mateuszb
fc4e0215fb
* moving units and some minor improvements
2008-03-29 10:59:18 +00:00
mateuszb
500f55cd52
A few upgrades and bugfixes in battles
2008-03-24 13:25:11 +00:00
mateuszb
d5a5a04811
progress in battles
2008-03-23 17:25:38 +00:00
Michał W. Urbańczyk
ac82c2fe5a
Mostly working building and requirements
2008-03-23 01:01:17 +00:00
Michał W. Urbańczyk
1e61235aa9
Almost finished building of buildings.
2008-03-21 00:03:31 +00:00
Michał W. Urbańczyk
b3c69fe838
More town hall code, started making building requirements.
2008-03-16 00:09:43 +00:00
mateuszb
d106fdcf2a
battle improvements
2008-03-15 17:48:05 +00:00
mateuszb
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
Michał W. Urbańczyk
eed2a2b54c
More code for halls.
2008-03-11 21:36:59 +00:00
mateuszb
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
Michał W. Urbańczyk
23a7b708d8
* right click popups in towns
...
* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
mateuszb
4236c65512
another piece of battles (and CCreatureAnimation)
2008-03-05 17:01:41 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
...
* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
Michał W. Urbańczyk
6cb9ed9f8b
*fixed bugs with hero dismissing
2008-03-02 13:16:11 +00:00
Pioxan
1b55f6457f
* fixed crashbug with dissmising heroes
...
* fixed bug with hero list redrawing after dissmissing
2008-03-01 14:50:22 +00:00
Michał W. Urbańczyk
17d5d298ca
* hints for cregens
...
* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
mateuszb
1580c71c78
* reported problems with hero flags resolved
...
* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
...
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
mateuszb
0c2cf02ca6
* given hero is placed in the town entrance
...
Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
Michał W. Urbańczyk
dbf3b8d08e
* right click popups with infoboxes for heroes/towns lists
...
* separation activate/show functions in advmapint
2008-02-22 22:26:31 +00:00
mateuszb
8b5a50f619
* new interface coloring (many thanks to GrayFace ;])
...
* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
Michał W. Urbańczyk
06c193498e
* added giving default buildings in towns
...
* town infobox won't crash on empty town
* version changed to 0.53b
2008-02-20 18:24:19 +00:00
Michał W. Urbańczyk
e46d411643
* mostly done town infobox
...
* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
Michał W. Urbańczyk
77fadf561d
* added visitDir bitfield in CGDefInfo specifying from which directions object can be visited
...
* fixed crashbug in heroList (showing after dismissing hero)
2008-02-15 18:40:58 +00:00
mateuszb
4a655a0ad1
small changes
2008-02-11 18:40:10 +00:00
mateuszb
f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
...
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
Michał W. Urbańczyk
f0db8760c2
* redone ZELP.TXT handling. Now VCMI should handle all language versions of that file.
2008-02-06 05:12:59 +00:00
Michał W. Urbańczyk
847126f57a
* close button properly closes (same does 'q' key)
...
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages
Ufff....
2008-02-03 04:22:58 +00:00
Michał W. Urbańczyk
f01fc2af45
Probably final version of techdemo.
2008-02-02 00:51:49 +00:00
Michał W. