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Commit Graph

171 Commits

Author SHA1 Message Date
Ivan Savenko
e72817c866 Added existing HD assets for vcmi mod
Some of our custom assets were actually made in high resolution, and
then - greatly downscaled for use in vcmi.

This PR adds (some of) these assets using recently introduced HD assets
loading support. None of these were upscaled, but rather downscaled from
existing high-resolution version.

Following assets were added:
- vcmi icon for map format - based on our main logo, with no text
- 'defend' icon for stack queue - now also based on our logo, with no
text and sepia effect
- 'wait' icon for stack queue - added only x2 version. Was actually
already present in vcmi mod, but unused.
- icons for creature window (attack/defense/hit points/etc) - it was
based on existing CC0 asset
- 'gear' icon for settings - made from scratch by me.

Will also upload all of these assets in their original resolution to
vcmi-assets repository.
2024-11-22 16:46:48 +00:00
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Dydzio
dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 2024-09-22 20:38:49 +02:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Laserlicht
52ae6a56f1 fix 2024-08-01 23:35:07 +02:00
Laserlicht
6f604444c6
fix 2024-08-01 22:36:11 +02:00
Laserlicht
405bc09780
Update client/battle/BattleInterfaceClasses.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-01 21:42:32 +02:00
Laserlicht
136f33f950 quickspell improvements 2024-07-26 20:11:14 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
d59a5dad7d
Merge pull request #4299 from Laserlicht/input_modi_detection
input mode detection
2024-07-20 12:51:08 +03:00
Laserlicht
0e207e7f64 change naming 2024-07-19 17:58:23 +02:00
Ivan Savenko
0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4 Remove no longer used code 2024-07-19 10:08:50 +00:00
Ivan Savenko
920a39844b Unified naming of method to recolor UI element to current player scheme 2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f Remove unused code and no longer needed caching 2024-07-19 10:08:50 +00:00
Laserlicht
ac30f7757b changed naming 2024-07-19 11:41:00 +02:00
Laserlicht
26b164b7ca change naming 2024-07-19 03:44:45 +02:00
Laserlicht
76fc821f82 click also change of modi; haptic only with touch 2024-07-19 03:16:56 +02:00
Laserlicht
5dae5ed30e input modi detection 2024-07-19 03:00:19 +02:00
Laserlicht
9ac7db24ca
Merge branch 'develop' into quickspell 2024-07-18 21:24:42 +02:00
Laserlicht
e629b7a371 reduce to 12 with gap 2024-07-17 19:26:18 +02:00
Laserlicht
2dd22c383b make inactive buttons darker 2024-07-17 14:05:14 +02:00
Laserlicht
f0435d8b8e small fix 2024-07-17 13:48:00 +02:00
Laserlicht
f54b84ead9 use spellbook to select 2024-07-17 13:20:17 +02:00
Laserlicht
5562402646 hotkey number from config 2024-07-17 12:37:23 +02:00
Laserlicht
b8d872aa60 mobile adjustments 2024-07-17 04:24:27 +02:00
Laserlicht
1daf6dfad1 make hideable 2024-07-16 23:36:23 +02:00
Laserlicht
37b5de689a move to left side 2024-07-16 22:47:40 +02:00
Ivan Savenko
29d3de2807 Fix missing video on winning the battle 2024-07-16 11:41:40 +00:00
Laserlicht
11664b27b8 fix for develop 2024-06-21 22:34:14 +02:00
Laserlicht
fe408c203b right click + tweak 2024-06-21 21:29:19 +02:00
Laserlicht
53a1bf2051 add spell cast 2024-06-21 21:29:19 +02:00
Laserlicht
e4dfca9f3d disable correctly 2024-06-21 21:26:10 +02:00
Laserlicht
1a8a14a56d selectable fix 2024-06-21 21:26:10 +02:00
Laserlicht
989394de53 Selectionwindow 2024-06-21 21:25:14 +02:00
Laserlicht
814241e836 converted to window 2024-06-21 21:25:14 +02:00
Laserlicht
1f6e0fae7d quickspell draft 2024-06-21 21:25:14 +02:00
Ivan Savenko
b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
d502850054 Add network thread termination logic for adventure map animations 2024-05-18 12:15:48 +00:00