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Commit Graph

1819 Commits

Author SHA1 Message Date
Ivan Savenko
dbfa5b8b2d
Merge pull request #4637 from IvanSavenko/validate_gamesettings
Added validation of game settings
2024-09-23 17:28:37 +03:00
kdmcser
d6e69b9586 not report warning in factory-town 2024-09-22 14:22:56 +08:00
Ivan Savenko
e07340b531 Added validation of game settings
Should detect invalid config in all sources of settings - vcmi config,
mods, random map templates
2024-09-21 15:34:33 +00:00
Ivan Savenko
43666ec987
Merge pull request #4627 from Laserlicht/chronicles_config
avoid warnings if not installed chronicles
2024-09-21 17:46:55 +03:00
Ivan Savenko
3209aa58e8
Merge pull request #4626 from Laserlicht/fix_settings
missing default value
2024-09-20 11:50:58 +03:00
Ivan Savenko
cb96b9959e
Merge pull request #4623 from Laserlicht/invincible_bonus
INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
Laserlicht
417fb8d434 avoid warnings if not installed chronicles 2024-09-19 22:14:23 +02:00
Laserlicht
2394809abd missing default value 2024-09-19 21:36:03 +02:00
Ivan Savenko
fb28de5beb
Merge pull request #4531 from Laserlicht/mouse_right_drag
map drag with right mouse
2024-09-19 16:42:33 +03:00
Laserlicht
b36c05df1d INVINCIBLE bonus 2024-09-19 03:14:45 +02:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Ivan Savenko
84c82a807d Fix texts in shipwreck 2024-09-12 12:11:18 +00:00
Ivan Savenko
d20d9bd96b Fix generation of placeholders for banks 2024-09-12 12:11:18 +00:00
Ivan Savenko
2ee4e42348 Implement placeholders for creature banks messages 2024-09-12 12:11:18 +00:00
Ivan Savenko
a19a55b4ae Add checking handler type for validness, deprecate 'bank' handler 2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
c55e07dabc Fix typo in schema, fix ballista yard 2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Ivan Savenko
785036836c Rewardable objects may now define guards. Converted Crypt to rewardable. 2024-09-12 12:10:40 +00:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support 2024-09-09 23:09:44 +02:00
Laserlicht
7e1eddf530 Revert "roe video in line as ab"
This reverts commit f1de265568.
2024-09-09 23:08:57 +02:00
Laserlicht
f1de265568 roe video in line as ab 2024-09-06 23:07:24 +02:00
Laserlicht
45625f0355 added AB intro; play only when resource exists 2024-09-06 22:57:53 +02:00
Laserlicht
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
Ivan Savenko
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
624607caae
Merge pull request #4555 from IvanSavenko/xbrz_fonts
Improvements for fonts when xbrz is in use
2024-09-05 15:06:25 +03:00
Ivan Savenko
d34b4a141e Split map object visit from town building visit. Removes side effects
from building visit
2024-09-04 14:54:09 +00:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
8367729235 Added option to define true type fonts size for each xbrz mode 2024-09-03 10:36:50 +00:00
Ivan Savenko
0acc22214b Read scaling filter for fonts from config 2024-09-02 22:08:19 +00:00
Laserlicht
609906f015 code review (first part) 2024-09-02 22:51:30 +02:00
Laserlicht
c7064377da code review 2024-09-01 12:23:10 +02:00
Laserlicht
0250c19dd8 portrait fix 2024-09-01 00:41:16 +02:00
Laserlicht
e5f05d61ae audio mapping 2024-08-31 23:44:36 +02:00
Laserlicht
c803e8011b overrides 2024-08-31 23:13:40 +02:00
Laserlicht
0280254810 tarnum icon 2024-08-31 22:05:36 +02:00
Laserlicht
46872b764b integrate campaign intro 2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer 2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2 allow custom loadbar-backgrounds for campaigns 2024-08-31 16:03:42 +02:00
Laserlicht
2fef4b5d69 voice override 2024-08-31 14:17:25 +02:00
Laserlicht
e4ec26e613 override 2024-08-31 13:15:07 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
generate assets to file
2024-08-30 15:36:51 +03:00
Laserlicht
aa6cbdf13b make it also usable on android 2024-08-28 23:07:00 +02:00
Laserlicht
8f24778e9d config for right drag 2024-08-28 22:36:41 +02:00
Laserlicht
be7d27234f map drag with right mouse 2024-08-28 22:17:05 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00