Ivan Savenko
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42b2be4bbb
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Merge pull request #1908 from SoundSSGood/art-client-server-fixes
Artifact related fixes
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2023-04-10 18:26:49 +03:00 |
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SoundSSGood
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e58be8e7f7
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vcmiartifacts fixed
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2023-04-08 12:28:53 +03:00 |
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SoundSSGood
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ea7dd14d8b
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Konstantin
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e0715a76c8
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vcmi: reduce CStack usage a little bit
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2023-04-04 23:02:54 +03:00 |
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Konstantin
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e946ddcfeb
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CGameHandler: obstacle trigger does not use CStack
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2023-04-04 23:02:54 +03:00 |
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Konstantin
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4259d116e1
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vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
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2023-04-04 23:02:54 +03:00 |
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Ivan Savenko
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307065a633
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Merge beta into develop
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2023-04-04 16:06:20 +03:00 |
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Ivan Savenko
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c661419897
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Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
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2023-04-02 20:12:45 +03:00 |
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Ivan Savenko
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2b1def4ef1
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Merge pull request #1813 from Laserlicht/patch-1
hide messages from AI
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2023-04-02 20:08:45 +03:00 |
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Ivan Savenko
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f471d1b23a
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Merge pull request #1816 from krs0/feature/all_cheats_should_have_lotr_equivalent
Added LotR alternatives for vcmiarmy and vcmiexp
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2023-04-02 20:08:33 +03:00 |
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Ivan Savenko
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efbc5cf581
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Merge pull request #1815 from IvanSavenko/beta_fixes
Beta fixes
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2023-04-02 20:02:41 +03:00 |
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krs
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28486a0b40
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In the Silmarillion, Gandalf is referred to as "Olórin"
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2023-04-02 10:58:20 +03:00 |
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krs
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7bec5bf606
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Added LotR alternatives for vcmiarmy and vcmiexp
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2023-04-02 10:58:20 +03:00 |
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Ivan Savenko
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63d0e437a9
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Merge pull request #1820 from rilian-la-te/fix-magogs
GGameHandler: fix spell-like attack targeting
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2023-04-01 23:09:08 +03:00 |
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Konstantin
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05cc7fbf67
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GGameHandler: fix spell-like attack targeting
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2023-04-01 01:06:26 +03:00 |
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Ivan Savenko
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56e1866db9
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Remove final path node when directly attacking guards
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2023-03-31 23:18:45 +03:00 |
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Ivan Savenko
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820c9be61b
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Use own resources when buying boat in allied shipyard
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2023-03-31 23:18:45 +03:00 |
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Michael
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f7feeacc1f
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hide messages from AI
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2023-03-31 22:10:48 +02:00 |
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Konstantin
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6d17b9342d
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ResourceSet: resolve .at troubles
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2023-03-31 14:12:38 +03:00 |
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Konstantin
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d8a237ba46
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vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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d5e2933bee
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CGameHandler: slightly rework obstacle caster
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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53a6fb2836
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CGameHandler: do not open-code toInfo
There is an obstacle function which is doing exactly this.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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f704a17e1a
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vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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a8478a012b
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vcmi: check long bridge by moat
If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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aab5b47038
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vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
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2023-03-31 01:01:25 +03:00 |
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Ivan Savenko
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46ccd65080
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Removed largely unused signal handling, fixes build with musl c library
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2023-03-30 14:56:13 +03:00 |
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Konstantin
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cd1730b1fb
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vcmi: remove obstacle caster logic
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
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2023-03-30 14:41:40 +03:00 |
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Konstantin
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5716925b47
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NetPacks: change GiveBonus enum to enum class.
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2023-03-30 12:41:17 +03:00 |
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Ivan Savenko
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484f0a175a
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Blocked movement of war machines in tactics phase
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2023-03-30 12:20:13 +03:00 |
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Ivan Savenko
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8a3e1b0230
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Merge pull request #1789 from IvanSavenko/beta_fixes
Fixes for 1.2 release
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2023-03-30 00:09:51 +03:00 |
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Ivan Savenko
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3e1506dba3
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Merge pull request #1767 from Adriankhl/fix_battle_thread_shutdown
Properly shutdown battle thread
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2023-03-29 14:40:15 +03:00 |
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Ivan Savenko
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0c7dae0913
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Allow formation change while in hero exchange query
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2023-03-28 19:12:35 +03:00 |
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Ivan Savenko
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b2f5042942
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Merge pull request #1783 from vcmi/beta
Merge beta -> develop
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2023-03-27 21:21:25 +03:00 |
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Ivan Savenko
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11088100a0
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Merge pull request #1782 from korli/haiku
Haiku patch
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2023-03-27 18:42:22 +03:00 |
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Ivan Savenko
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b875da108b
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Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
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2023-03-27 17:17:49 +03:00 |
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Ivan Savenko
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e3b5db0ade
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Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
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2023-03-27 17:17:14 +03:00 |
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Konstantin
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9a229d6e48
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vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
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2023-03-27 16:11:17 +03:00 |
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Jerome Duval
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518f8d69e5
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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Adriankhl
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21a4113fc1
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Properly shutdown battle thread in CGameHandler destructor
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2023-03-25 20:29:33 +01:00 |
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Ivan Savenko
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5288e3761e
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Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
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2023-03-25 20:08:47 +02:00 |
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Ivan Savenko
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dc099b2a35
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Implemented support for multi-spell casters
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2023-03-25 00:48:14 +02:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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SoundSSGood
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19096f39f0
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Backpack limit. Amount of fixes.
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2023-03-21 22:11:42 +02:00 |
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Ivan Savenko
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575fb29a22
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Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
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2023-03-21 14:32:56 +02:00 |
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SoundSSGood
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f0f9eecf97
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Backpack limit part5. End of battle. Other stuff
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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9f8aa25297
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Backpack limit part4 (Using cheats, buying)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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e23766280f
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Backpack limit part2 (Pick up, Dig up, Object rewards)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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96e8a1f21c
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Backpack limit part1 (move, disassemble)
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2023-03-21 12:14:33 +02:00 |
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