Ivan Savenko
db913d95e0
Merge pull request #4808 from Laserlicht/prism_breath
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Bonus: prism breath
2024-10-28 12:29:41 +02:00
Ivan Savenko
7ae5e2b406
Added support for daily income to flaggable objects
2024-10-25 19:01:00 +00:00
Ivan Savenko
93096dc63c
Updated documentation
2024-10-25 18:47:19 +00:00
Laserlicht
0991f02282
Bonus: prism breath
2024-10-20 22:02:56 +02:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
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Fused artifacts
2024-10-16 15:08:20 +03:00
Ivan Savenko
9a1f26883d
Update documentation
2024-10-14 13:05:10 +00:00
SoundSSGood
d4d3ddf685
fused artifacts
2024-10-12 16:43:04 +03:00
Ivan Savenko
c04fb60dc0
Updated docs
2024-10-06 19:44:32 +00:00
Ivan Savenko
f816c3306b
Merge pull request #4694 from Laserlicht/spell_cast_only_self
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cast only on self
2024-10-01 17:20:20 +03:00
DjWarmonger
ffed9480e0
Merge pull request #4483 from vcmi/custom_objects_per_zone
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Customizable objects in RMG zones
2024-10-01 14:58:35 +02:00
Laserlicht
e6cb87abac
cast only on self
2024-09-28 17:32:53 +02:00
Laserlicht
138cbc6a81
scenario name for campaigns
2024-09-24 11:23:10 +02:00
Fabrice TIERCELIN
3e0274fde6
Fix one caption in the source code
2024-09-22 19:37:15 +02:00
Tomasz Zieliński
79c4d7d51f
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
2024-09-21 14:20:56 +02:00
Ivan Savenko
cb96b9959e
Merge pull request #4623 from Laserlicht/invincible_bonus
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INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
Laserlicht
5e3630adae
adjust texts
2024-09-19 20:57:43 +02:00
Ivan Savenko
65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
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Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
Laserlicht
b36c05df1d
INVINCIBLE bonus
2024-09-19 03:14:45 +02:00
Ivan Savenko
d0ac6458b9
Merge pull request #4609 from IvanSavenko/building_fixes
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Building fixes
2024-09-17 17:50:49 +03:00
Ivan Savenko
7c495ee1dd
Add new translation file to CMakeLists.txt. Update docs.
2024-09-16 16:59:04 +00:00
Ivan Savenko
1d7a89c79b
Only visiting heroes can now activate manual rewardable buildings
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- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
Laserlicht
0aaafc4c8a
cast without skip
2024-09-14 15:10:24 +02:00
Tomasz Zieliński
54e47c20b0
Add docs for new options
2024-09-14 13:20:24 +02:00
Ivan Savenko
525ae72f8e
Update documentation
2024-09-12 12:11:18 +00:00
Ivan Savenko
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
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Campaign outro
2024-09-12 14:20:56 +03:00
Ivan Savenko
d98c6f2e28
Merge pull request #4572 from Fabrice-TIERCELIN/french_update
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Update the French translation
2024-09-12 14:16:27 +03:00
Fabrice TIERCELIN
1fdbaf943f
Update the French translation
2024-09-10 08:55:10 +02:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support
2024-09-09 23:09:44 +02:00
Laserlicht
0df13040ec
doc fix
2024-09-05 21:32:44 +02:00
Laserlicht
6d9385b8bd
outro for RoE
2024-09-05 21:31:17 +02:00
Ivan Savenko
ff8d36c350
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Laserlicht
46872b764b
integrate campaign intro
2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer
2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2
allow custom loadbar-backgrounds for campaigns
2024-08-31 16:03:42 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
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Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
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generate assets to file
2024-08-30 15:36:51 +03:00
Ivan Savenko
82afab584c
Merge pull request #4526 from vcmi/docs-ios-manual-signing
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[docs][iOS] add one more ipa signing option
2024-08-30 15:28:54 +03:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Andrey Filipenkov
3e6f64d6b6
[docs][iOS] add one more ipa signing option
2024-08-28 16:12:20 +03:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
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disintegrate bonus
2024-08-28 14:00:11 +03:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
SoundSSGood
0c5022cae8
Loading market modes from json
2024-08-24 11:51:57 +03:00
Laserlicht
746bba0ade
docs
2024-08-24 00:34:33 +02:00
Ivan Savenko
427a583f1e
Preparation for release 1.5.7
2024-08-22 13:27:25 +00:00