Ivan Savenko
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e8c35bdb24
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fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
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2013-02-24 10:05:56 +00:00 |
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mateuszb
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602827d1ae
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* MSVC compilation fixes
* campaign epilogues and minor fixes
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2013-02-23 19:16:14 +00:00 |
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Ivan Savenko
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74ac44662c
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
- fixed several issues related to visiting town by ally
- fixed #1215
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2013-02-23 12:22:23 +00:00 |
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mateuszb
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fbb1ae1bb8
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* prologue videos (according to Randjan's list)
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2013-02-22 21:03:56 +00:00 |
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Ivan Savenko
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9fa59276c9
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- OSX patch from stoppicot
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2013-02-21 17:32:50 +00:00 |
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mateuszb
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92995964f3
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a bit more of prologue/epilogue screen
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2013-02-20 21:01:18 +00:00 |
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mateuszb
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b776b93b0c
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* a bit of campaign prologue/epilogue screen
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2013-02-19 20:39:09 +00:00 |
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Michał W. Urbańczyk
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6fdf64c2b1
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Little more logging.
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2013-02-18 23:10:46 +00:00 |
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Michał W. Urbańczyk
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d45a554fec
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Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
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2013-02-18 22:37:22 +00:00 |
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DjWarmonger
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111312636a
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Fixed #1207. Some tweaks.
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2013-02-17 18:53:01 +00:00 |
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mateuszb
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560315bc48
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
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Michał W. Urbańczyk
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d23a5dcfdf
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Fixed #1208.
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2013-02-14 15:19:35 +00:00 |
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mateuszb
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9e00090c42
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
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mateuszb
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6d06710684
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
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DjWarmonger
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ac742affe5
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Compile fix
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2013-02-13 07:22:55 +00:00 |
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mateuszb
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9c1a117c1c
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* refactoring
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2013-02-12 22:24:48 +00:00 |
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Ivan Savenko
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7e46d462b6
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- compile fixes
- fixed portrait initialization for random heroes
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2013-02-12 21:32:55 +00:00 |
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mateuszb
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bda766b697
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* refactoring
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2013-02-12 19:49:40 +00:00 |
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Ivan Savenko
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5a8787b74d
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- fixed some compiler warnings, gcc\clang work fine
- better handling of innoextract in vcmibuilder.
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2013-02-11 22:36:12 +00:00 |
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DjWarmonger
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4f75e47c47
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Fixed crash with Firewall / Forcefield cast when there is dead stack.
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2013-02-11 20:08:53 +00:00 |
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mateuszb
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8a8eecd063
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* refactoring
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2013-02-11 19:11:34 +00:00 |
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mateuszb
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d540723739
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* refactoring
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2013-02-11 14:42:09 +00:00 |
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mateuszb
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86dc9386d6
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
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Michał W. Urbańczyk
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2f39db2375
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Hero portraits in campaign bonus selection.
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2013-02-09 19:19:14 +00:00 |
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Michał W. Urbańczyk
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13b3d23b26
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Finally working hero crossover in campaigns.
Uncovered new secrets of h3m.
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2013-02-09 18:18:55 +00:00 |
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mateuszb
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d03dbf64a6
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* refactoring
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2013-02-09 12:56:35 +00:00 |
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Ivan Savenko
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a269b22741
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- fixed incorrect appearence of hero in battle
- vcmibuilder works with spaces in filenames
- by default output directory for vcmibuilder is ~/.vcmi
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2013-02-09 12:34:49 +00:00 |
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mateuszb
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0003d30991
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* refactoring
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2013-02-08 22:42:46 +00:00 |
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mateuszb
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9dd60b6dbe
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* refactoring
* moat damage went to config file
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2013-02-08 21:17:39 +00:00 |
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mateuszb
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f1c78e3260
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* creature ID refactoring
* double week creatures are configurable now
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2013-02-07 17:34:50 +00:00 |
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Michał W. Urbańczyk
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124d732171
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* fixed race condition crash
* no crash when there is no creature in dwelling (that should not happen at all... but)
* removed paths from vcxproj, use property sheets
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2013-02-07 15:27:22 +00:00 |
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mateuszb
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af5287c193
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* fixed opening custom campaign selection window
* artifact positions refactored
* vstd::advance allows moving between enum values
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2013-02-06 23:24:43 +00:00 |
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Ivan Savenko
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56ffd05648
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patch from stoppicot:
1. vcmiclient now usese custom Info.plist
2. Original H3 game data is now also stored in Application Support folder
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2013-02-06 15:39:34 +00:00 |
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mateuszb
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3958364884
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* a bit more work on campaigns; hero crossover still buggy
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2013-02-06 10:16:44 +00:00 |
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mateuszb
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dc091a1ce1
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* some work on hero crossover; still buggy
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2013-02-05 23:16:13 +00:00 |
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Ivan Savenko
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3f309f0c5e
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- removed support for ancient versions of ffmpeg
- some cleanup in Linux video player
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2013-02-05 23:11:48 +00:00 |
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Michał W. Urbańczyk
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60c18f1bb8
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More fixes for campaigns.
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2013-02-05 21:19:08 +00:00 |
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Michał W. Urbańczyk
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17755caa10
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* fixed #1199
* fixed advancing between misisons in campaigns
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2013-02-05 20:06:13 +00:00 |
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Ivan Savenko
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8ffd482324
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- gcc compile fix
- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
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2013-02-05 19:56:28 +00:00 |
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mateuszb
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898228fd54
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* minor fix for bonus selection screen
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2013-02-05 19:33:09 +00:00 |
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mateuszb
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bda92a4a73
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* refactoring
* fixed bug 1143
* some work on campaigns
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2013-02-05 18:48:46 +00:00 |
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mateuszb
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25663ce7af
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* fixed vector<bool> serialization
* refactoring
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2013-02-04 19:43:16 +00:00 |
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DjWarmonger
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e63747d2d2
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Fixed #860 and #1169
Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
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2013-02-04 12:32:53 +00:00 |
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mateuszb
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8769f67c5d
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* JsonReader can convert to enums
* refactoring
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2013-02-03 21:05:44 +00:00 |
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Michał W. Urbańczyk
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1fca96257d
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Fixed #1197.
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2013-02-03 15:05:30 +00:00 |
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DjWarmonger
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beb1ca1bf8
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- getDate function now uses enum for different modes
- Fixed Black Market (#1195)
- Fixed one-week bonuses removed eveyr day (#976)
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2013-02-02 08:29:57 +00:00 |
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mateuszb
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c4e03ef0de
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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
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2013-02-01 22:04:25 +00:00 |
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Ivan Savenko
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6a5af58aed
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(linux) version bump to 0.91
|
2013-02-01 08:58:14 +00:00 |
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mateuszb
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a1da195b85
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* minor refactoring
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2013-01-31 20:11:25 +00:00 |
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mateuszb
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4ae4b998a3
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* bug 1165 fixed
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2013-01-31 17:52:10 +00:00 |
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