Andrii Danylchenko
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157443c1df
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#3876 - allow to embark after battle for AI pathfinder
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2024-05-05 13:52:57 +03:00 |
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Andrii Danylchenko
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728f673763
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NKAI: remove static ai field
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2024-03-31 21:11:25 +03:00 |
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Andrii Danylchenko
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ff654c2148
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NKAI: fix build
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2024-03-28 17:47:08 +02:00 |
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Andrii Danylchenko
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30d9daf62c
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NKAI: improve boat handling by object graph, a set of fixes
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2024-03-28 13:39:15 +02:00 |
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Andrii Danylchenko
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e66ceff154
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NKAI: object graph improved and optimized
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2024-03-21 12:13:36 +02:00 |
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Andrii Danylchenko
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bec2c0cac2
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NKAI: fix sonar and refactoring
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2024-03-10 15:14:15 +02:00 |
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Andrii Danylchenko
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b236384356
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NKAI: graph add battle layer
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2024-03-02 15:54:05 +02:00 |
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Andrii Danylchenko
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376a17409f
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NKAI: initial implementation of object graph
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2024-03-02 15:52:45 +02:00 |
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Ivan Savenko
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c23953eac5
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Remove custom casts
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2024-02-14 12:56:37 +02:00 |
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Andrii Danylchenko
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cb297793e0
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NKAI: fix lock
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2024-01-21 10:05:40 +02:00 |
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Andrii Danylchenko
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1db43a509e
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NKAI: fix casting FLY several times during path calculation
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2024-01-20 22:55:28 +02:00 |
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Andrii Danylchenko
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26b6d1cf74
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NKAI: fix capturing shipyards
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2023-12-02 14:03:54 +02:00 |
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Ivan Savenko
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0a10fc30b8
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(lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
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2023-10-22 16:54:43 +03:00 |
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nordsoft
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5b10b457cf
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Fix code review suggestions
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2023-10-11 00:47:19 +02:00 |
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nordsoft
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5eeda3cd25
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Quests mostly work
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2023-10-10 23:44:29 +02:00 |
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nordsoft
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bb238f9b72
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New quests work
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2023-10-10 23:44:29 +02:00 |
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Andrii Danylchenko
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2dd0d76412
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NKAI: water and air walking
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2023-09-30 10:37:32 +03:00 |
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Ivan Savenko
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ebc7a82c2e
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Converted pathfinder enum's to enum class
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2023-06-21 15:38:57 +03:00 |
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Ivan Savenko
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bd4d2788ed
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Andrii Danylchenko
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0829593356
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NKAI: composite pathfinder actions and fix for guarded bordergate
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2023-05-07 09:15:37 +03:00 |
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Andrii Danylchenko
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fbc9a32ad8
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#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2023-04-22 18:42:36 +03:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Andrii Danylchenko
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34abc9f82d
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NKAI: disallow using allied shipyard
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2023-04-02 10:04:10 +03:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrey Filipenkov
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659be89a01
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remove setting values that are never read
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2022-09-24 16:52:38 +03:00 |
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Andrey Filipenkov
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c9c79887a7
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remove unused variables
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2022-09-22 11:54:10 +03:00 |
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Andrii Danylchenko
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b4241670ba
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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9a203b8af9
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Nullkiller: parallel object clusterization, stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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fb3cda666f
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Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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7e88819105
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Nullkiller: fix crash and freeze
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3822d788e8
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Nullkiller: allow buy army through pathfinder
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e385c83a88
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Nullkiller - rewrite decomposition, decomposition cache, morale management
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fdf0de75d
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Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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645c393e25
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Nullkiller: fix freeze on accessing guarded object
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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5bfe71c8f3
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Nullkiller: small optimization of AIPathfinder for big maps
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1806dd8447
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Nullkiller: remove AIhelper + refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e95ccda5de
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Nullkiller: various fixes for town portal and other
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1a69a43f09
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Nullkiller: fix border gate and garrison bypassing when owned
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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cebb5b296b
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Nullkiller: fix priorities after refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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33b499976a
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Nullkiller: fixes for keymaster
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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8f8c5ca255
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Nullkiller: initial decomposition
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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af0dcf97c4
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Nullkiller: initial cleanup of unused code
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fd838a5b9
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Nullkiller: stabilisation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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17a960e850
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Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b261734905
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Nullkiller AI: new prioritization engine
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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84e5e6ac17
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Nullkiller: rework defence a bit
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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642f3a3fa4
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Nullkiller: fix a few freezes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0e328ab3c2
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AI: hero chain stabilisation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3a0d9fe14e
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AI: adding towns and dwellings to hero chain
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2021-07-26 21:02:50 +03:00 |
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