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Commit Graph

192 Commits

Author SHA1 Message Date
aca90abd38 Settings.txt with info for 1920x1080 resolution. The package with graphics can be obtained from http://forum.vcmi.eu/download.php?id=380
The new resolution has been prepared by Plush.
2011-05-03 03:10:05 +00:00
36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
* Fixed recruitment slider bug
* Fixed #271
* Improved color management
2011-04-30 19:52:35 +00:00
a73a1c2724 Battle log messages for new abilities.
Lots of fixes.
2011-04-26 07:57:26 +00:00
a4d845688a Support for Poison, Age, Disease
Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
1973241c1e One more file. 2011-04-23 17:12:11 +00:00
7591d06b05 Support for Death Stare.
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
7e9033c44f Fixed #668 and #718.
Hero is now properly attached to his special.

Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
f12aeb7fa4 More tweaks. 2011-04-10 10:31:42 +00:00
7874d84c4e * basic structure of ERM interpreter
* SHOW_FPS moved to settings.txt
* minor changes
2011-04-06 20:30:59 +00:00
c6f1d87ede - fix for #95 and #602
- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
bc51c0006f Support for creature skill icons. Several fixes for creature abilities. 2011-03-20 08:45:05 +00:00
d0e9049161 Fixed #704.
Magic Resistance tweak.
2011-03-08 07:53:09 +00:00
043700f310 Fixes for Hate ability, minor tweaks. 2011-03-06 14:22:54 +00:00
4e70dddb71 Minor fix. 2011-03-06 12:23:40 +00:00
b9f301b600 Better implementation of creature window, minor fixes.
Check forum for new graphics.
2011-03-06 12:12:22 +00:00
3ed607e1f6 * fixed bug 673 2011-02-24 15:54:45 +00:00
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
454beba90c Backup of last modifications in stack experience. 2011-02-09 14:58:15 +00:00
f96b394b01 Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00
c11f7c2020 Some more work on bonus-to-string feature. 2011-02-02 18:49:48 +00:00
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
3d9dc0642d - gcc compile fixes
- corrected projectiles for some units
2010-12-24 15:37:48 +00:00
4696d89d2e Last part of hero specialities - support for peculiar enchants. 2010-08-31 08:39:32 +00:00
bfe266a377 Moved battle effects to bonus system. May be buggy.
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.

Support for Adela's bless.
2010-08-30 18:06:17 +00:00
88fd213e87 - LodHandler now will ignore file extensions.
Special case: MSK\MSG files (they have same names as def) can be accessed as file#msk or file#msg
- some fixes
2010-08-28 15:10:37 +00:00
fc79b9b6cf * partial implementation of hero crossover
* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
dc2f3cf181 - some fixes for town events
- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling 2010-08-23 15:16:40 +00:00
8319e5e703 - town events implemented
- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
3f31f6d33d Pyramid fixes: #287, #403, #572, #575. It's config is now stored in bankconfig.txt 2010-08-18 13:42:46 +00:00
cbc215fa38 Fixed #445 2010-08-15 07:59:44 +00:00
520d40cc59 - uploaded config/settings.txt from 0.82 (fix for #605)
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
ec5fa1dc22 * Mutare's special ability
* implemented vial of dragon blood

* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
3361126c55 * partially done building bonus (campaigns)
* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
c06de1f1ce * improved campaign handling - bonus selection screen is mostly functional
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
e025a43cb0 - some fixes for Castle Gate and Hill Fort
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
a00e5cc177 - implemented scholar skill
- fixed some remaining building issues (#361)
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386)
2010-07-25 22:47:59 +00:00
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00
91b0340540 Support for level-dependent spell bonuses (Deemer)
TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
115b626cfd Support for damage bonus (Ciele, Luna). Creeps won't grow on first day. 2010-07-17 13:11:12 +00:00
112ac29fc0 Support for special upgrades (like Gelu). 2010-07-17 06:49:16 +00:00
23d2dec3e5 Further support for specialities - fixed creature bonuses. Minor fixes. 2010-07-15 19:38:15 +00:00
24b47ce006 General tweaking of specialities for general consistency.
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
742e80b168 Preliminary distribution of hero specials. Sir Mullich actually works fine. 2010-07-06 07:32:40 +00:00
2a99bc76da - part of castle gate handling (need to make server-client interaction)
- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
054672aff1 * fixed bug #117 2010-05-11 17:18:21 +00:00
adf7c1f561 Changes as described by http://bugs.vcmi.eu/view.php?id=423#c759 ( note 759 in #423 ) 2010-05-08 13:13:44 +00:00
bf9b8ff578 Fixed #423 2010-05-08 13:06:08 +00:00