Andrii Danylchenko
cf213a5acf
#2983б #2910 and a few other bugs fixed
2018-10-06 16:35:31 +03:00
Andrii Danylchenko
49c872e4ec
AI: replace SectorMap with new PathfinderManager
2018-10-06 16:35:31 +03:00
AlexVinS
99f167a44c
AIhelper should be owned by AI instance.
2018-09-02 18:04:38 +03:00
DJWarmonger
383c9a20af
A bunch of fixes for recent branch.
2018-08-22 07:51:35 +02:00
DJWarmonger
6503830bde
Important fixes:
...
- AI will not always trade resources if it has better options
- Do not use reserved objects for CollectRes
2018-08-21 13:48:19 +02:00
DJWarmonger
2f4b463459
- Fixed major bugs with building dwellings. ResourceManager doesn't support building in future turns.
...
- Tweaks for trading
2018-08-21 12:55:31 +02:00
DJWarmonger
35d2af2e7d
Simplified CollectRes - rely on VisitObj now
2018-08-20 21:31:58 +02:00
Dydzio
d41741251f
Fix VisitObj bugs / logic flaws
2018-08-19 20:41:29 +02:00
Dydzio
72b206347f
Split Fuzzy.cpp/h
2018-08-10 18:27:57 +02:00
Dydzio
bd3d27c79b
Leftover stuff: rename GET_OBJ
2018-08-10 16:48:42 +02:00
Dydzio
3961b4ac93
Rename GetObj->VisitObj to reflect new functionality
2018-08-10 16:45:00 +02:00
Dydzio
787f4032b4
fulfillsMe change revert, tweaks
2018-08-10 13:42:15 +02:00
Dydzio
5065f5a104
Fixes
2018-08-10 00:33:18 +02:00
Dydzio
c0821495e5
GetObj tweak
2018-08-09 22:07:02 +02:00
Dydzio
616a6bbdf7
New object target handling in wander
2018-08-09 16:28:15 +02:00
Dydzio
41df9d8283
Move away subgoal collection logic for GetObj
2018-08-09 13:17:58 +02:00
Dydzio
2365946b62
Elementar GetObj - first attempt
2018-08-09 13:17:58 +02:00
DJWarmonger
d07a77f34b
- Tweaks for GatherArmy
...
- Tweaks for exploration
- Increased default priority of BuyArmy, SIGNIFICANT improvement!
2018-08-08 12:38:32 +02:00
DJWarmonger
a9ef8fe32f
- Fixed Border Gates logic
...
- VCAI may now walk onto removable objects when exploring
2018-08-08 10:52:52 +02:00
DJWarmonger
8eec7d71ad
Little tweak - prioritize instant buildings over ones we can't afford. May be useful with multiple towns.
2018-08-06 17:42:58 +02:00
DJWarmonger
36e44adc8c
rebase
2018-08-06 10:02:59 +02:00
DJWarmonger
6615870045
Rebase
2018-08-04 15:59:59 +02:00
DJWarmonger
aa9c6d3716
Cleanup
2018-08-04 13:18:05 +02:00
DJWarmonger
9e34ef5534
AI will not try to sell reserved resources.
2018-08-04 11:51:19 +02:00
DJWarmonger
2aa0a6fe2f
More fixes for trading. Seems to work now.
2018-08-04 10:20:40 +02:00
DJWarmonger
a5ca32ad38
Some checks and log for CollectRes goal.
2018-08-04 09:24:43 +02:00
AlexVinS
f17783cfb5
[c::b] Updated projects, applied fixes
2018-07-29 22:07:40 +03:00
DJWarmonger
70549197b6
Naah, revert my changes.
2018-07-28 09:08:53 +02:00
DJWarmonger
e7cb8d7d17
Fixed GetObj (TRADING_POST) incorrectly set to elementar.
2018-07-28 06:47:37 +02:00
DJWarmonger
a8696a9957
formatting
2018-07-27 09:22:07 +02:00
DJWarmonger
e5b979d4ad
- ResourceManager now returns abstract goal so it can be decomposed many times
2018-07-26 16:15:37 +02:00
DJWarmonger
b687688f5a
Do not add duplicate objectives to GatherArmy pool (or any other, if it ever exist)
2018-07-26 13:29:46 +02:00
DJWarmonger
273802c92c
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
Arseniy Shestakov
25dea1a599
Code style: formatting and refactoring of VCAI code
2018-04-08 17:43:20 +07:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Arseniy Shestakov
324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
AlexVinS
0a2b04709f
Fixed https://bugs.vcmi.eu/view.php?id=2873
2018-02-09 22:12:21 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
...
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
...
If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
...
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
DjWarmonger
eaf14f6429
Should fix #2624 .
2016-11-29 22:07:35 +01:00
Arseniy Shestakov
fd3992ddc9
GatherTroops: avoid crash if nearest dwelling wasn't found. Issue 2624
2016-11-29 21:57:00 +03:00
DjWarmonger
169334f877
VCAI: do not buy heroes with single creatures for GatherArmy
2016-11-26 18:03:09 +01:00
AlexVinS
22884d9150
AI logging convert 1
2016-08-13 17:44:37 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
...
Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
6eefce23fe
Check against nullptr in VisitHero::fulfillsMe()
2016-01-19 21:15:07 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00