Xilmi
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dd5a34d994
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-05 15:54:03 +02:00 |
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Ivan Savenko
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624607caae
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Merge pull request #4555 from IvanSavenko/xbrz_fonts
Improvements for fonts when xbrz is in use
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2024-09-05 15:06:25 +03:00 |
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Ivan Savenko
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a87ab4e4d7
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Merge pull request #4557 from utzuro/fix/rmg-road-type-not-saving
RMG: Enable only those roads, that are enabled in persistentStorage.json
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2024-09-05 15:06:15 +03:00 |
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Ivan Savenko
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5fae99279e
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Merge pull request #4558 from ToRRent1812/patch-1
Update polish.json
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2024-09-05 15:05:58 +03:00 |
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Ivan Savenko
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2566576c95
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Merge pull request #4565 from kaja47/one-loop-less
avoid one loop in BonusList::totalValue()
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2024-09-05 15:05:48 +03:00 |
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Ivan Savenko
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c52533a961
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Merge pull request #4543 from Laserlicht/chronicles_installer
Chronicles support
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2024-09-05 15:04:13 +03:00 |
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K
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a6c7fda649
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avoid one loop in BonusList::totalValue()
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2024-09-04 23:10:54 +02:00 |
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Ivan Savenko
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6565b1d249
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Merge pull request #4564 from IvanSavenko/stream_regressions_fix
Fixes for regressions found on stream
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2024-09-04 23:37:15 +03:00 |
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Ivan Savenko
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44fdb71933
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Machine Factory and Refugee Camp can't be owned
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2024-09-04 19:46:58 +00:00 |
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Ivan Savenko
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dae9e1e316
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Implement IOwnableObject interface for shipyard
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2024-09-04 19:46:36 +00:00 |
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Ivan Savenko
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7a0726bcff
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Apply x2 bonus only to creature growth of affected creature on new month
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2024-09-04 19:46:15 +00:00 |
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Xilmi
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db16a9d234
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A bit of clean-up for merge
Set back trace level to 0
Removed EvaluationContexts that weren't used
Encapsulated many debug-messages behinde trace-levels
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2024-09-04 16:41:47 +02:00 |
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Łukasz Zając
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a19e320c41
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oops
missing comma
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2024-09-04 13:40:01 +02:00 |
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Łukasz Zając
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93ce34af5d
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Update polish.json
translated statistics + new bonus
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2024-09-04 01:46:05 +02:00 |
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void
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de4f63da90
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RMG: Enable only those roads, that are enabled in persistentStorage.json
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2024-09-04 08:37:45 +09:00 |
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Xilmi
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d0aefdfbe6
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Update RecruitHero.cpp
Removed a A
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2024-09-03 21:17:06 +02:00 |
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Xilmi
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9361278f81
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-03 21:16:01 +02:00 |
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Ivan Savenko
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4108b5d71f
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Merge pull request #4551 from vcmi/fix-battle-ai
BattleAI: avoid standing in moat
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2024-09-03 21:59:37 +03:00 |
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Xilmi
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dfa992951b
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Revert "Merge branch 'fix-battle-ai' into develop"
This reverts commit b489816d29f15a6d0a0abc5827887294bc08db03, reversing
changes made to 5ee7061ab76bff92ab7f579c137dd19c2710908e.
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2024-09-03 20:57:05 +02:00 |
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Xilmi
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64fad53532
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Revert "Merge branch 'pr/4528' into develop"
This reverts commit f4578c6d3ab9449a0b571857b1736515f0339670, reversing
changes made to ac8e5b3711b2fd17968cd06868d1058c4eb4b6fd.
