Michael Pavlyshko
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08ee65c3c8
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fix .dll and .exe filenames
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2014-07-10 01:06:37 +03:00 |
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Michael Pavlyshko
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c935193558
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disable WIN32 flag for executables, fix previous commit
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2014-07-10 00:47:22 +03:00 |
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Michael Pavlyshko
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ce5f59e8b6
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Fix windows linkage, also, use SYSTEM_LIBS variable for OS-dependent libraries
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2014-07-10 00:41:31 +03:00 |
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DjWarmonger
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966873181f
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Do not let monsters or treasures spawn near already placed monsters.
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2014-07-09 22:09:06 +02:00 |
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Michael Pavlyshko
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11d73f2ac9
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fix CVideoHandler compilation
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2014-07-09 18:01:12 +03:00 |
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Michael Pavlyshko
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24af413d61
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define M_PI
M_PI isn't a part of standard and may be undefined.
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2014-07-09 17:42:22 +03:00 |
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DjWarmonger
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6c0a396094
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Corrected y-axis orientation, now object placement is correct.
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2014-07-09 16:39:17 +02:00 |
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Michael Pavlyshko
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afc6530084
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fix vcmiclient linkage
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2014-07-09 17:37:08 +03:00 |
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Michael Pavlyshko
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7405066cbd
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Link with wsock32 lib
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2014-07-09 17:36:01 +03:00 |
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DjWarmonger
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492b866806
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- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
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2014-07-09 14:27:12 +02:00 |
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DjWarmonger
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8d58ce08aa
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Correct position of blocked tiles.
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2014-07-09 12:05:14 +02:00 |
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DjWarmonger
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927e16d9f5
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Almost correct placement of all objects.
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2014-07-09 11:38:16 +02:00 |
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DjWarmonger
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2a8ae6310e
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Better object placement and accessibility.
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2014-07-09 09:22:50 +02:00 |
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Michael Pavlyshko
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3443ba5bb3
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fix libvcmi linking
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2014-07-09 01:43:13 +03:00 |
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DjWarmonger
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22d26db694
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Correct placement of non-overlapping objects.
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2014-07-08 20:13:51 +02:00 |
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AlexVinS
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18f34e14f8
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set scale to off by default
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2014-07-08 22:01:01 +04:00 |
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AlexVinS
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0efb6e2890
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Use scaling
(*) into - fullscreen
(*) spellbook - no scaling
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2014-07-08 18:20:22 +04:00 |
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AlexVinS
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61b31e5c60
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add api to enable|disable scaling (unimplemented)
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2014-07-08 17:39:47 +04:00 |
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AlexVinS
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c71237bba3
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Mingw build with ffmpeg
(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
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2014-07-08 16:40:25 +04:00 |
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DjWarmonger
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8a8cda950d
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Fix for previous commit.
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2014-07-08 13:17:47 +02:00 |
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DjWarmonger
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b9a01fbffe
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Make sure main town is accessible.
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2014-07-08 12:28:50 +02:00 |
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DjWarmonger
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d3f97829a1
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Prevent RoE elemental dwellings from spawning.
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2014-07-08 11:57:02 +02:00 |
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DjWarmonger
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82ccf240f0
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Fixed fractalize algorithm - better treasure density.
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2014-07-08 11:28:55 +02:00 |
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DjWarmonger
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3fb498713a
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Fixed placement of large obstacles.
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2014-07-08 08:59:13 +02:00 |
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Michael Pavlyshko
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e0134aed0b
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Delete unused include
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2014-07-08 02:00:11 +03:00 |
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Michael Pavlyshko
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820eceb8ad
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Add VCMI_DLL flag for libvcmi
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2014-07-08 01:50:44 +03:00 |
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Michael Pavlyshko
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2957377360
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Fix *_DIR variables for windows
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2014-07-07 23:21:59 +03:00 |
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DjWarmonger
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866cd6f540
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Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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2014-07-07 18:01:15 +02:00 |
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DjWarmonger
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ced3d32f3f
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Scale dwelling / pandora with creatures value according to number of native zones.
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2014-07-07 16:20:48 +02:00 |
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DjWarmonger
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4cea0a2973
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Zone dwellings will now match first town.
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2014-07-07 11:29:16 +02:00 |
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Ivan Savenko
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ca86416953
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Fixed compilation with gcc 4.7
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2014-07-07 11:02:55 +03:00 |
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Ivan Savenko
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142272d588
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Debian/Ubuntu builds will use SDL1.2
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2014-07-07 09:16:28 +03:00 |
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Ivan Savenko
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aaf314baf4
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Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
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2014-07-07 08:29:07 +03:00 |
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DjWarmonger
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f65239b51f
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- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
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2014-07-06 22:14:37 +02:00 |
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AlexVinS
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ec7e58786d
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Merge branch 'SDL2' into develop
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2014-07-06 21:34:04 +04:00 |
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Alexander Shishkin
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b761645a50
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Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
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2014-07-06 21:32:06 +04:00 |
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DjWarmonger
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f3ccdc8a21
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Even distribution for surface / underground zones.
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2014-07-06 10:43:30 +02:00 |
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DjWarmonger
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cbd2d74292
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Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
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Michael Pavlyshko
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476c7c32dc
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CMake/SDL2: add ability to find SDL2 without pkg-config
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2014-07-05 21:47:03 +03:00 |
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DjWarmonger
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6b26f0675c
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 19:36:44 +02:00 |
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DjWarmonger
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0782557814
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- Place all standard visitable objects
- Fixed some constructors
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2014-07-05 19:36:12 +02:00 |
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DjWarmonger
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22f811ea52
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Integrated and fixed object RMG configs by Kantor.
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2014-07-05 15:58:10 +02:00 |
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DjWarmonger
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e63b05c82b
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:34:23 +02:00 |
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DjWarmonger
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3a1a1a0425
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:34:06 +02:00 |
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DjWarmonger
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a076277e2b
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
Mods/WoG/mod.json
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2014-07-05 15:27:47 +02:00 |
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DjWarmonger
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2b0b6cca61
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:25:47 +02:00 |
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DjWarmonger
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0494c24575
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:25:10 +02:00 |
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DjWarmonger
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9cfbbb2048
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Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
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2014-07-05 15:22:53 +02:00 |
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Ivan Savenko
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1ae7a77246
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Cleanup of stack artifacts code
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2014-07-05 11:48:03 +03:00 |
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Ivan Savenko
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60e5815014
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Implemented stack artifact handling, no tested yet
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2014-07-05 01:22:56 +03:00 |
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