Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
ArseniyShestakov
3634af10ba
Merge pull request #330 from dydzio0614/AmountBoxTweaks
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Tweak battle creatures amount box hiding
2017-07-08 15:54:18 +03:00
Dydzio
2d6f964d65
Amount box support for stacked war machines
2017-07-07 19:04:29 +02:00
Dydzio
ae2323672a
Tweak battle creatures amount box hiding
2017-07-07 18:11:05 +02:00
AlexVinS
4d204095cf
fix
2017-07-07 02:55:23 +03:00
ArseniyShestakov
5dfb7a5771
Merge pull request #317 from vcmi/attackerOwned
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Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
AlexVinS
3ce238e4d3
Tweak
2017-07-03 13:40:22 +03:00
AlexVinS
e4c14c4cc2
avoid assertions in stack position checks
2017-07-03 12:59:33 +03:00
AlexVinS
4f8c7bd4bb
CStack refactoring
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* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d
Remove code related to duel mode ( #312 )
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Remove code related to duel mode
2017-07-01 16:30:13 +03:00
FeniksFire
8ccdda6d2d
Improve formatting, update other config information about includes.
2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
AlexVinS
0af9aa382c
Possible fix for https://bugs.vcmi.eu/view.php?id=2692
2017-06-14 04:53:26 +03:00
AlexVinS
0f5202689e
Cumulative spell effects
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* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
Arseniy Shestakov
3f7cb9f893
Client: add some shortcuts for spectator mode
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Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688
Client: implement spectator mode via command-line options
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If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
--spectate-ignore-hero
--spectate-hero-speed=N
--spectate-battle-speed=N
--spectate-skip-battle
--spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
set spectate-ignore-hero on / off
Spectator mode also:
- Work with --onlyAI option when starting game or loading saves.
- Allow to use any cheat codes.
- Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
4d430f6ad8
get rid of CPlayerBattleCallback::battleCanCastSpell
2017-06-05 22:16:12 +03:00
Arseniy Shestakov
4a302d4fe5
CBattleHero::clickRight: more elegant code for side detection
2017-06-03 04:28:03 +03:00
AlexVinS
f5cdaece6f
Fixed CID 1375687
2017-05-28 14:40:36 +03:00
FeniksFire
d390dff54d
Fix game crash after autofight.
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Vcmi makes crash when I turn on autofight in the battle and wait until I
close result battle window.
2017-05-13 09:54:03 +02:00
Arseniy Shestakov
09d593e59b
CBattleInterface: avoid freezes on end of battle. Fix issue 1897
2017-03-19 05:15:31 +03:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
dydzio
141e5ad032
Implement "emergency" projectile init attempt
2017-02-03 23:25:46 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
dydzio
3e285c2004
Add santa gremlin missing creature ability, fix shooter init bug
2017-01-26 20:53:28 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
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bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
AlexVinS
2dd6a47764
try to plug a few coverity false positives
2016-11-28 02:50:41 +03:00
AlexVinS
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
80666fb134
Tweaks
2016-11-25 22:12:22 +03:00
AlexVinS
4e28efb8b4
Fixed CID 1288860
2016-11-25 16:09:14 +03:00
Vadim Markovtsev
79c85be93f
Fix large obstacles drawing in front of the stacks
2016-10-30 04:51:35 +01:00
Vadim Markovtsev
ab7a0d64eb
Fix formatting
2016-10-28 23:37:20 +02:00
AlexVinS
feaccead36
fixed missed initialization
2016-10-18 02:37:02 +03:00
AlexVinS
b256c4c36d
Improved creature casting GUI.
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* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
c5440a1c6c
Fixed http://bugs.vcmi.eu/view.php?id=2541
2016-10-02 01:32:28 +03:00
AlexVinS
52ae5b4a86
Fixed http://bugs.vcmi.eu/view.php?id=482
2016-10-01 18:18:46 +03:00
AlexVinS
96c17505ae
get rid of IBonusBearer::getSpellBonuses & Selector::anyRange
2016-10-01 09:07:18 +03:00
AlexVinS
6ddc1c78a2
Fixed http://bugs.vcmi.eu/view.php?id=2530
2016-09-30 02:35:07 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
dydzio
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
2016-09-28 13:22:33 +02:00
dydzio
f9b5ca3374
Remove max mana info leak + tiny refactor
2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8
Implementing hero battle information window
2016-09-27 22:47:58 +02:00
AlexVinS
849e3fc04e
Fixed http://bugs.vcmi.eu/view.php?id=2506
2016-09-24 09:27:58 +03:00
AlexVinS
21de5817e3
fixed http://bugs.vcmi.eu/view.php?id=2499
2016-09-22 18:44:57 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
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# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
Arseniy Shestakov
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
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Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
4a9978c642
Disabled massive spells fore creatures as they are not fully supported yet.
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* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00