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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-05 13:04:54 +02:00

220 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
d72d988a9c * fixed crash on closing application
* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
mateuszb
47bc007d8c Common changes (ours):
* Improvements for console
* Speed bonus support
* Minor improvements
2009-04-04 19:26:41 +00:00
mateuszb
f794644c2a * basic in-game console 2009-04-03 15:55:26 +00:00
Michał W. Urbańczyk
516b1e2b00 REMOVED FILES: CPatgFinder.h/cpp
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState. 
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
Michał W. Urbańczyk
5bbc50fc12 * it's possible to stop hero movement
* fixed horde buildings displaying in town hall
2009-03-12 18:50:36 +00:00
Michał W. Urbańczyk
4653ca6b29 New file for VCMI_Server - NetPacksServer.cpp
Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
e9ebc7de5b wrong1 2009-03-06 22:25:19 +00:00
Michał W. Urbańczyk
b1c0d10ece 2009-03-06 22:11:17 +00:00
Michał W. Urbańczyk
99aef852be * probably fixed Bind effect
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
Michał W. Urbańczyk
59b2bb4940 * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* updating blockmap/visitmap of randomized objects
* blocked "save" command during battle
* cannot select heroes for computer player (pregame)
* fixed mouse slow downs in pregame
2009-02-11 17:03:30 +00:00
Michał W. Urbańczyk
c83404a375 * fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00
Michał W. Urbańczyk
dd36cfce50 Patch from Dikamilo:
* compatibility fixes for MinGW
* Code::Blocks project files
2009-02-08 15:39:26 +00:00
Michał W. Urbańczyk
5fe2dc32f8 * fixed crash on loading maps with hero placeholder
* pregame will be always displayed in 800/600 resolution
* it's possible to set game resolution in pregame (type 'resolution' in the console)
* version set to 0.7
2009-02-01 20:31:41 +00:00
Michał W. Urbańczyk
8868105fac * fixed the evil, strange bug [http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=93]
* fixed invisible hero problem reported by Steven Aus
* version bumped to 0.69
2009-01-30 21:28:02 +00:00
Michał W. Urbańczyk
5a36e61c32 * added support for serialization arrays of non-primitive types
* improved switching between fullscreen and windowed mode
* fixed crashbug occuring on closing adv options tab in pregame
* fixed crashbug on loading maps with events giving resources
* fixed data bug
* version set to 0.68b
2009-01-25 16:19:34 +00:00
Michał W. Urbańczyk
302b5d9427 * fixed crashbug on savegame choice when no savegames were available
* removed unneeded files
* bumped up version (0.68a)
* added authors list
2009-01-24 22:17:49 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
mateuszb
fa11c06bdc * our changes
* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
Michał W. Urbańczyk
f853074d20 Minor changes (serialization and related) 2008-12-31 09:33:46 +00:00
Łukasz Wychrystenko
633b0007ba some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
Michał W. Urbańczyk
c6bcd61aba * animation of water tiles
* minor changes
2008-11-30 00:15:38 +00:00
Michał W. Urbańczyk
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Michał W. Urbańczyk
333e1d9878 * started making support for save/load options 2008-11-16 01:06:15 +00:00
mateuszb
32505ec161 * reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;]) 2008-11-15 13:44:32 +00:00
Michał W. Urbańczyk
a1606b2fb3 * partial support for Haste spell
* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
Michał W. Urbańczyk
248b5e8677 * added shots limit
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
Michał W. Urbańczyk
3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00
Michał W. Urbańczyk
2d01e00284 Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
* woggaladriel -> vcmiainur 
* wogoliphaunt -> vcminoldor 
* wogshadowfax -> vcminahar 
* wogeyeofsauron -> vcmieagles 
* wogisengard -> vcmiformenos 
* wogsaruman -> vcmiistari 
* wogpathofthedead -> vcmiangband 

Minor changes.
2008-10-18 23:20:48 +00:00
Michał W. Urbańczyk
9d099e8c54 * blocked map scrolling where dialog window is opened
* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
Michał W. Urbańczyk
48cb63f144 * possibly fixed bug with the mage guild when no spells available
* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* minor fixes
2008-09-20 18:30:37 +00:00
Michał W. Urbańczyk
856698bd80 * fixes for MSVC (it needs to have global variables from library explicitly exported)
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Vadim Glazunov
a1dd7f22f9 gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
Michał W. Urbańczyk
629d934810 * moved CConsoleHandler to lib (update project files)
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
Michał W. Urbańczyk
e71b40ccc5 * counterattacks
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Vadim Glazunov
387f8230cf gcc fixes 2008-09-09 21:10:24 +00:00
Michał W. Urbańczyk
6233066b91 * it's possible to use other port than 3030 by passing it as an additional argument
* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
Michał W. Urbańczyk
bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00
Michał W. Urbańczyk
6613955463 * hero placed in the town starts as visiting hero, not garrisoned
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
Michał W. Urbańczyk
22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function)
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements

* partially done mage guild screen
2008-08-20 06:57:53 +00:00
Vadim Glazunov
3d11b2c4e7 Changes to work better on other(non win32) platforms 2008-08-17 19:15:31 +00:00
Michał W. Urbańczyk
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
15ff21e84c Battles: attacking, shooting, killing. 2008-08-08 23:02:32 +00:00
mateuszb
92971e0df0 * working minimap's FoW
* properly displayed neutral buildings' flags
2008-08-07 15:09:10 +00:00
Michał W. Urbańczyk
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
bfad10a8e4 * added fast graphical cursor :)
* building structures should work
2008-08-01 18:13:33 +00:00
Michał W. Urbańczyk
e5a064f36b Improved threa-safety, almost finished building structures in towns. 2008-08-01 11:21:15 +00:00
Michał W. Urbańczyk
b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
001868652a Two minor fixes 2008-07-27 20:00:41 +00:00