Ivan Savenko
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b8448e4c3b
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- (linux) build system update
- gcc errors/warnings fixes
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2011-07-05 11:31:26 +00:00 |
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Michał W. Urbańczyk
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b3234e8bfa
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
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2011-07-05 06:14:07 +00:00 |
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DjWarmonger
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08b7d0db17
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All multi-hex attacks and shots should now be fully functional.
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2011-07-05 06:07:36 +00:00 |
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DjWarmonger
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e95ae22061
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Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
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2011-07-04 19:34:49 +00:00 |
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mateuszb
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aac1c0b4e7
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* cleaner code is better :)
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2011-07-03 19:10:36 +00:00 |
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Ivan Savenko
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ecf33cca91
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- one more fix for 763
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2011-07-03 15:22:14 +00:00 |
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Ivan Savenko
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39feb24d64
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- possibly fixed #763
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2011-07-03 10:04:06 +00:00 |
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DjWarmonger
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57a36e77f3
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Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
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2011-07-03 05:55:57 +00:00 |
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Michał W. Urbańczyk
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4592ddb74e
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Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
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2011-07-03 01:03:46 +00:00 |
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DjWarmonger
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6e492e4e4b
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Another missing file.
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2011-07-02 17:42:15 +00:00 |
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DjWarmonger
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81180de8be
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Handling of area attack animation & effect
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2011-07-02 17:40:33 +00:00 |
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DjWarmonger
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4f24501cae
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Missing file
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2011-07-02 16:52:57 +00:00 |
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DjWarmonger
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51943e5f1e
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Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
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2011-07-02 16:49:22 +00:00 |
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Ivan Savenko
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11fade5e67
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- fixed crash in #761
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2011-07-02 15:12:35 +00:00 |
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Ivan Savenko
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48e79b163c
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- missed file from previous commit
- minor fixes
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2011-07-01 16:26:36 +00:00 |
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Ivan Savenko
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a89895452a
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- (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
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2011-06-28 14:19:16 +00:00 |
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beegee1
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cef16ccc74
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* Fixed battle positions bugs: #174, #172, #400
* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
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2011-06-27 17:11:17 +00:00 |
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Michał W. Urbańczyk
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e6409e8ddd
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Fix for printing the line number. Fixed #753.
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2011-06-27 16:03:03 +00:00 |
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beegee1
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2efcdae80f
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* Fixed #750
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2011-06-26 10:22:48 +00:00 |
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DjWarmonger
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9ca5d9048a
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Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
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2011-06-25 15:05:01 +00:00 |
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Michał W. Urbańczyk
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212bc13ad6
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
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beegee1
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5fdb5aa494
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
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2011-06-25 13:53:15 +00:00 |
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DjWarmonger
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a60fd00e22
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Fixes for Pandora Box texts.
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2011-06-25 09:28:28 +00:00 |
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DjWarmonger
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e5c11385cd
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Fixed #293
Support for damage spell immunities.
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2011-06-25 06:55:35 +00:00 |
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DjWarmonger
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7dce558e28
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More fixes. Estates skill is now handled as a Bonus.
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2011-06-24 18:16:28 +00:00 |
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DjWarmonger
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37cd2b7394
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Another fix for previous commit.
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2011-06-24 17:50:22 +00:00 |
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DjWarmonger
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bdce46ab60
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Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
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2011-06-24 17:43:02 +00:00 |
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DjWarmonger
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e41d2f6e87
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Fixed possible crash related to Peculiar Enchants.
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2011-06-24 07:12:52 +00:00 |
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Michał W. Urbańczyk
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d88b6b1bb3
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Interactive mode for ERM interpreter.
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2011-06-23 21:42:30 +00:00 |
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DjWarmonger
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3f85ca4504
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Fixes for necromancy.
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2011-06-23 13:50:13 +00:00 |
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DjWarmonger
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5f53531f4b
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Fixed crash on joining units that we already have in our army.
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2011-06-23 10:12:35 +00:00 |
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Michał W. Urbańczyk
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d9a9477cb4
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Likely fixing #754.
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2011-06-22 22:35:26 +00:00 |
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mateuszb
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c71127809e
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
* minor changes
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2011-06-22 12:44:28 +00:00 |
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DjWarmonger
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d2d5930b64
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Fix for previous commit.
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2011-06-21 17:14:15 +00:00 |
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DjWarmonger
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5eef9551de
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Fixed #607
Support for Admiral's Hat
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2011-06-21 16:00:19 +00:00 |
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DjWarmonger
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af8d8cbfc7
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Implemented #479
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2011-06-21 12:45:57 +00:00 |
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DjWarmonger
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423fd2ffb7
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Fixed #756
Extended range (ui64) for army strenght.
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2011-06-21 09:31:08 +00:00 |
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Frank Zago
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7c9c939675
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(linux) autoconf update for the new scripting directory.
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2011-06-21 02:35:23 +00:00 |
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Frank Zago
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f99d0bf966
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(linux) autoconf update for the new scripting directory.
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2011-06-21 02:34:11 +00:00 |
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Michał W. Urbańczyk
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0a48e51af9
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Fixes, more tests.
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2011-06-21 00:00:49 +00:00 |
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Michał W. Urbańczyk
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a1930300be
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ERM needs to be built after lib.
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2011-06-20 11:50:47 +00:00 |
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Michał W. Urbańczyk
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580c4e4c9b
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
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2011-06-20 11:41:04 +00:00 |
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DjWarmonger
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e7bbfb615c
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Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty.
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2011-06-20 06:42:53 +00:00 |
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mateuszb
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b071888800
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minor fix for std.verm example
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2011-06-19 18:28:06 +00:00 |
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DjWarmonger
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825562a092
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Fixed #538
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2011-06-19 09:07:15 +00:00 |
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Frank Zago
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129c9d521e
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Warning fixes + typo.
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2011-06-18 23:56:48 +00:00 |
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mateuszb
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645ca7be87
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* a few examples of verm usage
* semantic macros for verm
* many bugfixes in interpreter
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2011-06-18 18:24:56 +00:00 |
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DjWarmonger
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c850ee6fe0
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Fixed #180. Minor tweaks.
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2011-06-18 15:43:28 +00:00 |
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DjWarmonger
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d4465ec929
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Smarter handling of Magic Resistance & Resistance hero skill.
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2011-06-18 10:58:46 +00:00 |
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DjWarmonger
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60ee0e1a3c
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Better fix for #128
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2011-06-18 09:48:25 +00:00 |
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