Ivan Savenko
d34b47bb20
Remove pointers from artifacts
2025-04-27 14:57:31 +03:00
Ivan Savenko
cd7732456a
Remove pointer to objects from TerrainTile
2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075
Remove quests from CMap, now solely owned by quest objects
2025-04-27 14:57:30 +03:00
Ivan Savenko
bdae7285ae
Objects list is now private member of CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3
Access to heroes storage in CMap is now done via public methods
2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548
CMap towns and heroes on map fields are now private
2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd
Map objects now use shared_ptr (game)
2025-04-27 14:57:30 +03:00
Ivan Savenko
2ca1748e96
Artifact instances are now owned solely by CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
797646cc05
Quests in map now use shared_ptr instead of const ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
4b824d05e2
Do not allow heroes banned for player as starting heroes
...
- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
2025-02-14 10:43:55 +00:00
Ivan Savenko
e4505f20b9
Remove no longer used map checksum computation
2025-01-24 19:26:40 +00:00
MichalZr6
a99274d72e
BattleHexArray - new container for BattleHexes
2025-01-06 23:18:18 +01:00
Ivan Savenko
ea368c5176
Inlined methods commonly used by pathfinder for better optimization
2025-01-04 15:09:50 +00:00
Dydzio
e9be46af98
Merge branch 'develop' into timed_events_objects_removal
2024-12-03 17:27:24 +01:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
...
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
...
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
...
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
godric3
d078c5ff2d
store ObjectInstanceID of objects to remove instead of their position
2024-09-30 20:44:40 +02:00
godric3
e50ba14bbe
Use exact position of object to remove + add object name to list of objects to remove
2024-09-30 19:17:21 +02:00
godric3
253af651cc
Add map editor ui to set objects to remove on timed event
2024-09-29 13:37:24 +02:00
SoundSSGood
b9ae7f1138
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
Dydzio
cf5ce96aeb
Backend implementation of object removal possibility by timed map events
2024-09-23 21:45:50 +02:00
Ivan Savenko
ff8d36c350
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
...
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
SoundSSGood
b06426ac43
CMap removed from CArtifactSet level
2024-09-04 15:12:40 +03:00
K
18a69dfeb5
move CMap::isInTheMap to the header file and make it inline
2024-08-22 14:27:01 +02:00
K
3a27725fcb
Optimize CMap::isInTheMap
...
replace x >= 0 && x < size by (unsigned)x < size
By converting signed coordinate to unsigned number, negative values became
very large positive ones, larger than every positive signed number and
therefore also bigger than the map size. As a result check against size
also implicitly checks if coordinate is negative.
Compiler cannot do this transformation automatically because it doesn't
know that map dimensions are always positive.
The change shrinks isInTheMap from 19 instructions to 11 on x86.
2024-08-22 11:39:24 +02:00
Ivan Savenko
26fdaacbe5
Map and town events are now processed on start of player turn instead of
...
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
c00a1e1b0c
Fixed new issues detected by SonarCloud
2024-07-15 07:46:40 +00:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
31401e219f
Fix possible crash on nullptr dereference
2024-05-11 13:19:07 +00:00
Tomasz Zieliński
8ed940d538
cleanup
2024-04-03 22:24:19 +02:00
Tomasz Zieliński
9f048888dd
Restore previous removeObject
2024-04-03 22:17:36 +02:00
Tomasz Zieliński
2a213f2276
Reindex objects to show interactive objects on top
2024-04-03 14:48:04 +02:00
Tomasz Zieliński
263d439605
Fix uninitialized variable
2024-03-24 07:54:11 +01:00
Ivan Savenko
fd17133da3
Fix editor build
2024-02-06 00:40:26 +02:00
Ivan Savenko
2e4895766a
Implemented tracking of objects destroyed by players
2024-01-31 01:37:33 +02:00
Ivan Savenko
ffd604c114
Removed unnecessary access to IHandler::objects
2024-01-19 13:56:06 +02:00
Ivan Savenko
e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
Tomasz Zieliński
ebf2055afc
- Unban hero if related Prison is destroyed during map generation
...
- Move prison counter to PrisonHeroPlacer
2023-12-24 09:36:26 +01:00
Tomasz Zieliński
8fe6a103cd
- Move Hero / Prison distribution to separate modificator
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- Protect rolling and banning hero with mutex
2023-12-11 07:37:23 +01:00