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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

4293 Commits

Author SHA1 Message Date
Michael Pavlyshko
08ee65c3c8 fix .dll and .exe filenames 2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558 disable WIN32 flag for executables, fix previous commit 2014-07-10 00:47:22 +03:00
Michael Pavlyshko
ce5f59e8b6 Fix windows linkage, also, use SYSTEM_LIBS variable for OS-dependent libraries 2014-07-10 00:41:31 +03:00
DjWarmonger
966873181f Do not let monsters or treasures spawn near already placed monsters. 2014-07-09 22:09:06 +02:00
Michael Pavlyshko
11d73f2ac9 fix CVideoHandler compilation 2014-07-09 18:01:12 +03:00
Michael Pavlyshko
24af413d61 define M_PI
M_PI isn't a part of standard and may be undefined.
2014-07-09 17:42:22 +03:00
DjWarmonger
6c0a396094 Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
Michael Pavlyshko
afc6530084 fix vcmiclient linkage 2014-07-09 17:37:08 +03:00
Michael Pavlyshko
7405066cbd Link with wsock32 lib 2014-07-09 17:36:01 +03:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
8d58ce08aa Correct position of blocked tiles. 2014-07-09 12:05:14 +02:00
DjWarmonger
927e16d9f5 Almost correct placement of all objects. 2014-07-09 11:38:16 +02:00
DjWarmonger
2a8ae6310e Better object placement and accessibility. 2014-07-09 09:22:50 +02:00
Michael Pavlyshko
3443ba5bb3 fix libvcmi linking 2014-07-09 01:43:13 +03:00
DjWarmonger
22d26db694 Correct placement of non-overlapping objects. 2014-07-08 20:13:51 +02:00
AlexVinS
18f34e14f8 set scale to off by default 2014-07-08 22:01:01 +04:00
AlexVinS
0efb6e2890 Use scaling
(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AlexVinS
61b31e5c60 add api to enable|disable scaling (unimplemented) 2014-07-08 17:39:47 +04:00
AlexVinS
c71237bba3 Mingw build with ffmpeg
(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
2014-07-08 16:40:25 +04:00
DjWarmonger
8a8cda950d Fix for previous commit. 2014-07-08 13:17:47 +02:00
DjWarmonger
b9a01fbffe Make sure main town is accessible. 2014-07-08 12:28:50 +02:00
DjWarmonger
d3f97829a1 Prevent RoE elemental dwellings from spawning. 2014-07-08 11:57:02 +02:00
DjWarmonger
82ccf240f0 Fixed fractalize algorithm - better treasure density. 2014-07-08 11:28:55 +02:00
DjWarmonger
3fb498713a Fixed placement of large obstacles. 2014-07-08 08:59:13 +02:00
Michael Pavlyshko
e0134aed0b Delete unused include 2014-07-08 02:00:11 +03:00
Michael Pavlyshko
820eceb8ad Add VCMI_DLL flag for libvcmi 2014-07-08 01:50:44 +03:00
Michael Pavlyshko
2957377360 Fix *_DIR variables for windows 2014-07-07 23:21:59 +03:00
DjWarmonger
866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 2014-07-07 18:01:15 +02:00
DjWarmonger
ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 2014-07-07 16:20:48 +02:00
DjWarmonger
4cea0a2973 Zone dwellings will now match first town. 2014-07-07 11:29:16 +02:00
Ivan Savenko
ca86416953 Fixed compilation with gcc 4.7 2014-07-07 11:02:55 +03:00
Ivan Savenko
142272d588 Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
Ivan Savenko
aaf314baf4 Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 2014-07-07 08:29:07 +03:00
DjWarmonger
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
AlexVinS
ec7e58786d Merge branch 'SDL2' into develop 2014-07-06 21:34:04 +04:00
Alexander Shishkin
b761645a50 Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
2014-07-06 21:32:06 +04:00
DjWarmonger
f3ccdc8a21 Even distribution for surface / underground zones. 2014-07-06 10:43:30 +02:00
DjWarmonger
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
Michael Pavlyshko
476c7c32dc CMake/SDL2: add ability to find SDL2 without pkg-config 2014-07-05 21:47:03 +03:00
DjWarmonger
6b26f0675c Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 19:36:44 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
22f811ea52 Integrated and fixed object RMG configs by Kantor. 2014-07-05 15:58:10 +02:00
DjWarmonger
e63b05c82b Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:34:23 +02:00
DjWarmonger
3a1a1a0425 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:34:06 +02:00
DjWarmonger
a076277e2b Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
	Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
DjWarmonger
2b0b6cca61 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:25:47 +02:00
DjWarmonger
0494c24575 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:25:10 +02:00
DjWarmonger
9cfbbb2048 Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash. 2014-07-05 15:22:53 +02:00
Ivan Savenko
1ae7a77246 Cleanup of stack artifacts code 2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014 Implemented stack artifact handling, no tested yet 2014-07-05 01:22:56 +03:00