DjWarmonger
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ca7fe822eb
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Removed treacherous randomized constructor.
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2014-07-15 15:41:53 +02:00 |
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DjWarmonger
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be8c9c8378
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Correct strength of zone guards. Logs for guard strength.
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2014-07-15 14:38:05 +02:00 |
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DjWarmonger
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173111955e
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-07-15 12:27:59 +02:00 |
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DjWarmonger
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3a19bf964a
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-07-15 11:50:50 +02:00 |
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Michael Pavlyshko
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f7d8faa540
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install only .dll (without .dll.a)
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2014-07-11 17:27:50 +03:00 |
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Michael Pavlyshko
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bad7050096
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spaces -> tabulation
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2014-07-11 11:01:03 +03:00 |
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Michael Pavlyshko
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c25ccc2acb
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Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe
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2014-07-11 01:09:00 +03:00 |
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Michael Pavlyshko
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c935193558
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disable WIN32 flag for executables, fix previous commit
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2014-07-10 00:47:22 +03:00 |
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DjWarmonger
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966873181f
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Do not let monsters or treasures spawn near already placed monsters.
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2014-07-09 22:09:06 +02:00 |
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DjWarmonger
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6c0a396094
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Corrected y-axis orientation, now object placement is correct.
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2014-07-09 16:39:17 +02:00 |
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DjWarmonger
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492b866806
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- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
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2014-07-09 14:27:12 +02:00 |
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DjWarmonger
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8d58ce08aa
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Correct position of blocked tiles.
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2014-07-09 12:05:14 +02:00 |
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DjWarmonger
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927e16d9f5
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Almost correct placement of all objects.
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2014-07-09 11:38:16 +02:00 |
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DjWarmonger
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2a8ae6310e
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Better object placement and accessibility.
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2014-07-09 09:22:50 +02:00 |
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Michael Pavlyshko
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3443ba5bb3
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fix libvcmi linking
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2014-07-09 01:43:13 +03:00 |
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DjWarmonger
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22d26db694
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Correct placement of non-overlapping objects.
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2014-07-08 20:13:51 +02:00 |
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DjWarmonger
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8a8cda950d
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Fix for previous commit.
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2014-07-08 13:17:47 +02:00 |
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DjWarmonger
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b9a01fbffe
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Make sure main town is accessible.
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2014-07-08 12:28:50 +02:00 |
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DjWarmonger
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d3f97829a1
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Prevent RoE elemental dwellings from spawning.
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2014-07-08 11:57:02 +02:00 |
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DjWarmonger
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82ccf240f0
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Fixed fractalize algorithm - better treasure density.
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2014-07-08 11:28:55 +02:00 |
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DjWarmonger
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3fb498713a
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Fixed placement of large obstacles.
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2014-07-08 08:59:13 +02:00 |
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Michael Pavlyshko
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820eceb8ad
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Add VCMI_DLL flag for libvcmi
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2014-07-08 01:50:44 +03:00 |
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DjWarmonger
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866cd6f540
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Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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2014-07-07 18:01:15 +02:00 |
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DjWarmonger
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ced3d32f3f
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Scale dwelling / pandora with creatures value according to number of native zones.
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2014-07-07 16:20:48 +02:00 |
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DjWarmonger
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4cea0a2973
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Zone dwellings will now match first town.
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2014-07-07 11:29:16 +02:00 |
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Ivan Savenko
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aaf314baf4
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Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
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2014-07-07 08:29:07 +03:00 |
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DjWarmonger
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f65239b51f
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- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
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2014-07-06 22:14:37 +02:00 |
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DjWarmonger
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f3ccdc8a21
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Even distribution for surface / underground zones.
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2014-07-06 10:43:30 +02:00 |
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DjWarmonger
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cbd2d74292
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Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
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DjWarmonger
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0782557814
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- Place all standard visitable objects
- Fixed some constructors
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2014-07-05 19:36:12 +02:00 |
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DjWarmonger
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9cfbbb2048
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Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
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2014-07-05 15:22:53 +02:00 |
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DjWarmonger
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d942858ef9
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Throw exception when there are not enough two-way monoliths available.
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2014-07-04 14:46:02 +02:00 |
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DjWarmonger
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05c2a4e716
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Better gravity-based algorithm.
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2014-07-04 11:51:28 +02:00 |
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DjWarmonger
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5fb07ded38
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Correct underground terrains. More improvements for connection placement.
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2014-07-04 10:45:00 +02:00 |
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DjWarmonger
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d4d3f1a568
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More tweaks.
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2014-07-04 09:54:55 +02:00 |
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DjWarmonger
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ab748ae221
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Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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2014-07-03 23:11:24 +02:00 |
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DjWarmonger
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d118fbffe8
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Correct placement of subterranean gates.
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2014-07-03 17:24:28 +02:00 |
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DjWarmonger
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60a5c764b8
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Correct zone placement & sizing for underground maps.
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2014-07-03 12:28:51 +02:00 |
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DjWarmonger
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cc8d484775
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Refacoring, tweaks.
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2014-07-03 09:39:26 +02:00 |
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AlexVinS
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9797372dbe
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
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AlexVinS
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195eae48ca
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Merge branch 'develop' into SDL2
Conflicts:
client/CPlayerInterface.cpp
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2014-07-02 17:15:12 +04:00 |
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DjWarmonger
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abd6fe73dd
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Version 0.96 release.
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2014-07-01 19:32:31 +02:00 |
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DjWarmonger
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cc294b3ae7
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Version 0.96 release.
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2014-07-01 19:30:31 +02:00 |
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Ivan Savenko
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cc349fa64f
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Fixed Faerie Ring bonus, removed unused code
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2014-07-01 18:19:51 +03:00 |
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Ivan Savenko
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c956b3f02a
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Fixed #1820, better detection of object below cursor that uses same logic as renderer
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2014-07-01 17:19:08 +03:00 |
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DjWarmonger
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bae9f2083f
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Workaround for hero & town issue. Game still crashes elsewhere, though.
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2014-07-01 12:07:53 +02:00 |
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DjWarmonger
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54390ea81c
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Merge branch 'develop' into RMG
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2014-07-01 08:25:53 +02:00 |
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DjWarmonger
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bda71bed83
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Uploading misc tweaks.
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2014-07-01 07:07:40 +02:00 |
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Ivan Savenko
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db221829aa
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Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
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2014-06-30 17:13:01 +03:00 |
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AlexVinS
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50dfe05cd1
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[C::B] Small projects fix
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2014-06-30 11:19:55 +04:00 |
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