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Commit Graph

304 Commits

Author SHA1 Message Date
0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 2011-10-08 13:02:58 +00:00
16c23bbf4e Fixed one bad condition; and a compile fix. 2011-10-06 00:27:27 +00:00
f1f416c890 Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional. 2011-10-02 13:59:12 +00:00
07b8f87fb7 Partial support for Daemon Summoning.
It freezes for unknown reason, but still.

Minor fixes.
2011-10-02 07:16:34 +00:00
6fdb984799 Lots of refactoring & work for creature spells.
No new features yet, but summon elementals now work properly again.
2011-10-01 19:56:54 +00:00
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
8102fd4cf0 Support for Death Blow ability. 2011-07-06 17:00:45 +00:00
b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
e95ae22061 Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
aac1c0b4e7 * cleaner code is better :) 2011-07-03 19:10:36 +00:00
51943e5f1e Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
af8d8cbfc7 Implemented #479 2011-06-21 12:45:57 +00:00
9775f88045 Version bump.
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.

The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;

!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
0dbd7ee3c8 Fixed #739 and #742.
Version set to 0.85.
2011-06-01 18:26:44 +00:00
3ca95ef5ed Fixed #730:
* crash on +5 growth week 
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)

More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
94166b83aa * some changes 2011-05-22 18:46:52 +00:00
b02527566c Fixed some battle logs. 2011-05-13 10:45:36 +00:00
617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images
- fixed screen updating on closing window
- minor fixes
2011-04-23 10:27:44 +00:00
7e9033c44f Fixed #668 and #718.
Hero is now properly attached to his special.

Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
ab4418917a * artillery skill fixed 2011-02-24 15:33:03 +00:00
a5a493bfc1 Stack experience more or less handled. Neutrals get 10K xp every day. 2011-02-13 13:11:09 +00:00
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
824d2b52db * more or less fixed spells
* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
56ec829049 * minor refactoring
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
e301256f92 Adjusted player interface to new set of stack operations.
Const transitive ptr.
2010-12-14 21:55:23 +00:00
f7f917845c Merged changes from trunk ( r1885 ) 2010-12-14 18:08:21 +00:00
3989afd153 * more const-correct interface 2010-12-13 20:16:18 +00:00
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
fdb541d81e Stacks #3 -> towards new system of stack operations. 2010-11-27 20:17:28 +00:00
7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
bce805dacc Restored Warmonger's changes to artifacts system.
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
923fed7dc1 - fix for bonuses in campaign screen
- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00