Ivan Savenko
21e794268b
Attempt to fix & improve error detection:
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- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
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Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
9168a1150f
Remove catch-all that only blocks debugging (and Google Play reports)
2023-07-18 17:31:21 +03:00
Ivan Savenko
8750aa2c5b
Merged server savegame and (broken and unused) client savegame files
2023-07-09 15:30:47 +03:00
Ivan Savenko
88566cb1ef
Fix another unprotected UI access
2023-06-26 22:14:21 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
57df1c3e0d
Implemented gesture for town/hero lists and town/hero selection
2023-06-05 19:12:24 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
c688411bab
Extracted window management from CMT to new class
2023-05-09 13:10:33 +03:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Ivan Savenko
b1821d4442
Removed some SDL access from non-SDL code
2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04
API for custom events no longer requires SDL access
2023-02-03 11:39:40 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
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TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
nordsoft
915d215076
Fix connections amount problem
2022-11-15 22:09:47 +04:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
lainon
79bc82af63
Fix [3144]
2022-11-13 05:35:16 +03:00
nordsoft
56757bb5c2
Pass port from client to server for ios
2022-11-11 18:35:40 +04:00
nordsoft
9ffc50457a
Bypass command line args to vcmiserver
2022-11-08 18:05:47 +04:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
nordsoft
e21c2a02ce
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-02 18:33:33 +04:00
nordsoft
27bff89e66
Write port override
2022-10-30 19:59:43 +04:00
nordsoft
dd45d1a9cf
Develop game part
2022-10-25 05:27:53 +04:00
nordsoft
ea49b8cf40
Cleanup code
2022-10-06 17:56:54 +04:00
nordsoft
930f03e812
uuid check
2022-10-04 20:54:40 +04:00
nordsoft
83f4a5b561
Use host and port from config
2022-10-04 18:45:54 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
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# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
722acb2a1d
Reconnection works
2022-10-04 05:42:14 +04:00
nordsoft
16a5414247
Reconnection partially works
2022-10-04 05:09:03 +04:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
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Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
512cf014aa
Freeze current state
2022-10-03 20:47:00 +04:00
Andrey Filipenkov
8f51a8756b
restore last used address in Multiplayer join dialog
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in all other cases (when machine is host) hardcoded localhost address is displayed
2022-10-01 17:41:12 +03:00
nordsoft
8a8716ce8a
Pass loaded game over network too
2022-09-29 21:33:44 +04:00
nordsoft
b888e640f3
Fix compilation
2022-09-29 21:18:30 +04:00
nordsoft
fea05a4320
Finally game restart works
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# Conflicts:
# lib/CGameState.cpp
# server/CVCMIServer.cpp
2022-09-29 21:08:05 +04:00
nordsoft
2eb497b477
Looks like everything works
2022-09-28 23:38:41 +04:00
nordsoft
7ee4fca120
Pass whole gamestate over network
2022-09-28 23:15:05 +04:00