22:11:17 +00:00
6a3bfbee46 * added "Next hero" button functionality
* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
adf5c052f9 * support for prison
* updated changelog
2009-02-14 19:12:40 +00:00
05b3e3215c * magic well support
* improvements in the recruitment window
* improvements for pregame  
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
218a3beaf6 * further changes towards luck/morale support
* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
3d29c31deb * further fight with hanged scroll tab
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
b54a3bfb7c unified guardians names 2008-12-26 01:46:53 +00:00
b356524aee corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
0f81bf5ae0 few tweaks to make (server, client) on gcc (4.3.3 ubuntu) 2008-12-18 20:30:26 +00:00
333e1d9878 * started making support for save/load options 2008-11-16 01:06:15 +00:00
9d099e8c54 * blocked map scrolling where dialog window is opened
* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
57238200e6 bugfixes 2008-09-30 14:50:11 +00:00
538ffb1579 * added support for archery, offence and armorer secondary abilities
* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
89cb5cb81b * added calls for battle action start/end
* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
e71b40ccc5 * counterattacks
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
5e0986f9d8 * fixed defending creature in battle end window (slot id was used instead of creature id)
* redone casualties calculacion
* redone battle-end checking (now it works always)
* further fixes/checkings around netcode
2008-09-09 07:05:02 +00:00
0607ec70cf Support for Tree of knowledge and minor changes. 2008-08-22 12:21:09 +00:00
b83b80a71e * upgrading creatures
* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
15ff21e84c Battles: attacking, shooting, killing. 2008-08-08 23:02:32 +00:00
a5354271e2 * improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
1bd3a677fe Little changes to fix broken gcc compilation, hope MSVC still compile 2008-08-04 20:27:47 +00:00
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00