DjWarmonger
b97988477e
Optimization for terrain path.
2011-05-21 08:44:02 +00:00
DjWarmonger
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
Michał W. Urbańczyk
2845123a0a
A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath.
2011-05-21 01:10:41 +00:00
beegee1
431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
...
* Fixed turret projectile bug
2011-05-18 17:51:10 +00:00
mateuszb
53ce30f083
* partial support for string processing
...
* post-triggers should work
* minor improvements
2011-05-17 19:24:18 +00:00
beegee1
ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
2011-05-17 15:52:44 +00:00
mateuszb
6014edb7ea
* minor improvements in parser/interpreter
2011-05-16 12:11:00 +00:00
mateuszb
4eef7aa83b
* partially done OB receiver
...
* minor structure imprevements
2011-05-15 18:21:07 +00:00
beegee1
17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
2011-05-15 17:36:39 +00:00
beegee1
7ad6ca7482
* Fixed #171 : The overlapping order of walls-creatures-hero is now correct during sieges
2011-05-15 17:18:36 +00:00
DjWarmonger
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
...
TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
Frank Zago
c6498d0af2
Updated data build script to 0.84.
2011-05-14 15:25:18 +00:00
Michał W. Urbańczyk
249977af2f
Various fixes and improvements for ERM:
...
* comparisons need to have comparison operator -> they won't catch plain var usage
* removed qmacro -> that's just reading into normal macro
* there are 10000 standard vars
* there is one global (base) set of y-vars
* the iterator from !!DO loop is correctly passed into called function
* fixed getting variable value (also supporting array indexing)
* post- and pre-triggers share common base
2011-05-14 13:20:19 +00:00
DjWarmonger
bc114a89f4
Partial support for immunities & receptive ability.
...
TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
DjWarmonger
db386915d1
Spell_levels are not necessary in the end.
...
Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
b02527566c
Fixed some battle logs.
2011-05-13 10:45:36 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
...
Minor fixes.
2011-05-13 09:02:16 +00:00
mateuszb
09a51acfc2
* minor bugfix
...
* a bit more of function handling
2011-05-12 20:49:37 +00:00
Frank Zago
2bcba53a5d
(linux) compile fix.
2011-05-12 01:39:37 +00:00
mateuszb
95b16906aa
* a few bugs in interpreter fixed
2011-05-11 19:53:55 +00:00
beegee1
7c771e5c56
* Fixed: The Creatures inside the walls in the 1st row of hexes should have priority over the wall
2011-05-11 17:43:19 +00:00
beegee1
f3b5ede486
* Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position.
2011-05-11 16:08:37 +00:00
Frank Zago
c165593896
(linux) added new files into the makefiles and compile fixes.
2011-05-10 01:15:10 +00:00
Michał W. Urbańczyk
58ebfc421d
One more file:
...
* lib/IGameEventsReceiver.h
Workaround for crash on post-visit.
2011-05-09 22:30:37 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
...
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
mateuszb
743df272e4
* arithmetic and boolean operations on variables
...
* hopefully working DO receiver
2011-05-07 15:13:56 +00:00
mateuszb
2d36cae2ca
* partially done DO receiver
2011-05-06 19:32:04 +00:00
Frank Zago
98577e402f
av_free_packet is a library call. Don't reproduce its code here.
2011-05-04 03:42:09 +00:00
Frank Zago
f7a4bb906c
Several minor cleanups.
2011-05-04 02:38:58 +00:00
Frank Zago
91dc7a0dd4
Include proper boost header.
2011-05-04 02:37:27 +00:00
Frank Zago
c46f3da9ab
Fixed potential NULL dereference.
2011-05-04 02:35:44 +00:00
Frank Zago
0c3f3c67a9
Callback naming fix.
2011-05-04 02:32:35 +00:00
mateuszb
85d0d49207
* most of VR:S receiver
2011-05-03 14:45:57 +00:00
Michał W. Urbańczyk
b4144dc616
Callback jugglery, part 1.
...
Fixed #252 .
2011-05-03 03:14:18 +00:00
Michał W. Urbańczyk
aca90abd38
Settings.txt with info for 1920x1080 resolution. The package with graphics can be obtained from http://forum.vcmi.eu/download.php?id=380
...
The new resolution has been prepared by Plush.
2011-05-03 03:10:05 +00:00
mateuszb
86a7cd12ff
* checking ERM conditions should work now
2011-05-02 18:39:57 +00:00
beegee1
36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
...
* Fixed recruitment slider bug
* Fixed #271
* Improved color management
2011-04-30 19:52:35 +00:00
Ivan Savenko
e494171de3
- several changes to get reusable code
...
- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
Michał W. Urbańczyk
ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
2011-04-29 00:50:54 +00:00
beegee1
45fba15511
* Reverted previously changed PreGame code
...
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
DjWarmonger
a73a1c2724
Battle log messages for new abilities.
...
Lots of fixes.
2011-04-26 07:57:26 +00:00
DjWarmonger
a4d845688a
Support for Poison, Age, Disease
...
Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
Michał W. Urbańczyk
362f413b4d
Fixing #127 and #702 .
2011-04-24 02:02:41 +00:00
DjWarmonger
1973241c1e
One more file.
2011-04-23 17:12:11 +00:00
DjWarmonger
7591d06b05
Support for Death Stare.
...
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
Ivan Savenko
61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
...
- fixed screen updating on closing window
- minor fixes
2011-04-23 10:27:44 +00:00
DjWarmonger
7e9033c44f
Fixed #668 and #718 .
...
Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
Michał W. Urbańczyk
5cc9d16014
Fixed #276 .
2011-04-22 22:28:13 +00:00
Michał W. Urbańczyk
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
...
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
mateuszb
4ac2d32985
* minor work on ERM interpreter
2011-04-22 20:33:34 +00:00