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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00
Commit Graph

447 Commits

Author SHA1 Message Date
9732d39c70 Moved shutdown request dialog handling to GameInstance 2025-03-12 13:33:12 +00:00
844dfb1604 Removed usage of boost::thread from vcmi, except for AI 2025-03-02 14:33:11 +00:00
a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode
This fixes several issues with compatibility with C++20. C++23 was also
tested, but apparently it does not have any additional breaking changes
compared to C++20 (or we don't have those).

VCMI still uses C++17 as before - goal is only to make potential
transition easier.

There were 2 cases that are deprecated in C++20 that we use:
- Floating point operations on enums are deprecated
- `this` can no longer be captured when using default capture by value
`[=]`

Both of those should now be replaced with code that works fine in both C+
+17 and in C++20 mode
2025-03-02 14:11:48 +00:00
e5a095a237 Remove main menu global. Now accessed via GameInstance 2025-03-01 21:16:41 +00:00
cbcd48aabb Fix build 2025-02-21 18:51:27 +00:00
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
156de5b17e Added GameInstance class
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 2025-02-21 16:53:14 +00:00
f657e85305 Integrated CClientState into GameEngine class 2025-02-21 16:53:14 +00:00
cacceda950 Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
2362c6da21 Fixes for multiple new issues from Sonar 2025-02-21 15:57:39 +00:00
0548f325e4 Merge branch 'master' into 'develop' 2025-02-21 13:59:34 +00:00
f7f94bb7dc Remove old code 2025-02-10 21:08:30 +00:00
31e627f128 Remove screen2 and screenBuf global variables 2025-02-10 21:08:30 +00:00
2468ab54ea Show total movement cost for multi-turn paths 2025-02-09 17:29:28 +00:00
7803f7a972 Clicking on blocked tile of a visitable object now builds a path to it
Suggestion from Discord.

If player has hero selected, clicking on a blocked tile of a visitable,
reachable object will now build a path to its visitable position (or
move hero to it, in case of second click / tap).

Objects that have interaction on left click (allied town and shipyards)
are excluded from this change and work as before
2025-02-07 13:59:32 +00:00
c5a75b20ad Merge pull request #5352 from IvanSavenko/assets_generation
[1.6.5] In-memory assets generation
2025-02-01 14:23:06 +02:00
cca4c0888c In-memory assets generation
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.

This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.

If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
6957ac33b6 Fix excessive paths updates when using Fly/Water Walk 2025-01-30 16:43:52 +00:00
722d68643f Merge pull request #5306 from IvanSavenko/xbrz_foreground
[1.6.4?] Move xbrz upscaling from foreground thread to background
2025-01-25 17:23:46 +02:00
32391dc7a9 Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
668bf63fc0 Remove access to internal surface of Canvas 2025-01-21 21:15:21 +00:00
69ee1a9098 Fix crash on reordering towns from town interface 2025-01-01 20:59:59 +00:00
6d8e447ff3 Added new right-click popup to teleporters
Whirlpool, Subterranean Gates, and all Monoliths now show custom popup
on right-click that show all linked objects (exits and entrances).

Only revealed objects are visible, rest are hidden behind fow.

Exits, entrances, and bidirectional objects have different icon that
indicates direction.
2024-12-21 12:01:33 +00:00
1fb5301750 remove test 2024-11-30 15:52:39 +01:00
6366175a3c fix window 2024-11-23 19:19:07 +01:00
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
9ed4dbaeb4 Merge remote-tracking branch 'upstream/develop' into adv_search 2024-10-14 19:52:55 +02:00
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
11eaed9fef code review 2024-10-12 23:01:14 +02:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
a4b60aca10 cleanup 2024-10-01 23:37:27 +02:00
8e079cf016 add search box 2024-10-01 22:53:05 +02:00
e86b694b22 fast search 2024-10-01 21:36:45 +02:00
07aa7bac3c search for texts 2024-10-01 21:19:42 +02:00
e85e938865 use subid 2024-10-01 20:44:08 +02:00
bd58caac13 search feature working 2024-10-01 20:20:19 +02:00
5ea9063a3b search with CObjectListWindow 2024-10-01 19:47:10 +02:00
d04f369d85 search basic implementation 2024-10-01 18:15:32 +02:00
e93a060500 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-09-23 14:25:53 +00:00
e7779a0b90 Merge pull request #4614 from dydzio0614/hero-description-movement-points
Add status bar movement points info for own hero on adventure map or hero list
2024-09-18 15:46:51 +03:00
c6edd615ac Block possibility to move hero if shift-clicking on path end 2024-09-17 21:49:21 +02:00
7979f62f82 Add status bar movement points info for own hero on adventure map or hero list 2024-09-17 21:38:28 +02:00
915533ed2e Implemented generation of player-colored version of DiBoxBck 2024-09-12 21:22:41 +00:00
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
748a3a1b64 Fixed minimap generation when upscaled mode is used 2024-08-17 15:25:26 +00:00
5c7c4a7810 Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
89dca5061d Merge pull request #4384 from Laserlicht/shortcut
add shortcut for list item ordering
2024-08-14 17:04:45 +03:00
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00