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Commit Graph

63 Commits

Author SHA1 Message Date
Andrey Filipenkov
72feb538ce add explicit null pointer checks 2022-09-25 10:05:16 +03:00
Evgeniy Meshcheryakov
ff00747ecf Fixed 3206 Bugged 'Start Walking' animation 2022-08-15 09:23:35 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
8cd1af6998 Fix: Siege crashes when creature on the archer's tower is not a shooter 2021-01-17 15:02:58 +03:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
toneyisnow
a03e696ec0 Updated const. 2020-01-26 16:18:07 -08:00
toneyisnow
0f3dabab9a Initialize the change:
1. Make color shifter for CAnimation, and use that in the clone effect.
2. Update the original position of the cloned object.
2020-01-25 01:21:26 -08:00
Alexander Shishkin
75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
Karlis Senko
7fb7ceaad7 Prevent out of bounds array access. 2018-04-30 23:59:36 +03:00
AlexVinS
43acfa160b [tweaks] IImage * -> auto 2018-03-30 14:02:04 +03:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
AlexVinS
891eb5771a Use hero battle victory and failure animations 2017-09-27 17:35:30 +03:00
AlexVinS
270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types
* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
AlexVinS
3bbff27127 Wiped CDefEssential 2017-09-06 15:13:28 +03:00
AlexVinS
6cd0dd9843 Use CAnimation for creature projectiles 2017-09-05 20:04:17 +03:00
AlexVinS
78b86224a0 Use CAnimation fro custom battle effects 2017-09-05 17:21:44 +03:00
AlexVinS
64d9dadd64 Logging cleanup. 2017-08-11 15:47:50 +03:00
AlexVinS
c293589c07 A bit more logging cleanup 2017-08-10 23:47:58 +03:00
AlexVinS
143ff682bc Logging cleanup 2017-08-10 21:59:55 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AlexVinS
4f8c7bd4bb CStack refactoring
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
FeniksFire
8ccdda6d2d Improve formatting, update other config information about includes. 2017-06-27 17:00:44 +02:00
AlexVinS
f5cdaece6f Fixed CID 1375687 2017-05-28 14:40:36 +03:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
dydzio
141e5ad032 Implement "emergency" projectile init attempt 2017-02-03 23:25:46 +01:00
dydzio
3e285c2004 Add santa gremlin missing creature ability, fix shooter init bug 2017-01-26 20:53:28 +01:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
edeksumo
ba1062ed3c Formating2
Change ani to anim
2015-11-07 23:30:01 +01:00
edeksumo
dd525da153 Formatting 2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0 FixDefenceAni 2015-11-04 00:19:40 +01:00
Vadim Markovtsev
d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
AlexVinS
9d0a1f0eef Added logging for CDummyAnimation creation (like other types) 2015-09-13 00:01:36 +03:00
AlexVinS
2cb6cb7baa Remove useless durationType selector
* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c67f52732a Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
2014-11-27 17:39:37 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
Ivan Savenko
6aef70eca1 Fixed animation order in lucky attacks. May fix 1891. 2014-09-23 17:30:36 +03:00
Ivan Savenko
a5c3ed080f Fixes 1892 - properly handle animation of dying clones 2014-09-23 16:02:30 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
beegee1
a87363c0f1 - fixed mantis #783 - play sound when entering message in chat box 2014-06-01 18:48:40 +02:00
Ivan Savenko
771c1ce255 - some effords to get rid of bottlenecks in AI code
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
55577d0ac4 - fixed missing DLL_LINKAGE
- use precalculated checksum for zip files
- UNUSED macro to silence some warnings
2013-11-09 13:49:36 +00:00
beegee1
94bee3fd1b - Changed visibility of curInt member of BattleInterface from public to private and provided a getter method 2013-11-03 16:44:47 +00:00
Michał W. Urbańczyk
4f29b526ca The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related. 2013-09-27 19:42:17 +00:00
Ivan Savenko
45c2bd7511 hopefully fixes #1397. Still too much magic in this code :( 2013-08-09 17:37:41 +00:00
Ivan Savenko
8beee29482 - corrected "isToReverse" check, partially fixes 1397
- ballistics fix
- minor
2013-08-06 15:25:51 +00:00
Ivan Savenko
096d6ebf9c refactoring of CBattleInterface::show() and all related code
fixes most of blit order-related bugs in battles (#1200, #1238, #226)

known issues, will fix soon:
- there are still some minor blitting issues during movement
- destruction of walls in siege is out of sync with catapult projectile movement
2013-07-19 16:35:16 +00:00