aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
0f314e106c
Artifacts will now be handled by pointers.
...
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
bfe266a377
Moved battle effects to bonus system. May be buggy.
...
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
6f022e02bb
Fixed #583 . Minor fixes.
2010-08-15 16:24:58 +00:00
d79fa527a7
Implemented abandoned mine. Minor fixes.
2010-07-31 00:26:34 +00:00
a981dfd1fd
Refugee Camp supported.
2010-07-23 21:05:49 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
...
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
7ae02b7c5a
Fixed #471 .
...
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
88e1636250
Fixed #15 , #224 , #370 , #516
...
Minor changes.
2010-07-13 05:25:40 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
24b47ce006
General tweaking of specialities for general consistency.
...
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
60c90af39c
#41 - Implemented Castle Gates
...
#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
...
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
ea150305a2
* a few fixes for darkness; more are needed
2010-06-13 13:59:59 +00:00
6869551510
Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
...
Minor fixes, as always.
2010-06-07 05:28:12 +00:00
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
...
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
87e66fff31
* Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
...
* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
dbbbaa1e18
* life drain implemented
...
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
...
Fixed #443
2010-04-02 02:07:40 +00:00
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
...
* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
e6f31b7500
Compilation fixes for VC10.
...
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
5fbde49bfb
* another part of thieves' guild
...
* den of thieves
2010-02-06 13:49:14 +00:00
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
...
Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
...
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
...
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00