Ivan Savenko
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Frank Zago
c2cb7be227
Fixed bug 143 and possibly 142.
2009-10-12 05:00:28 +00:00
Michał W. Urbańczyk
29e1f2a0b8
* removed redundant code for displaying map difficulty
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* bumped version name to 0.72b
* more diagnostics in music handler (should help to catch the reported bug with not playing main menu theme)
* probably fixed problems with horde buildings in towns that start with upgraded dwellings (0.72#1 http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=159 )
2009-06-10 19:44:09 +00:00
Frank Zago
8e2a6466e2
Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present.
2009-05-22 04:14:59 +00:00
Frank Zago
1f337764bd
Support for combat spell sounds.
2009-05-14 04:49:04 +00:00
Frank Zago
a594beea92
Added volume support.
2009-05-06 03:13:46 +00:00
Frank Zago
11779956b1
Fix spelling: pickup_sounds -> pickupSounds
2009-05-06 02:39:03 +00:00
Frank Zago
2bb0eab5f9
Split CMusicHandler into CMusicHandler, CSoundHandler and CAudioHandler. Audio handler is now audioh instead of mush.
2009-05-06 02:32:36 +00:00
Michał W. Urbańczyk
8c6c0df45e
Sound patch from Ubuntux #11 : Add music infrastruture + some musics in various places
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[With mine minor fixes and updated MSVC project]
vcmi_music.diff
2009-04-30 23:25:17 +00:00
Michał W. Urbańczyk
df25dd7efb
Sound patches from Ubuntux #7 - #10 :
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* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
Michał W. Urbańczyk
6ccd9c2701
Sound patch from Ubuntux #6 - adds sound to units during combats
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(vcmi_sound_battle.diff)
2009-04-25 23:31:39 +00:00
Michał W. Urbańczyk
275ec5f640
Added sounds to several objects, minor improvements.
2009-04-23 21:09:10 +00:00
Michał W. Urbańczyk
992ce92ae5
Sound patch from Ubuntux #4 - sounds for hero movement
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(vcmi_sound_hero_moving.diff)
2009-04-23 19:50:27 +00:00
Michał W. Urbańczyk
ff131a3b2f
Sound patch from Ubuntux #3
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(vcmi_sounds_sets.diff)
2009-04-22 18:50:22 +00:00
Michał W. Urbańczyk
ade4b46edd
Sound patch from Ubuntux #2
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(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
mateuszb
cc631b1362
* next ubuntux's patch
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* normalized line endings (CR+LF)
* translated comments in CMessage.cpp
2009-04-16 11:14:13 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
Michał W. Urbańczyk
6f7b29afcc
GCC/AmigaOS compatibility changes by Andrea Palmaté.
2008-07-16 18:26:15 +00:00
phoebus118
3a279a7964
Interface added: CMusicHandler::playLodSnd(std::string name).
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We can play wav data of Heroes3.snd through CMusicHandler::playLodSnd(std::string name) now, where name can be "BASLDFND.wav" or "BASLKILL.wav".
2008-03-20 09:55:33 +00:00
phoebus118
9c4cb94490
Play Wav from Lod directly. Need a little more work..
2008-03-20 08:51:53 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
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* new folder structure
2007-08-30 10:11:53 +00:00