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2024-09-03 20:51:13 +02:00 |
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Xilmi
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3f8a8733a2
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-03 20:33:19 +02:00 |
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Ivan Savenko
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8367729235
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Added option to define true type fonts size for each xbrz mode
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2024-09-03 10:36:50 +00:00 |
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Andrii Danylchenko
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07ae33b8f4
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BattleAI: missing lock
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2024-09-03 13:02:58 +03:00 |
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Andrii Danylchenko
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f9442208da
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BattleAI: avoid standing in moat
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2024-09-03 13:02:58 +03:00 |
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Ivan Savenko
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1e0f131d7f
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Merge pull request #4553 from Laserlicht/clang_fix
fixes build on clang
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2024-09-03 12:44:02 +03:00 |
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Ivan Savenko
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f033ce8347
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Merge pull request #4554 from Laserlicht/8th_fix
fixes bug for 8th creature
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2024-09-03 12:40:56 +03:00 |
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Ivan Savenko
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e035ae8b48
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Fixed crash on attempt to upscale nonexisting image
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2024-09-03 09:22:40 +00:00 |
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Laserlicht
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ff65a33d44
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fixes bug for 8th creature
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2024-09-03 11:03:37 +02:00 |
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Laserlicht
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1c809bcb88
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fixes build on clang
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2024-09-03 00:25:35 +02:00 |
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Ivan Savenko
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ed60387041
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Try to fix string width computation rounding error
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2024-09-02 22:08:59 +00:00 |
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Ivan Savenko
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0acc22214b
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Read scaling filter for fonts from config
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2024-09-02 22:08:19 +00:00 |
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Laserlicht
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7655149d52
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code review (second part)
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2024-09-02 23:36:42 +02:00 |
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Ivan Savenko
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35467039a7
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Bitmap fonts now use nearest neighbour scaling instead of xbrz
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2024-09-02 21:31:01 +00:00 |
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Laserlicht
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609906f015
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code review (first part)
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2024-09-02 22:51:30 +02:00 |
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Xilmi
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b489816d29
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Merge branch 'fix-battle-ai' into develop
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2024-09-02 17:28:11 +02:00 |
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Xilmi
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5ee7061ab7
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Merge remote-tracking branch 'upstream/develop' into develop
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2024-09-02 17:27:08 +02:00 |
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Ivan Savenko
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ee64928454
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Merge pull request #4448 from smanolloff/split-client+develop
Split vcmiclient in two
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2024-09-02 15:34:05 +03:00 |
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Andrii Danylchenko
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3f916ab543
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BattleAI: avoid standing in moat
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2024-09-02 15:31:36 +03:00 |
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Xilmi
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1176628a88
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Update PriorityEvaluator.cpp
Workaround for weird -nan(ind) closestWayRatios.
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2024-09-02 01:37:21 +02:00 |
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Xilmi
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09badeb5be
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Enum for PriorityTiers
In order to not confuse PriorityTiers, especially after adding new ones, now using an enum to identify them.
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2024-09-02 00:16:19 +02:00 |
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Xilmi
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c667ca46d1
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Using correct priorityTier for Clusterization
Clusterizer now uses PriorityTier = 5 for evaluation, which is used to generate priority for guarded objects
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2024-09-02 00:00:36 +02:00 |
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Xilmi
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64c3fbd519
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Update ExecuteHeroChain.cpp
Now resetting the ObjectClusterizer as killing something might change the situation.
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2024-09-01 23:58:47 +02:00 |
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Xilmi
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7c6f96344a
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Update Nullkiller.cpp
Removed resetAiState from loop cause it has too many side-effects. Such as the loop going through all passes.
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2024-09-01 19:33:43 +02:00 |
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Xilmi
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0e91f10bbc
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Update Nullkiller.cpp
ResetAIState so that units realize what they can do after unlocking a cluster.
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2024-09-01 17:21:53 +02:00 |
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Xilmi
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1ef5e8ab1b
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Update PriorityEvaluator.cpp
Prevent building more buildings when we are saving for our favorite building.
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2024-09-01 13:47:30 +02:00 |
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Xilmi
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751f3b0e7d
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Update BuildingBehavior.cpp
Fixed an issue that prevented generating more building-tasks when there already were tasks.
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2024-09-01 13:46:44 +02:00 |
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Laserlicht
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79d549951b
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mobile fix
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2024-09-01 13:39:40 +02:00 |
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Xilmi
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be43c4d5f0
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New hero-not acting
Fixed an issue that caused newly hired heroes to do nothing on the turn they were hired under certain circumstances.
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2024-09-01 12:33:54 +02:00 |
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Laserlicht
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c7064377da
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code review
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2024-09-01 12:23:10 +02:00 |
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Laserlicht
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b80852617a
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text len
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2024-09-01 03:43:20 +02:00 |
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