Ivan Savenko
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8750aa2c5b
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Merged server savegame and (broken and unused) client savegame files
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2023-07-09 15:30:47 +03:00 |
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Ivan Savenko
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88566cb1ef
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Fix another unprotected UI access
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2023-06-26 22:14:21 +03:00 |
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Ivan Savenko
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0f8d53e978
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Replaced SDL user events list with dispatching of arbitrary functors
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2023-06-26 21:51:10 +03:00 |
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Ivan Savenko
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8420a90aa4
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Reorganization of campaigns code
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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d1e5a347ff
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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57df1c3e0d
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Implemented gesture for town/hero lists and town/hero selection
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2023-06-05 19:12:24 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Ivan Savenko
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5e86b00dda
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Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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ad3e54e6c0
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
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Ivan Savenko
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e2ef136003
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
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Ivan Savenko
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7838190ef4
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Moved window stack management from GuiHandler to new class
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2023-05-16 19:10:21 +03:00 |
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Ivan Savenko
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c688411bab
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Extracted window management from CMT to new class
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2023-05-09 13:10:33 +03:00 |
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Ivan Savenko
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383387ef29
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
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Konstantin
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5366f9190e
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
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Andrey Filipenkov
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fd56f86a84
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introduce VCMI_MOBILE macro
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2023-03-02 12:09:49 +03:00 |
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Andrey Filipenkov
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c4e7e91850
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fix single process build for Android
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2023-03-02 12:09:48 +03:00 |
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Andrii Danylchenko
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9f55666931
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
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Ivan Savenko
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b1821d4442
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Removed some SDL access from non-SDL code
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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e1bd0d2a04
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API for custom events no longer requires SDL access
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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9c3030603d
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
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Ivan Savenko
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bdb8e0ee5c
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Introduced string identifiers for H3 texts, still WIP
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2023-01-01 14:56:44 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Ivan Savenko
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facf77b3ae
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
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Ivan Savenko
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6463e906d5
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vcmi can be compiled as single app on Linux
TODO: check compilation on Win/Mac using Github Actions
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2022-12-05 21:36:02 +02:00 |
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nordsoft
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915d215076
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Fix connections amount problem
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2022-11-15 22:09:47 +04:00 |
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nordsoft
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e7a8466e2b
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Merge remote-tracking branch 'upstream/develop' into lobby
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2022-11-15 22:09:46 +04:00 |
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lainon
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79bc82af63
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Fix [3144]
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2022-11-13 05:35:16 +03:00 |
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nordsoft
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56757bb5c2
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Pass port from client to server for ios
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2022-11-11 18:35:40 +04:00 |
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nordsoft
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9ffc50457a
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Bypass command line args to vcmiserver
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2022-11-08 18:05:47 +04:00 |
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nordsoft
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97e5fc8a07
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Lobby works
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2022-11-08 04:44:34 +04:00 |
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nordsoft
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e21c2a02ce
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Merge remote-tracking branch 'upstream/develop' into lobby
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2022-11-02 18:33:33 +04:00 |
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nordsoft
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27bff89e66
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Write port override
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2022-10-30 19:59:43 +04:00 |
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nordsoft
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dd45d1a9cf
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Develop game part
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2022-10-25 05:27:53 +04:00 |
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nordsoft
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ea49b8cf40
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Cleanup code
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2022-10-06 17:56:54 +04:00 |
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nordsoft
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930f03e812
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uuid check
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2022-10-04 20:54:40 +04:00 |
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nordsoft
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83f4a5b561
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Use host and port from config
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2022-10-04 18:45:54 +04:00 |
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nordsoft
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0ea5a8fbe7
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Merge remote-tracking branch 'upstream/develop' into mp-disconnection
# Conflicts:
# server/CVCMIServer.cpp
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2022-10-04 17:41:43 +04:00 |
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nordsoft
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722acb2a1d
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Reconnection works
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2022-10-04 05:42:14 +04:00 |
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nordsoft
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16a5414247
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Reconnection partially works
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2022-10-04 05:09:03 +04:00 |
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Andrii Danylchenko
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04490b709a
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Merge pull request #1000 from vcmi/multiplayer
Multiplayer
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2022-10-03 20:16:39 +03:00 |
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nordsoft
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512cf014aa
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Freeze current state
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2022-10-03 20:47:00 +04:00 |
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Andrey Filipenkov
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8f51a8756b
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restore last used address in Multiplayer join dialog
in all other cases (when machine is host) hardcoded localhost address is displayed
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2022-10-01 17:41:12 +03:00 |
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nordsoft
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8a8716ce8a
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Pass loaded game over network too
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2022-09-29 21:33:44 +04:00 |
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nordsoft
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b888e640f3
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Fix compilation
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2022-09-29 21:18:30 +04:00 |
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nordsoft
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fea05a4320
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Finally game restart works
# Conflicts:
# lib/CGameState.cpp
# server/CVCMIServer.cpp
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2022-09-29 21:08:05 +04:00 |
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nordsoft
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2eb497b477
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Looks like everything works
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2022-09-28 23:38:41 +04:00 |
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nordsoft
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7ee4fca120
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Pass whole gamestate over network
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2022-09-28 23:15:05 +04:00 |
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Nordsoft91
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d4f97aadf0
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Merge branch 'develop' into incomatibility-response
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2022-09-25 13:26:07 +04:00 |
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Andrey Filipenkov
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605d5b6481
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add dedicated macro when building as single process
fix kambala-decapitator/vcmi#40
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2022-09-24 15:55:25 +03:00 |
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Andrey Filipenkov
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3ab21d8491
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show loading indicator when starting local server
single player or hosting a multiplayer game
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2022-09-24 15:55:25 +03:00 |
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