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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-15 13:33:36 +02:00

3092 Commits

Author SHA1 Message Date
Vadim Markovtsev
7772b6de74 Fix 981 reset hero on hiring after retreat/surrender 2016-01-26 22:48:31 +03:00
Zyx-2000
70e3c81b9f Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
Vadim Markovtsev
40cb48d65e Replace std::remove_if with vstd::erase_if 2016-01-26 10:19:58 +03:00
ArseniyShestakov
6a7b1a1737 Merge pull request #161 from vmarkovtsev/issue/2076
Fix 2076 Grail removal
2016-01-26 09:01:43 +03:00
Arseniy Shestakov
97a8874ed7 CGCreature: fix crash on draw
Also according to H3 behaviour if there artifact monster guarded it's will be lost on draw.
2016-01-26 08:41:09 +03:00
Vadim Markovtsev
22eb71de03 Remove this-> occurrences in new code 2016-01-25 14:14:32 +03:00
Vadim Markovtsev
a74fbff34f Fix 2076 Grail removal 2016-01-25 12:38:11 +03:00
Vadim Markovtsev
afa95312ba Fix 2139 captured spell scroll descriptions 2016-01-25 08:49:26 +03:00
AlexVinS
0ec07b38ac fix build 2016-01-24 16:58:24 +03:00
AlexVinS
89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CArtHandler.h
	lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
AlexVinS
408f346541 Drafts for hero serialization 2016-01-24 15:35:08 +03:00
AlexVinS
3eb9de0c0b Grail options serialization 2016-01-24 02:26:32 +03:00
ArseniyShestakov
b19e082f37 Merge pull request #166 from vmarkovtsev/issue/1723
Fix 1723 quest crash on combined arts
2016-01-23 23:23:07 +03:00
AlexVinS
f9d0b20234 CGMine, CGArtifact, CGGarrison serialization 2016-01-23 19:53:02 +03:00
AlexVinS
b0c4ea5947 Fix. 2016-01-23 17:43:20 +03:00
Vadim Markovtsev
a266154b26 Fix 2014 cursor must disappear during movement and Magi's Eye 2016-01-23 00:35:41 +03:00
Vadim Markovtsev
11bce2908d Fix 1723 quest crash on combined arts 2016-01-22 12:56:25 +03:00
Vadim Markovtsev
e8db456beb Reset obelisks upon game end
Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
1a2cd36df8 Initialize obelisks count to 0
Otherwise every time player starts with a random number.
2016-01-20 12:43:07 +03:00
Vadim Markovtsev
bb3a31f3ff Mark obelisk visited for all players in the team 2016-01-20 11:14:03 +03:00
Vadim Markovtsev
10f888a483 Fix obelisks puzzle revealing
Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Zyx-2000
c385c8757b TAB instead of spaces 2016-01-19 20:53:29 +01:00
Zyx-2000
2a55d5f85e added copyright info 2016-01-19 14:26:18 +01:00
Zyx-2000
64365fa294 additional polishing 2016-01-19 11:56:03 +01:00
Zyx-2000
170e4283ae Small improvements to FileStream 2016-01-18 21:30:06 +01:00
Vadim Markovtsev
92e011429f Fix crash on unknown map objects
If getHandlerFor() fails to find the handler, it returns a nullptr
shared pointer, which is later dereferenced unconditionally.

How to reproduce:
Download map "Happy time Dragons!!!" from http://heroesportal.net/maps.php?type=H3AB-XL&sort=r

=>

Failed to find object of type 5:144
SIGSEGV
2016-01-18 21:16:55 +03:00
Zyx-2000
a50a702073 switched to -std=gnu++11 2016-01-18 17:49:07 +01:00
Arseniy Shestakov
575a68d78b CRewardableObject: fix onVisited message duplication for Idol of Fortune 2016-01-17 15:16:35 +03:00
Zyx-2000
cf61837ced replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Arseniy Shestakov
18b2f866c9 CGPickable: add missing break for flotsam. Fix issue 1956 2016-01-16 09:45:30 +03:00
Arseniy Shestakov
725cce368f CGameState::initStartingBonus: fix amounts for wood and ore bonus
In original game when wood and ore bonus is choosen you always get same amount of both resources.
2016-01-15 20:36:16 +03:00
AlexVinS
a638d0cd51 Creature set serialization 2016-01-15 20:24:17 +03:00
Arseniy Shestakov
b84d7bd288 CGCreature: add reward granting. Fix issue 2372 2016-01-15 04:29:46 +03:00
DjWarmonger
ac730a591c Fixed large treasure piles sometimes being uncovered. 2016-01-13 20:03:25 +01:00
DjWarmonger
8c5f93dd8f Little refactoring for object placement. 2016-01-13 19:17:12 +01:00
Zyx-2000
933b7c1f5e some modernization of CFileInputStream implementation code 2016-01-12 23:40:24 +01:00
Zyx-2000
f9b255c896 Cleaner code & MSVC compatibility 2016-01-12 22:40:05 +01:00
Zyx-2000
1f4bc0f2e4 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-01-11 22:38:47 +01:00
Zyx-2000
99cf8069d7 FileStream files 2016-01-09 21:24:20 +01:00
Zyx-2000
203b2dccc3 hopefully fixed things 2016-01-09 21:23:55 +01:00
DjWarmonger
676f078b2e RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections. 2016-01-09 09:03:40 +01:00
DjWarmonger
dd1fc47c93 Workaround for Seer Hut offset. They seem to work fine now. 2016-01-08 21:51:55 +01:00
DjWarmonger
d840fb40eb Fixed crashes with RMG Seer Huts. Now they are functional. 2016-01-08 21:14:57 +01:00
Arseniy Shestakov
383f754ed1 Starting gold bonuses must be always multiples of 100 2016-01-07 20:51:37 +03:00
Arseniy Shestakov
c93f8fea48 moatHexes: implement reading moat hexes from configuration files
This also fix Fortess moat that previously used wrong hexes
2016-01-06 12:53:40 +03:00
DjWarmonger
cdd50b1603 Version bump. 2016-01-01 20:06:38 +01:00
AlexVinS
37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
Arseniy Shestakov
66e6f15e67 NewTurn::applyGs: update bonuses in beginning. Fix issue 2083
Before bonuses was removed after hero get movement points and mana so affected hero one day more than intended.
2015-12-25 01:48:53 +03:00