Laserlicht
2625b44979
add error
2025-09-29 02:19:35 +02:00
Laserlicht
07659e3b25
fix mine handler for rmg
2025-09-29 01:01:54 +02:00
Tomasz Zieliński
3bfd714d3f
Merge branch 'develop' into randomize_optional_roads
2025-08-01 20:05:03 +02:00
Ivan Savenko
e12765dca0
Fix sonar warnings, convert spaces -> tabs
2025-07-09 17:52:51 +03:00
Ivan Savenko
8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
Ivan Savenko
f70ad2c15b
Reorganized artifact-related classes
...
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality
2025-04-29 13:29:08 +03:00
Ivan Savenko
829739da24
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
Ivan Savenko
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
16a06179cf
Use ArtifactInstanceID in CGArtifact
2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075
Remove quests from CMap, now solely owned by quest objects
2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd
Stacks of armed instance are now unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
84cf7b052d
Map objects now use shared_ptr (rmg)
2025-04-27 14:57:30 +03:00
Ivan Savenko
2ca1748e96
Artifact instances are now owned solely by CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
797646cc05
Quests in map now use shared_ptr instead of const ptr
2025-04-27 14:57:30 +03:00
DjWarmonger
a3d1159512
Merge pull request #5550 from vcmi/non_euclidean_roads
...
Curved roads
2025-03-20 16:24:00 +01:00
DjWarmonger
1e9f65693f
Merge pull request #5523 from vcmi/town_hints
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Town hints
2025-03-20 16:23:44 +01:00
Tomasz Zieliński
7814d4ae8e
Clenaup
2025-03-14 15:05:24 +01:00
Tomasz Zieliński
11ecb05bca
Fix connections not getting actually updated
2025-03-14 14:37:33 +01:00
Tomasz Zieliński
f0971dfdd6
First implementation of random connections
2025-03-14 11:03:28 +01:00
Tomasz Zieliński
363e83e78a
Remove unused method, rename the other one
2025-03-14 08:27:53 +01:00
Tomasz Zieliński
56b3867bb3
Cleanup
2025-03-13 19:59:11 +01:00
Tomasz Zieliński
58041ee123
Solution suggested by ChatGPT
2025-03-13 19:45:28 +01:00
Tomasz Zieliński
1def86a3ec
Move main town to the tile with highest distance to water shore
2025-03-09 18:46:59 +01:00
Tomasz Zieliński
38a46d4b3f
Allow "notLikeZone" to be vector
2025-03-09 09:21:05 +01:00
Tomasz Zieliński
6e7dfc6ee4
First implementation that works
2025-03-09 08:16:18 +01:00
Tomasz Zieliński
946e47ee22
Add townHints to random template, define logic
2025-03-05 21:31:33 +01:00
Ivan Savenko
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
Ivan Savenko
33468f21ff
Remove custom implementation of threadpool from rmg in favor of TBB
2025-03-01 21:16:03 +00:00
Laserlicht
a8b9ec9d67
Revert "std::sort instead of boost::sort"
...
This reverts commit 2f8566b63e .
2025-02-28 17:04:06 +01:00
Laserlicht
2f8566b63e
std::sort instead of boost::sort
2025-02-28 16:47:35 +01:00
Laserlicht
4e73f7d90f
shared_mutex replace boost
2025-02-28 16:01:11 +01:00
Laserlicht
7dfb499edf
replace boost locks with std
2025-02-28 15:25:58 +01:00
Laserlicht
3fb9260f3b
replace boost::recursive_mutex with std
2025-02-28 14:08:32 +01:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
2025-01-25 11:40:21 +00:00
Tomasz Zieliński
685403c588
Cleanup
2025-01-02 18:12:59 +01:00
Tomasz Zieliński
a88a994d75
Proper fix for the issue
2025-01-02 18:12:40 +01:00
Tomasz Zieliński
ce003af4b9
Heavier penalty for routing roads behind monoliths
2025-01-02 17:41:01 +01:00
Tomasz Zieliński
d631e3f604
Do not call visitablePos for non-visitable objects
2024-12-25 08:23:45 +01:00
DjWarmonger
9e07b5c5de
Merge pull request #4954 from vcmi/curved_roads
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Curved roads
2024-12-04 07:54:41 +01:00
Tomasz Zieliński
e5b151991b
Fix duplicated offroad connections
2024-11-23 10:43:14 +01:00
Tomasz Zieliński
c8fcc6ffca
Fix broken roads to portals or gates by the lower zone border
2024-11-23 08:25:55 +01:00
Tomasz Zieliński
f95bb58433
Implement curved paths for all road node objects
2024-11-22 09:28:37 +01:00
Tomasz Zieliński
9277c5f4e7
Fixed main issue with custom path routing
2024-11-21 22:30:21 +01:00
Tomasz Zieliński
855ab0f0e9
First attempt to enforce curved paths
2024-11-21 22:00:24 +01:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
...
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00