DjWarmonger
d4465ec929
Smarter handling of Magic Resistance & Resistance hero skill.
2011-06-18 10:58:46 +00:00
DjWarmonger
60ee0e1a3c
Better fix for #128
2011-06-18 09:48:25 +00:00
DjWarmonger
a497c88bde
Fixed #128 and #301
2011-06-18 05:55:39 +00:00
DjWarmonger
361e58eddb
Applied patch from #749
2011-06-18 04:56:32 +00:00
Frank Zago
4b7d0f3092
Partial integration of Android patches, from Pelya.
2011-06-15 02:15:05 +00:00
Frank Zago
14efb9fd13
Warning fix.
2011-06-15 01:36:36 +00:00
Frank Zago
415b142522
(linux) configure fix.
2011-06-15 01:35:25 +00:00
mateuszb
3e9b247470
* defining functions in verm works
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* a few more standard functions
* standard verm file
2011-06-14 17:29:13 +00:00
Frank Zago
b471c10149
Compile fix, from Pelya.
2011-06-14 13:22:00 +00:00
mateuszb
73a05d62fd
* significantly improved verm interpreter - if, comparisons, lambda expressions are working!
2011-06-11 18:10:15 +00:00
Frank Zago
eecb470e74
Fixed all warnings "take address of temporary".
2011-06-11 04:54:41 +00:00
Michał W. Urbańczyk
9775f88045
Version bump.
...
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.
The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;
!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Frank Zago
78b5e11b93
Compile fix.
2011-06-10 12:49:31 +00:00
Frank Zago
bf9f0beb01
(linux) configure fixes.
2011-06-09 23:41:52 +00:00
ozsy1023
671e7bc3ec
Modified and added some functions in BattleHelper.cpp.
2011-06-09 13:23:38 +00:00
Frank Zago
f9a5cf430f
(linux) set LIBS and CFLAGS before testing for sdl and ffmpeg presence.
2011-06-07 03:10:37 +00:00
mateuszb
af3050058f
* some work on interpreter
2011-06-04 18:16:32 +00:00
Frank Zago
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
2011-06-03 03:23:50 +00:00
Frank Zago
4d699d735c
Added test for presence of the SDL headers.
2011-06-02 01:26:56 +00:00
Michał W. Urbańczyk
0dbd7ee3c8
Fixed #739 and #742 .
...
Version set to 0.85.
2011-06-01 18:26:44 +00:00
DjWarmonger
f4f2af664f
Fixed #744
2011-06-01 05:10:28 +00:00
DjWarmonger
27f9a20d2b
Fioxed #748
2011-06-01 04:54:18 +00:00
Frank Zago
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
beegee1
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
...
* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk
96d6d34bc3
For 0.84d build.
2011-05-30 01:03:16 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
...
* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
DjWarmonger
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
mateuszb
5786c26586
* building verm tree without modifiers
2011-05-29 18:16:49 +00:00
Michał W. Urbańczyk
47e4c8d6e6
Probably fixed #732 , one more fix for spawning wandering monsters.
2011-05-29 14:06:52 +00:00
DjWarmonger
7d56db6fb3
Fixed #597 once more.
2011-05-29 13:34:26 +00:00
DjWarmonger
968080a890
Fixed #734
2011-05-29 12:36:38 +00:00
DjWarmonger
cf445379dd
Restored some gameplay variables to original state.
2011-05-29 07:50:49 +00:00
Michał W. Urbańczyk
b07e8fbfa4
For 0.84c dev build.
2011-05-29 01:44:47 +00:00
Ivan Savenko
19f0836211
Fixed #712 and #713
2011-05-28 10:05:25 +00:00
DjWarmonger
c6a69d35cf
More bonuses & graphics handled.
2011-05-28 05:34:40 +00:00
Frank Zago
b11981293f
Compile fix.
2011-05-28 05:09:06 +00:00
Michał W. Urbańczyk
3ca95ef5ed
Fixed #730 :
...
* crash on +5 growth week
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
Frank Zago
4af4f0a707
Compile and warning fixes.
2011-05-27 22:34:58 +00:00
Frank Zago
abc0d3537e
Some compile fixes.
2011-05-27 13:49:18 +00:00
beegee1
7962a9bc47
* Fixed #30
...
* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk
953a3bf165
Final changes for 0.84b:
...
* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
Michał W. Urbańczyk
c32242b4e9
For 0.84b dev build.
2011-05-25 23:52:27 +00:00
Michał W. Urbańczyk
df062614d7
Fixed #260 , improvement for #250 .
2011-05-25 22:44:02 +00:00
Michał W. Urbańczyk
528f0363a1
Fixed crash after a battle when resurrection was cast.
...
[However the spell still is not implemented correctly... :/ ]
2011-05-25 20:44:18 +00:00
DjWarmonger
d4ed4cf9a0
Minor fix.
...
A general issue: "shooter" artifacts should display bonus only for shooting creatures.
2011-05-25 18:12:26 +00:00
Michał W. Urbańczyk
8e57dba850
Fixed #658 and #699 .
...
Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
Michał W. Urbańczyk
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
Michał W. Urbańczyk
072bb5884b
Fixed #728 .
...
Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00
mateuszb
94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
DjWarmonger
0adc4235f2
Display of immunities and similar effects.
2011-05-21 16:10:14 +00:00