Ivan Savenko
1c552ba9d9
Remove unused code
2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5
Start of stabilization - battles now start correctly
2023-08-21 17:55:49 +03:00
Ivan Savenko
3213800097
Fix assertion failure on teleport cast
2023-08-03 14:20:54 +03:00
Ivan Savenko
5be4f6ec2f
Fix visibility of creature amount label after casting spell before turn
2023-07-22 22:49:48 +03:00
Ivan Savenko
e6d8b65e2c
Fix toggling of auto combat
2023-07-22 12:15:27 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
5e8a778e7d
Attempt to fix / trace crashes from Google Play statistics
2023-07-18 17:31:21 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
867c5355da
Fix tower shooters animation updates
2023-05-20 13:11:52 +03:00
Ivan Savenko
8a31aeb94b
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
4a169972f0
Further refactoring to cleanup code of advmap and locplint
2023-04-20 22:04:24 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
bc1aad3b26
vcmi: remove deprecated CStack::getCreature()
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Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
e9aed2761c
Fix target selection for teleport
2023-03-31 23:18:45 +03:00
Ivan Savenko
1fcaeba8e0
Fix stack amount boxes flickering between actions
2023-03-29 13:21:43 +03:00
Ivan Savenko
3af829e6af
Fix stack label position updates
2023-03-29 13:03:40 +03:00
Ivan Savenko
0ce06e0f30
Improved rendering of stack amount boxes
2023-03-28 23:50:22 +03:00
Ivan Savenko
4eed0b2c9e
Added workaround for Dungeon towers
2023-03-25 23:54:51 +02:00
Ivan Savenko
49fa628e9b
Turret creature cutoff position should match H3
2023-03-25 23:54:51 +02:00
Ivan Savenko
dcff463d36
Fixed handling of special palette colors in palette transformations
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Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
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Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35
Implemented support for multi-spell casters
2023-03-25 00:48:14 +02:00
Adriankhl
76a71226a2
Deactivate activeStack during spellCast
2023-03-24 22:43:41 +01:00
Ivan Savenko
31b718898a
Fix playback of shooter animations at max speed
2023-03-20 20:19:05 +02:00
Ivan Savenko
688b8db3eb
Removed delays due to thread waits from battle animations
2023-03-20 20:19:05 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
7df5c612f7
Fix battle rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
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Battle actions refactoring
2023-02-03 11:28:14 +02:00
Dydzio
2ef33d54ab
Merge branch 'develop' into battle-queue-improvement
2023-02-02 18:26:31 +01:00
Ivan Savenko
c3b79c786b
Spellcasters UI now shares handling with hero spellcasting
2023-02-02 13:25:55 +02:00
Ivan Savenko
55a58596bc
Mostly finished refactoring of BattleActionsController
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TODO: test actions
TODO: test casters
TODO: fix random casters
2023-02-02 13:25:55 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
e14290fde0
Removed loading of images from file into SDL_Surface
2023-01-30 18:25:47 +02:00
Dydzio
68be7643f1
Remove redundant method - code review suggestion
2023-01-25 13:06:13 +01:00
Dydzio
4a23f93754
Give thicker frame to highlighted queue boxes
2023-01-23 12:32:20 +01:00
Dydzio
bd1bd5064a
Highlight logic for queue icon on stack hover, lacks visual representation
2023-01-22 20:06:10 +01:00
Dydzio
92754e22f0
Highlight stack on queue icon hovered
2023-01-22 20:03:11 +01:00
Andrey Filipenkov
6f0cd37e8f
limit displayed units number to 4 digits in battle
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- unit box
- turn queue
2023-01-20 20:38:54 +03:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
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- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
b8c5a32b9b
Fix attack targeting selection for double-wide units
2023-01-20 15:15:44 +02:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
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- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00