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Commit Graph

992 Commits

Author SHA1 Message Date
172b3b0158 Further loss improvements. 2010-02-01 19:19:42 +00:00
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
8552fd2fb0 Fixed some crashes with std loss condition. 2010-01-30 15:00:05 +00:00
6803d08c6c Further victory conditions supported:
Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
8447e58c39 * fixed #72, #242, #252 (all crashes seem to be caused by harpy dying in retaliation and causing end of battle) 2010-01-29 18:17:07 +00:00
2fdc53594b * fix for #123 (I hope) 2010-01-29 16:35:05 +00:00
23a32ebf7a * fixed bug #20
* minor changes
2010-01-29 16:19:12 +00:00
b0a587ff08 * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
0f22ba0c0f - First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
a058832862 Fixed # 109 from r1416 2010-01-11 09:18:52 +00:00
58d1ec7ac5 2010-01-01 18:54:31 +00:00
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
6bff8aec34 Actually this one contains fixed Pyramid 2009-12-29 17:15:03 +00:00
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
e05c73d6ea Fixed #274 2009-12-24 06:48:45 +00:00
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
a3bfde9a41 Hopefully fixed #261, #263, #246. 2009-12-01 21:05:57 +00:00
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
a2e9e351e1 Fixed wrong call in issue #208. 2009-11-11 18:20:18 +00:00
7a622c6858 Minor fix for last revision. 2009-11-11 17:55:07 +00:00
e1c793068d 1.Support for Skyship - revealing entire map
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
2b1f395c70 * Minor bug fix for previous fix when transferring artifacts from one hero backpack to another. 2009-11-11 09:52:38 +00:00
64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. 2009-11-10 03:10:14 +00:00
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
882ae5a53a Fixed bug #208 - lookout tower (and possibly other structures) update map view when built. 2009-11-08 07:20:42 +00:00
bf7dfca6f5 Fixed bug #203 - no neutral town growth 2009-11-07 20:23:39 +00:00
ddd755c0c1 1.Removed unused code from hero handler
2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
f109c51f7f * bug 146 fixed 2009-10-17 13:59:25 +00:00
dd7991c541 * fix for bug 170 2009-10-17 13:50:09 +00:00
b02d4c1c2f (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 2009-10-06 06:15:56 +00:00
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
9792c64cbf Fixed bug #71. Little redesign of town buildings handling. 2009-10-04 14:20:19 +00:00
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
540e15d4ea * when active stack is killed by spell, game behaves properly 2009-09-28 15:05:35 +00:00
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
55925e0eea 1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00