Ivan Savenko
eb3b51a6cf
Remove save compatibility with 1.5.X
2025-03-18 11:35:15 +00:00
Ivan Savenko
6877bbfe3a
Fix issues found by Valgrind
2025-03-12 15:56:52 +00:00
Ivan Savenko
e273263334
Fix possible crash on accessing Cannon Yard from HotA
2025-03-11 13:41:14 +00:00
Ivan Savenko
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
Ivan Savenko
b6026084ea
StartInfo in gamestate now use unique_ptr
2025-03-08 14:04:51 +00:00
Ivan Savenko
82506d5eff
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
Ivan Savenko
a061ed04de
Remove usage of ConstTransitivePtr from CTown
2025-03-08 14:04:51 +00:00
Ivan Savenko
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4
Merge branch 'master' into 'develop'
2025-02-21 13:59:34 +00:00
Ivan Savenko
57f16be9a6
Merge pull request #5417 from IvanSavenko/hota_h3m
...
[1.7] Support for loading HotA 1.7.X maps and campaigns
2025-02-20 16:32:49 +02:00
Ivan Savenko
085409bea9
Stables in Castle will now check for and give same bonuses as map stable
2025-02-18 14:35:52 +00:00
Ivan Savenko
58a6185b43
Fix stacking of bonuses from buildings like Tavern
...
- Same buildings in different towns of the same faction that provide
bonuses with propagators will now correctly stack their bonuses. This
fixes Tavern and possibly other such buildings
- Brotherhood of Sword now correctly adds bonus to thieves guild access
2025-02-14 14:29:58 +00:00
Ivan Savenko
091029e0bb
Support for parsing HotA 1.7.2 h3m's and h3c's
2025-02-13 19:10:29 +00:00
Ivan Savenko
ec970c7b22
Support for configuring minimal cost for moving between tiles
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- Added `movementCostBase` parameter to game config that defines minimal
amount of movement points that will be spent when moving from one tile
on another while offroad (and cost of Fly / Town Portal spells)
- Added `BASE_TILE_MOVEMENT_COST` bonus type that allows modifying
`movementCostBase` on per-hero basis
Example usage for hota-like pathfinding skill
```json
"tileCostReduction" : {
"type" : "BASE_TILE_MOVEMENT_COST",
"val" : -15
}
```
2025-02-03 22:52:33 +00:00
Ivan Savenko
df99645eca
Merge pull request #5301 from IvanSavenko/map_loading_fix
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Map loading fixes
2025-01-25 17:23:54 +02:00
Ivan Savenko
09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
2025-01-25 11:40:21 +00:00
Dydzio
4f707173df
Try to fix build
2025-01-23 22:27:52 +01:00
Dydzio
1c1af5c04a
Basic creature joining default behavior configuration
2025-01-23 22:04:35 +01:00
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
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[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
Ivan Savenko
ed70e94f9a
Better reporting for configurable building initialization crash
2025-01-19 16:13:12 +00:00
Ivan Savenko
2823bf5848
Minor code simplifaction
2025-01-19 12:41:02 +00:00
Ivan Savenko
82b81a7853
Added better error reporting for unclear crashes
2025-01-19 12:39:22 +00:00
Ivan Savenko
e829d723b2
Replace global bonus tree change counter with per-node counter
2025-01-12 12:23:07 +00:00
Ivan Savenko
40bff74195
Use small vector for unit list
2025-01-10 18:58:46 +00:00
Ivan Savenko
0de62e0b96
Merge pull request #5211 from godric3/map-editor-town-same-as-player
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Map editor: random town same as player faction
2025-01-06 21:52:48 +02:00
Ivan Savenko
094a037096
Merge pull request #5212 from IvanSavenko/keymaster_popup
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Added popup for keymasters/border guards similar to teleporters
2025-01-06 21:52:23 +02:00
Ivan Savenko
19c981fc56
Added similar screen for Obelisk, moved assets to dedicated folder
2025-01-06 13:05:45 +00:00
Ivan Savenko
6d0dc9c5bb
Added popup for keymasters/border guards similar to teleporters
2025-01-05 23:22:46 +00:00
godric3
4b7792075d
map editor: option to set random town same as player faction
2025-01-05 21:57:11 +01:00
Ivan Savenko
73d1675ae3
Code cleanup, fixes to discovered regressions
2025-01-05 15:41:42 +00:00
Ivan Savenko
dea1eba20b
Rework and optimize turnInfo used by pathfinder
2025-01-04 15:09:50 +00:00
Ivan Savenko
39d2f27589
Remove remaining usages of CCheckProxy class
2025-01-04 15:09:50 +00:00
Ivan Savenko
919588f7ff
Added cache for common hero-based bonuses
2025-01-04 15:09:50 +00:00
Ivan Savenko
16cfb51f3e
Initial version of new bonus caching system
2025-01-04 15:09:50 +00:00
Ivan Savenko
4ccd860b2f
Fix possible crash on loading save with invalid buildings, e.g. Mage
...
Guild 4 in towns without one
2025-01-03 15:41:26 +00:00
Ivan Savenko
8cde4f1434
Merge pull request #5143 from IvanSavenko/junkman_fix
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Remove MetaString method that can't be used with modded objects
2024-12-25 13:42:44 +02:00
Ivan Savenko
cd67ced178
Merge pull request #5110 from IvanSavenko/ai_optimize
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[1.6.1] AI optimization
2024-12-25 00:12:38 +02:00
Ivan Savenko
101fd694b9
Remove MetaString method that can't be used with modded objects
2024-12-24 15:04:01 +00:00
Ivan Savenko
8c6208be04
Fixes for crashes discovered via Google Play
...
- Fix crash on attempt to enable mod with recursive dependencies
- Fix crash on attempt to enable Chronicles after failed install
- Fixed crash on attempt to access non-installed mod when repository
checkout is off
- Show error message on failure to load filesystem instead of crash in
launcher
- Added workaround for crash on attempt to delete nonexisting save/map
- Added logging of mod settings to log file to simplify debugging
2024-12-23 18:00:35 +00:00
Ivan Savenko
e035cf9e63
Optimized getHeroStrength method
...
- replaced 4x access to bonus system with single access
- fixed formula for Diplomacy
- fxied formula for hero transfer in campaigns
- removed pointless sqrt(pow()) construct
2024-12-22 14:49:35 +00:00
Ivan Savenko
95a07ee5cb
Use bonus system cache whenever possible
2024-12-21 18:47:11 +00:00
Ivan Savenko
b8a04c6356
Avoid vector allocation when accessing game settings value
2024-12-21 14:43:09 +00:00
Ivan Savenko
2272707175
Merge pull request #5117 from IvanSavenko/teleporter_ui
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Added new right-click popup to teleporters
2024-12-21 16:17:15 +02:00
Ivan Savenko
6d8e447ff3
Added new right-click popup to teleporters
...
Whirlpool, Subterranean Gates, and all Monoliths now show custom popup
on right-click that show all linked objects (exits and entrances).
Only revealed objects are visible, rest are hidden behind fow.
Exits, entrances, and bidirectional objects have different icon that
indicates direction.
2024-12-21 12:01:33 +00:00
MichalZr6
f893c80192
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
MichalZr6
af9445c16f
Fixes following review
2024-12-17 22:34:06 +01:00
MichalZr6
bbc41fc1b9
fix typo, fix unused variable
2024-12-17 22:34:06 +01:00
MichalZr6
d8d3948ac3
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00