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Commit Graph

2289 Commits

Author SHA1 Message Date
DjWarmonger
287761a93d Fixed #229 & #332 2011-08-12 19:38:30 +00:00
DjWarmonger
4895540f80 Compile fixes. 2011-08-08 14:37:18 +00:00
Ivan Savenko
c63df4f07a - compile fixes for linux player 2011-08-08 14:20:22 +00:00
Michał W. Urbańczyk
05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
Probably some fixes for Linux will be needed. (I guess the whole thing could use some refactoring to unify more code)
2011-08-08 07:12:18 +00:00
Michał W. Urbańczyk
b05a0c7c83 The add_file method throws an exception where there is no file with a given name.
Catch it and leave NULL, so the silent return can be used.
2011-08-08 06:28:18 +00:00
Frank Zago
c1ffe738f0 Load sound file from 2nd CD. 2011-08-07 21:37:07 +00:00
DjWarmonger
de0d6b8c17 Compile fix. 2011-08-07 19:30:30 +00:00
Frank Zago
2cc80e1267 Modified CMediaHandler to handle more than one file. 2011-08-07 19:14:46 +00:00
Michał W. Urbańczyk
f417cee2c0 Updated project file. 2011-08-07 08:20:28 +00:00
DjWarmonger
d3a014ee94 Smarter implementation of last change. 2011-08-06 07:15:21 +00:00
DjWarmonger
e67b7b9da4 Some fixes for shooting vs Creature Window. 2011-08-06 07:05:04 +00:00
DjWarmonger
d29850a2fa Fixed #740 2011-08-05 07:59:15 +00:00
Frank Zago
56bf3dc8ab Replaced io_service()) with get_io_service(). Fixes bug #780. 2011-08-04 23:49:32 +00:00
Frank Zago
18a376696d Support for newwer libavformat API. Patch from exine, bug #779. 2011-08-04 22:12:53 +00:00
beegee1
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
DjWarmonger
2272b4a316 Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
2011-07-30 18:02:31 +00:00
beegee1
a5c39ca84b * Fixed a crash which occurred when a battle was won against a enemy hero but not gaining a lvl-up.
* Code improvements, fixed warnings.
2011-07-30 15:04:34 +00:00
Frank Zago
5eab8339d0 Someone likes to put semicolons in the wrong places. Fixed. 2011-07-28 00:38:19 +00:00
DjWarmonger
8789968d67 Fixed #777. 2011-07-27 10:41:27 +00:00
Ivan Savenko
0893ed816f - fix for #775
- fix for crash in battle options window
2011-07-27 09:35:27 +00:00
DjWarmonger
2047862eb1 Compile fix for Kingdom Overview
Fixed common crash with gained exp, fixed necromancy.
2011-07-23 06:14:05 +00:00
Ivan Savenko
5d2f5c2e33 - fixed #762
- (linux) fixed video in campaigns menu
2011-07-22 23:34:15 +00:00
Ivan Savenko
35a528e062 - Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
2011-07-22 16:22:22 +00:00
DjWarmonger
f5874540b3 Underground rock tiles will be always blocked -> no spawning monsters in there. 2011-07-22 07:07:27 +00:00
Ivan Savenko
98d32acf1b - new files JsonNode.cpp/.h
- CAnimation can use JSON configs from Sprites folder instead of .def files
2011-07-21 18:29:22 +00:00
DjWarmonger
c551a32f9f Version bump. 2011-07-21 15:03:58 +00:00
DjWarmonger
da83f0fcde For dev release 0.85b
Quick fix for #762
2011-07-21 14:16:45 +00:00
Frank Zago
20574dea3d Added missing initializations. 2011-07-21 02:39:37 +00:00
Ivan Savenko
0693312a8e - fixed several crashes with joining creatures
- support for loading *.tga images
- minor fixes
2011-07-18 15:21:16 +00:00
Michał W. Urbańczyk
79f5b29196 Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
DjWarmonger
ef954b8a4f Most of the stuff I've commited today makes no sense, proper solution is trivial. 2011-07-17 18:11:03 +00:00
DjWarmonger
e4c5de3d0f Fixes for previous commit. Now #574, #615 and #743 work correctly. 2011-07-17 13:56:55 +00:00
DjWarmonger
096e77333f Better handling of after-battle callbacks. Looks messy, but works. 2011-07-17 12:53:06 +00:00
DjWarmonger
16e7241fbd Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
beegee1
62c43451ef * Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached 2011-07-16 13:57:25 +00:00
DjWarmonger
b609479496 Support for Magic Mirror spell. 2011-07-16 08:28:01 +00:00
DjWarmonger
79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. 2011-07-16 06:42:44 +00:00
DjWarmonger
92006b53f1 Fixed interface freezes for some mass-target spells.
How comes no one has reported it before?
2011-07-15 16:41:43 +00:00
Ivan Savenko
706510f12f - gcc compile fixes 2011-07-13 23:36:37 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
a7577ccb6b More details for Rebirth ability. 2011-07-10 09:03:46 +00:00
DjWarmonger
036ad1233f fixes for Phoenix. Its animation will now be restored to Alive. 2011-07-10 08:22:20 +00:00
Frank Zago
9c3a10b2c7 Fixed a bug in phoenix code. Fixed a couple warnings. 2011-07-09 22:42:39 +00:00
DjWarmonger
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94 Flexible handling of creature spell power. 2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
8102fd4cf0 Support for Death Blow ability. 2011-07-06 17:00:45 +00:00
DjWarmonger
c53c226820 Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt. 2011-07-06 14:25:12 +00:00
Ivan Savenko
75d068bc03 - compilation fix for #765 2011-07-05 19:06:47 +00:00
Michał W. Urbańczyk
ed056cf0df Set of minor improvements and fixes. 2011-07-05 19:05:41 +00:00