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Commit Graph

31 Commits

Author SHA1 Message Date
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
33a9aa8ee5 Reduced log to console 2023-01-01 20:55:26 +02:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Dmitry Orlov
5e0023704b Fix PQ issues while calculating paths 2020-09-22 00:19:40 +03:00
Dydzio
55b000fb64 Fix crash caused by FuzzyLite destructor 2019-03-30 19:19:36 +01:00
Alexander Shishkin
6165954e40
Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
AI pathfinding const api and updatePaths
2019-02-14 20:33:00 +03:00
Dydzio
e6baba3ca0 Disable tactical advantage engine until rework 2019-02-13 12:01:32 +01:00
Andrii Danylchenko
881e7f2061 AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access 2019-02-10 15:25:56 +02:00
Andrii Danylchenko
675406589c AI pathfinding calculated in parallel 2019-02-10 15:25:56 +02:00
Arseniy Shestakov
f06c8a8725 VisitObjEngine: avoid crashes if object is no longer visible
This really shouldn't happen, but better safe than sorry
2019-01-27 05:58:46 +03:00
AlexVinS
da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
AlexVinS
4b5910c2f4 VCAI performance improvements
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
DJWarmonger
2e20dce71f Fixed random hack that broke VCAI in recent commit. 2019-01-09 19:25:51 +01:00
Andrii Danylchenko
edc5abe49d AI: tweak explore to work with new pathfinding. 2019-01-07 14:07:36 +02:00
Andrii Danylchenko
e1b922f7b8 AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Dydzio
3e6cdb28bc Promote no AI value message to error, shouldn't happen without mods 2018-11-03 13:03:31 +01:00
Andrii Danylchenko
72aff02418 AI pathfinding: buy boat 2018-10-21 14:17:55 +03:00
Dydzio
9ef0481610 object value terms rework 2018-10-10 15:18:34 +02:00
Dydzio
71a3852be4 Fix some flaws of old fuzzy engines 2018-10-10 15:18:33 +02:00
Dydzio
69e142c2b9 Change fuzzy engines activation method 2018-10-10 15:18:33 +02:00
Andrii Danylchenko
49c872e4ec AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
Dydzio
b1651d716f Stupid typo fix 2018-08-19 17:11:06 +02:00
Dydzio
e197d22e68 Improve dwelling value evaluation 2018-08-16 21:17:45 +02:00
Dydzio
a7c2d03c87 Fixes 2018-08-10 20:36:42 +02:00
Dydzio
72b206347f Split Fuzzy.cpp/h 2018-08-10 18:27:57 +02:00