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Commit Graph

1697 Commits

Author SHA1 Message Date
SoundSSGood
72122fb433 CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization 2023-03-21 12:14:33 +02:00
Adriankhl
8d549bf030 Fix town portal query when it calls level up query 2023-03-20 16:08:18 +01:00
Andrey Filipenkov
aae9e70771 remove duplicate call
already performed in CPathfinderHelper constructor
2023-03-20 11:35:19 +03:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208 vcmi: remove BLOCK_LUCK bonus
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba vcmi: remove estates bonus
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4 vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada vcmi: replace SecondarySkillPremy:EAGLE_EYE
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12 vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Konstantin
4c31db52be vcmi: add artifact component to second grail msg 2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06 vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
8b3309b47d Fixed custom hero names text ID's 2023-03-05 17:39:27 +02:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d fix indentation 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
Andrii Danylchenko
8855829527 Andorid: remove server main 2023-02-13 20:26:39 +02:00
Andrii Danylchenko
14d27c788f hide AI cheating message 2023-02-05 11:00:58 +02:00
Ivan Savenko
dbbbba5f2d Fix typo 2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Dydzio
5b8e8e60fb Change vcmiarmy handling a bit 2023-01-25 12:50:18 +01:00
Dydzio
3d9f04c6e0 Minor cheats code changes 2023-01-25 12:10:48 +01:00
Andrii Danylchenko
4cfc93d2da Somehow it works but JNI signatures were incorrect 2023-01-25 08:59:59 +02:00
Dydzio
583f1ce911 Implemented vcmiexp cheat 2023-01-23 23:12:41 +01:00
Dydzio
75e0bfa80c Add vcmiarmy cheat 2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2 Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats 2023-01-23 18:56:00 +01:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
nordsoft
c0c1be2645 Fix invalid host connection 2023-01-16 20:58:19 +04:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d Cleared up gate blocking, Force Field can now block gates 2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
b86704bece Ballistics mechanics should now match H3 2023-01-12 23:53:29 +02:00
Ivan Savenko
e188060480 Fix server shutdown on transferring artifact to commander 2023-01-12 16:27:59 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0 artifactTransitionPos created 2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069 end of battle art assembling fix 2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8 Do not apply Fire Shield effect that deals 0 damage 2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4 Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Nordsoft91
64fb4a744e
Merge pull request #1269 from vcmi/beta
Merge android fix into develop
2022-12-24 22:07:04 +04:00
nordsoft
2953b8fe9d Fix android build 2022-12-23 19:12:48 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
nordsoft
1250f67771 Fix android build 2022-12-23 16:42:32 +04:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
nordsoft
12d4204334 Fix closing server on ios 2022-12-19 01:37:38 +04:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954 Fixes #809 - do not print error message after stepping onto mine 2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05 Creatures with double strike will not hit 2nd time after blinding 2022-12-16 21:52:46 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00