Vadim Markovtsev
7772b6de74
Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 22:48:31 +03:00
Zyx-2000
70e3c81b9f
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
Vadim Markovtsev
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
ArseniyShestakov
6a7b1a1737
Merge pull request #161 from vmarkovtsev/issue/2076
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Fix 2076 Grail removal
2016-01-26 09:01:43 +03:00
Arseniy Shestakov
97a8874ed7
CGCreature: fix crash on draw
...
Also according to H3 behaviour if there artifact monster guarded it's will be lost on draw.
2016-01-26 08:41:09 +03:00
Vadim Markovtsev
22eb71de03
Remove this-> occurrences in new code
2016-01-25 14:14:32 +03:00
Vadim Markovtsev
a74fbff34f
Fix 2076 Grail removal
2016-01-25 12:38:11 +03:00
Vadim Markovtsev
afa95312ba
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
AlexVinS
0ec07b38ac
fix build
2016-01-24 16:58:24 +03:00
AlexVinS
89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.h
lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
AlexVinS
408f346541
Drafts for hero serialization
2016-01-24 15:35:08 +03:00
AlexVinS
3eb9de0c0b
Grail options serialization
2016-01-24 02:26:32 +03:00
ArseniyShestakov
b19e082f37
Merge pull request #166 from vmarkovtsev/issue/1723
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Fix 1723 quest crash on combined arts
2016-01-23 23:23:07 +03:00
AlexVinS
f9d0b20234
CGMine, CGArtifact, CGGarrison serialization
2016-01-23 19:53:02 +03:00
AlexVinS
b0c4ea5947
Fix.
2016-01-23 17:43:20 +03:00
Vadim Markovtsev
a266154b26
Fix 2014 cursor must disappear during movement and Magi's Eye
2016-01-23 00:35:41 +03:00
Vadim Markovtsev
11bce2908d
Fix 1723 quest crash on combined arts
2016-01-22 12:56:25 +03:00
Vadim Markovtsev
e8db456beb
Reset obelisks upon game end
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Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
1a2cd36df8
Initialize obelisks count to 0
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Otherwise every time player starts with a random number.
2016-01-20 12:43:07 +03:00
Vadim Markovtsev
bb3a31f3ff
Mark obelisk visited for all players in the team
2016-01-20 11:14:03 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
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Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Zyx-2000
c385c8757b
TAB instead of spaces
2016-01-19 20:53:29 +01:00
Zyx-2000
2a55d5f85e
added copyright info
2016-01-19 14:26:18 +01:00
Zyx-2000
64365fa294
additional polishing
2016-01-19 11:56:03 +01:00
Zyx-2000
170e4283ae
Small improvements to FileStream
2016-01-18 21:30:06 +01:00
Vadim Markovtsev
92e011429f
Fix crash on unknown map objects
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If getHandlerFor() fails to find the handler, it returns a nullptr
shared pointer, which is later dereferenced unconditionally.
How to reproduce:
Download map "Happy time Dragons!!!" from http://heroesportal.net/maps.php?type=H3AB-XL&sort=r
=>
Failed to find object of type 5:144
SIGSEGV
2016-01-18 21:16:55 +03:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Arseniy Shestakov
575a68d78b
CRewardableObject: fix onVisited message duplication for Idol of Fortune
2016-01-17 15:16:35 +03:00
Zyx-2000
cf61837ced
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
Arseniy Shestakov
18b2f866c9
CGPickable: add missing break for flotsam. Fix issue 1956
2016-01-16 09:45:30 +03:00
Arseniy Shestakov
725cce368f
CGameState::initStartingBonus: fix amounts for wood and ore bonus
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In original game when wood and ore bonus is choosen you always get same amount of both resources.
2016-01-15 20:36:16 +03:00
AlexVinS
a638d0cd51
Creature set serialization
2016-01-15 20:24:17 +03:00
Arseniy Shestakov
b84d7bd288
CGCreature: add reward granting. Fix issue 2372
2016-01-15 04:29:46 +03:00
DjWarmonger
ac730a591c
Fixed large treasure piles sometimes being uncovered.
2016-01-13 20:03:25 +01:00
DjWarmonger
8c5f93dd8f
Little refactoring for object placement.
2016-01-13 19:17:12 +01:00
Zyx-2000
933b7c1f5e
some modernization of CFileInputStream implementation code
2016-01-12 23:40:24 +01:00
Zyx-2000
f9b255c896
Cleaner code & MSVC compatibility
2016-01-12 22:40:05 +01:00
Zyx-2000
1f4bc0f2e4
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-11 22:38:47 +01:00
Zyx-2000
99cf8069d7
FileStream files
2016-01-09 21:24:20 +01:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
DjWarmonger
676f078b2e
RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
2016-01-09 09:03:40 +01:00
DjWarmonger
dd1fc47c93
Workaround for Seer Hut offset. They seem to work fine now.
2016-01-08 21:51:55 +01:00
DjWarmonger
d840fb40eb
Fixed crashes with RMG Seer Huts. Now they are functional.
2016-01-08 21:14:57 +01:00
Arseniy Shestakov
383f754ed1
Starting gold bonuses must be always multiples of 100
2016-01-07 20:51:37 +03:00
Arseniy Shestakov
c93f8fea48
moatHexes: implement reading moat hexes from configuration files
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This also fix Fortess moat that previously used wrong hexes
2016-01-06 12:53:40 +03:00
DjWarmonger
cdd50b1603
Version bump.
2016-01-01 20:06:38 +01:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
66e6f15e67
NewTurn::applyGs: update bonuses in beginning. Fix issue 2083
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Before bonuses was removed after hero get movement points and mana so affected hero one day more than intended.
2015-12-25 01:48:53 +03:00