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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

58 Commits

Author SHA1 Message Date
Andrii Danylchenko
157443c1df #3876 - allow to embark after battle for AI pathfinder 2024-05-05 13:52:57 +03:00
Andrii Danylchenko
728f673763 NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
Andrii Danylchenko
ff654c2148 NKAI: fix build 2024-03-28 17:47:08 +02:00
Andrii Danylchenko
30d9daf62c NKAI: improve boat handling by object graph, a set of fixes 2024-03-28 13:39:15 +02:00
Andrii Danylchenko
e66ceff154 NKAI: object graph improved and optimized 2024-03-21 12:13:36 +02:00
Andrii Danylchenko
bec2c0cac2 NKAI: fix sonar and refactoring 2024-03-10 15:14:15 +02:00
Andrii Danylchenko
b236384356 NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
Andrii Danylchenko
376a17409f NKAI: initial implementation of object graph 2024-03-02 15:52:45 +02:00
Ivan Savenko
c23953eac5 Remove custom casts 2024-02-14 12:56:37 +02:00
Andrii Danylchenko
cb297793e0 NKAI: fix lock 2024-01-21 10:05:40 +02:00
Andrii Danylchenko
1db43a509e NKAI: fix casting FLY several times during path calculation 2024-01-20 22:55:28 +02:00
Andrii Danylchenko
26b6d1cf74 NKAI: fix capturing shipyards 2023-12-02 14:03:54 +02:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
nordsoft
5b10b457cf Fix code review suggestions 2023-10-11 00:47:19 +02:00
nordsoft
5eeda3cd25 Quests mostly work 2023-10-10 23:44:29 +02:00
nordsoft
bb238f9b72 New quests work 2023-10-10 23:44:29 +02:00
Andrii Danylchenko
2dd0d76412 NKAI: water and air walking 2023-09-30 10:37:32 +03:00
Ivan Savenko
ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Andrii Danylchenko
0829593356 NKAI: composite pathfinder actions and fix for guarded bordergate 2023-05-07 09:15:37 +03:00
Andrii Danylchenko
fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2023-04-22 18:42:36 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Andrii Danylchenko
34abc9f82d NKAI: disallow using allied shipyard 2023-04-02 10:04:10 +03:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrey Filipenkov
659be89a01 remove setting values that are never read 2022-09-24 16:52:38 +03:00
Andrey Filipenkov
c9c79887a7 remove unused variables 2022-09-22 11:54:10 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9 Nullkiller: parallel object clusterization, stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7e88819105 Nullkiller: fix crash and freeze 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3822d788e8 Nullkiller: allow buy army through pathfinder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
645c393e25 Nullkiller: fix freeze on accessing guarded object 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e95ccda5de Nullkiller: various fixes for town portal and other 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1a69a43f09 Nullkiller: fix border gate and garrison bypassing when owned 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b Nullkiller: fix priorities after refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
33b499976a Nullkiller: fixes for keymaster 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255 Nullkiller: initial decomposition 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af0dcf97c4 Nullkiller: initial cleanup of unused code 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fd838a5b9 Nullkiller: stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b261734905 Nullkiller AI: new prioritization engine 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
84e5e6ac17 Nullkiller: rework defence a bit 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
642f3a3fa4 Nullkiller: fix a few freezes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0e328ab3c2 AI: hero chain stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3a0d9fe14e AI: adding towns and dwellings to hero chain 2021-07-26 21:02:50 +03:00