Laserlicht
34ddc9343d
(hopefully) fix android background
2025-10-25 03:12:04 +02:00
Laserlicht
c71e671aab
new layout
2025-10-25 02:46:34 +02:00
Laserlicht
ed562e42ba
battleonly gui
2025-10-24 00:56:20 +02:00
Laserlicht
104fb5b308
generate blue town portal background
2025-10-24 00:54:22 +02:00
Laserlicht
7cf771d4f7
Merge branch 'vcmi:develop' into gen_res_assets
2025-10-04 14:12:29 +02:00
Laserlicht
5fbca18e8f
Merge branch 'resbar' into merg
2025-09-28 21:11:51 +02:00
Laserlicht
0cb9eb47d5
Merge branch 'vcmi:develop' into gen_res_assets
2025-09-28 21:05:19 +02:00
Laserlicht
c9141c183f
Merge branch 'develop' into campaignsets
2025-09-28 18:19:44 +02:00
Laserlicht
a833b53432
resbar
2025-09-21 19:35:23 +02:00
Laserlicht
55cdbb931c
generate windows for 8/9 resources
2025-09-20 20:50:29 +02:00
Laserlicht
0e7a067a34
fix naming
2025-09-19 15:23:00 +02:00
Laserlicht
a4b09f8310
correctly register them
2025-09-19 14:48:17 +02:00
Laserlicht
6320fd8ab0
generate button from icon in config (big & small)
2025-09-19 14:35:11 +02:00
Laserlicht
6521a98077
Merge branch 'develop' into campaignsets
2025-09-18 15:47:51 +02:00
Laserlicht
da1deef563
big button
2025-09-18 15:32:05 +02:00
Laserlicht
bcea795bf5
questwindow generate
2025-09-12 01:20:28 +02:00
Laserlicht
8956421c7c
pos fix
2025-09-12 00:52:58 +02:00
Laserlicht
ab3ef6c4e7
remeining assets and global background
2025-09-12 00:45:24 +02:00
Laserlicht
33abaa135c
generate creaturewindow assets
2025-09-12 00:13:53 +02:00
Ivan Savenko
83e2bfde11
Merge pull request #6090 from Laserlicht/resize_window
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allows resizing window in windowed mode
2025-08-31 17:49:08 +03:00
Laserlicht
f10f9768a5
allows resizing window in windowed mode
2025-08-31 13:15:55 +02:00
Laserlicht
066b4098f5
fix android
2025-08-17 16:37:24 +02:00
Laserlicht
c9834c43d6
no async for generated images
2025-08-17 16:16:18 +02:00
Laserlicht
182100dfd1
button for more than 2 layers
2025-08-17 16:16:18 +02:00
Ivan Savenko
50a240a858
Merge pull request #5916 from Laserlicht/generate_overlay_shadow
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Generate overlay & shadow
2025-07-31 17:05:41 +03:00
Laserlicht
dea441899a
searchbox color
2025-07-20 02:44:09 +02:00
Laserlicht
f0c24c0ffa
fixing some sonar cloud issues
2025-07-12 13:23:46 +02:00
Laserlicht
7eae917497
basic algorithm
2025-07-11 22:50:16 +02:00
Ivan Savenko
e3be6cc513
Merge pull request #5892 from Laserlicht/spell_school
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custom spell schools in spell book
2025-07-09 11:04:27 +03:00
Laserlicht
3e6162a37a
custom spell schools in spell book
2025-07-07 03:29:27 +02:00
Laserlicht
33982c49b6
Fix AssetGenerator
2025-07-04 16:42:22 +02:00
Ivan Savenko
0fa83c0478
Implemented mod-friendly loading of town building icons for campaigns
2025-06-15 17:01:29 +03:00
Laserlicht
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
Ivan Savenko
829739da24
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
Ivan Savenko
dd823d1681
Merge pull request #5560 from GeorgeK1ng/campaigns
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[1.7] Campaigns configurations improvements
2025-04-02 13:54:50 +03:00
George King
11774c279d
Update AssetGenerator.cpp
2025-03-21 17:20:37 +01:00
George King
4a0d8a2015
Merge pull request #1 from vcmi/develop
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Update branch
2025-03-19 09:45:29 +01:00
Ivan Savenko
7a3e1409d0
Remove old boost includes and defines
2025-03-19 08:03:56 +00:00
George King
f46f295aa1
Support for Generating 4-8 campaigns backgrounds
2025-03-14 15:30:18 +01:00
Ivan Savenko
8204990fa6
Fix crashes on app shutdown
2025-03-12 13:33:12 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
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- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4
Merge branch 'master' into 'develop'
2025-02-21 13:59:34 +00:00
Ivan Savenko
2d7535eb00
Merge pull request #5395 from IvanSavenko/xbrz_effects
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Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 14:33:13 +02:00
Ivan Savenko
28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 11:01:20 +00:00
Ivan Savenko
4c4726847d
Fix size of generated images for Chronicles
2025-02-11 20:08:02 +00:00
Ivan Savenko
5a9dbc03a8
screen texture and main window are now private members of screen handler
2025-02-10 21:08:30 +00:00
Ivan Savenko
eb7587c000
screen surface is now private member of ScreenHandler instead of global
2025-02-10 21:08:30 +00:00
Ivan Savenko
4e6560c4c9
Fixes for issues detected by valgrind
2025-02-06 19:22:04 +00:00