0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
c4b0bd9d7e
* new spell: remove obstacle
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* minor changes
2009-08-19 10:59:42 +00:00
dd91e7e406
1. Support for Pandora Box
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2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
2af6d85c23
Various fixes and improvements, mostly for r1093
2009-08-13 01:03:11 +00:00
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
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2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
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* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
a923058b71
Fix for PackageApplied.
2009-07-31 20:27:44 +00:00
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
27dda485a4
* support for spell resistance, including secondary skill (resistance) and new artifacts (Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity) and unit's resistance (such as dwarfs' resistance)
2009-07-26 12:15:38 +00:00
e358845873
Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
2009-07-26 10:43:22 +00:00
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
2ca7cc5b5c
First part of Boat and sailing support.
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[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
d1d2823c58
* fixes for glitches in garrisons in non 800x600 resolutions
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* fixed timed events
* in recruitment window upgraded creatures will be selected by default
* bumped version number
* spell points won't be negative
2009-07-17 21:53:28 +00:00
23803c9f17
* improved Events handling
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* fixed saving town available creatures info
* minor improvements
2009-07-15 22:46:00 +00:00
1d816b2eb9
Further part of external dwellings handling. Still not done.
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Redone MetaString.
2009-07-09 19:15:22 +00:00
b551f6a72b
Partially done support for external creature dwellings.
2009-07-06 19:41:27 +00:00
2f73b6cd1e
* pressing enter or escape close spellbook
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* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
8231a6e6cc
* first part of exchange window
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* minor changes
2009-06-16 11:18:14 +00:00
938aaac2ca
applyGh is overloaded so don't make an empty body.
2009-05-23 21:37:33 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
ade4b46edd
Sound patch from Ubuntux #2
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(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
c8b6858716
* mostly done Events objects handling
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* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
d80afb1902
* server sends confirmation (given later to player interface) after applying request (will be needed for AI)
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* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb
* several minor improvements
2009-04-16 00:28:54 +00:00
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
aa87e1ff16
* next ubuntux's patch
2009-04-15 10:20:47 +00:00
049b4de2b2
* next ubuntux's patches
2009-04-14 10:46:42 +00:00
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
d72d988a9c
* fixed crash on closing application
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* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00