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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

10182 Commits

Author SHA1 Message Date
Ivan Savenko
bb6e1f7ee1 Initial WIP of adventure map rendering rewrite 2023-03-05 17:47:12 +02:00
Ivan Savenko
27cf4d1cd5 Removed non-translatable string 2023-03-05 17:39:27 +02:00
Ivan Savenko
260f6d626c Implemented translations for H3M maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
5b767d8b0d Keep new skills from mods active in h3m maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
f653d22f99 Fixed encoding of strings in h3m maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
Ivan Savenko
4260726e4b Provide encoding information to maps & campaigns loaders 2023-03-05 17:39:27 +02:00
Ivan Savenko
bd70b6fabd Unicode conversion functions now require source encoding 2023-03-05 17:39:27 +02:00
Ivan Savenko
8b3309b47d Fixed custom hero names text ID's 2023-03-05 17:39:27 +02:00
Ivan Savenko
190368e419 Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
974dd3a3db Updated Ukrainian localization 2023-03-05 17:30:38 +02:00
Ivan Savenko
6643408cdd Fixed localization validation 2023-03-05 17:30:38 +02:00
Ivan Savenko
ad87735d8d Updated schema 2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c Moved common language data into a new file 2023-03-05 17:30:38 +02:00
Ivan Savenko
eeafc48663 Added validation for mod translations 2023-03-05 17:30:38 +02:00
Ivan Savenko
4ec13dc5ab Fix object names in editor 2023-03-05 17:30:38 +02:00
Ivan Savenko
f57a77c2fe VCMI will now check whether translations are complete 2023-03-05 17:30:38 +02:00
Ivan Savenko
623cae7d47 All translatable strings now have language identifier 2023-03-05 17:30:38 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
Ivan Savenko
07898f5cca
Merge pull request #1609 from krs0/feature/Battle_order_slight_refactorings
Battle order slight refactoring
2023-03-05 17:27:38 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
move Android code to the main repo
2023-03-05 08:13:41 +02:00
Ivan Savenko
a2c3574e57
Merge pull request #1629 from rilian-la-te/fixup-bonuses
vcmi: allow loads bonuses info from mods
2023-03-05 00:26:49 +02:00
Konstantin
f6695737d6 vcmi: allow loads bonuses info from mods
It is useful for making custom bonus graphics into mods, now
mods just replace game config, which is not good.
2023-03-04 22:50:00 +03:00
Andrey Filipenkov
c62d945b2d fix downloading mods on Android 4.4
fixes TLS issue
2023-03-04 14:35:56 +03:00
SoundSSGood
a1dbbe2d86 redraw optimization 2023-03-03 10:17:31 +02:00
Andrey Filipenkov
cd454143be update SDL Java classes to v2.26.1 2023-03-02 13:54:23 +03:00
Andrey Filipenkov
2b3fac0b29 build Android as single process by default 2023-03-02 12:14:01 +03:00
Andrey Filipenkov
137e5407c7 remove unused class 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
b7fca27f02 remove no-op button 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
785e5237ff remove unused method 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
c295c81bf2 [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
5dd301efd2 add "building for Android from source" wiki link to the readme 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
e15d0a49fd [Conan][docs] add Android info 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
4a6c3190b1 [Conan][docs] document how to build against system libraries 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
0294a8b063 enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
c31a9f7f5d ignore ENABLE_LAUNCHER and ENABLE_EDITOR options on Android 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
299bf93390 [CI] configure android builds 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
3c2fd7f1b8 fix build signing 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
dad5b93706 fix fetching git info from Gradle 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c960cb0506 add variant for daily builds 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
a1fd874243 give debug package separate app ID and name
allows installing debug version alongside the store one
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
d05fffbad7 remove CMake calls from Gradle config 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
71d51beab2 change static AI approach to use static libvcmi
- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00