Ivan Savenko
f01e30a3b1
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
2014-06-27 19:15:47 +03:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
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object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
6e3eaeee21
Minor fix to schema, server will print visited objects in debug log
2014-06-25 00:23:56 +03:00
Ivan Savenko
1921bd22d6
Fixed banks config
2014-06-22 17:39:56 +03:00
DjWarmonger
3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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Feature/map objects
2014-06-22 14:49:42 +02:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
0a71e89f58
Created large number of missing objects in configs
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Minor bugfixes in code
2014-06-17 14:57:47 +03:00
Ivan Savenko
09d595e385
- Implemented "mapObject" entry for hero classes
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- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
DjWarmonger
60df94a3f5
Placing towns according to template.
2014-06-15 21:23:53 +02:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
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- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
DjWarmonger
01355a77d8
Added "monster strength" info to templates.
2014-06-15 11:08:06 +02:00
DjWarmonger
79da7b92ce
Templates now contain info about mines.
2014-06-14 20:05:19 +02:00
Ivan Savenko
7cfd9a0903
First part of implementation of some type-specific handlers.
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TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
DjWarmonger
93b44de63c
Handling "terrain type" and "match terrain to town" options.
2014-06-14 17:14:59 +02:00
DjWarmonger
c82bfd0f3e
- Fixed guard generation
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- Added Jebus template for comparison
2014-06-08 08:42:29 +02:00
DjWarmonger
fed2821a94
Fixed behaviour with extreme treasure values.
2014-06-07 22:27:36 +02:00
DjWarmonger
81a64a8e67
Templates can now use multiple configurations of treasure piles.
2014-06-07 15:51:03 +02:00
DjWarmonger
e4ea6727b7
Treasure piles should always be accessible.
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Boosted treasure value for better overview.
2014-06-05 21:37:39 +02:00
Ivan Savenko
1d5d4e3248
Fixed broken in some cases behavior of "base" entries.
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Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
DjWarmonger
c470b9606b
Obstacles won't be generated around unguarded objects.
2014-06-04 20:59:01 +02:00
DjWarmonger
fe05de9aff
Fixed copying zone settings.
2014-06-04 15:41:32 +02:00
DjWarmonger
fdb81f4d5c
Reading treasure values from config.
2014-06-04 15:16:23 +02:00
Ivan Savenko
7e057b6df8
Bugfixing, game can finally load to main menu without crash
2014-06-04 11:25:13 +03:00
DjWarmonger
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
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- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
Ivan Savenko
dc7f820161
Implemented object schema. Commiting current progress before sync with
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upstream.
2014-06-03 21:43:33 +03:00
DjWarmonger
2aa53e9568
Corrected guard calculation to match OH3.
2014-06-02 15:38:42 +02:00
DjWarmonger
3c5a65af3d
- Random monsters will have proper strength.
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- Fixed blocking of tiles under objects
2014-06-01 14:10:44 +02:00
Ivan Savenko
67f11b1a01
- First part of objects configuration
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- split objects into 3 files (for now)
- integrated object class handler into mod handler
2014-05-24 15:45:29 +03:00
Ivan Savenko
7f276185bd
Moving files:
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- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
AlexVinS
c22908651c
Tweak Earth, Air elemantals immunities. Also fixes #1553
2014-05-19 12:04:49 +04:00
AlexVinS
e90fae9638
More simplification to spell configuration using inheritance semantic.
2014-05-18 21:16:10 +04:00
AlexVinS
b4e702a1d2
Simpify timed.json
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* also move Titan bolt to offensive spells
2014-05-18 20:05:29 +04:00
AlexVinS
dca047cb52
Simplify other.json
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* also fix CURE: expert cure is massive spell
2014-05-18 19:19:54 +04:00
AlexVinS
3f32218dd8
Simplify offensive.json
2014-05-18 19:09:34 +04:00
AlexVinS
aef5471f3a
Simplify adventure.json
2014-05-18 19:05:44 +04:00
AlexVinS
93a440d201
simplify ability.json
2014-05-18 19:03:41 +04:00
AlexVinS
f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
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* also aviable for other handlers
2014-05-18 18:47:18 +04:00
AlexVinS
950ca1156a
Use absoluteLimit
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* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
3209114393
Spell configuration. Introduce absoluteLimit.
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* limit will be made negatable.
* now limit and immunity will look more solid.
* unused ATM
2014-05-18 17:22:02 +04:00
AlexVinS
afd74ff649
Remove more hardcoded immunity handling.
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* ANIMATE_DEAD already limited to UNDED
* make DEATH_STARE immunties absolute
2014-05-18 17:03:02 +04:00
AlexVinS
c5ba8b9b4b
Tweak death ripple immunity.
2014-05-18 17:03:00 +04:00
AlexVinS
0e3f59294c
fix for #1779
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"val" of SPELLCASTER bonus = spell level. Set it to expert for archangel.
2014-05-18 16:52:54 +04:00
AlexVinS
0412fe29b0
Tweak absolute immunities for spells accordint to FizMiG
2014-05-18 11:25:09 +04:00
AlexVinS
9dad229440
Fix #1737
2014-05-17 16:07:19 +04:00
DjWarmonger
6ab0039053
Fixed #1600 - incorrect specialty of Saurug
2014-05-16 19:27:01 +02:00
DjWarmonger
a9b3a03bdd
Fixed #1670 - Mirth working on immune creatures
2014-05-16 12:47:09 +02:00
AlexVinS
1d7c63da57
Split spell config.
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It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00
Macron1Robot
553613a165
Update tower.json
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Spaces issue
2014-04-29 22:22:38 +04:00
Macron1Robot
791d8ad436
Update tower.json
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Spaces issue
2014-04-29 22:21:06 +04:00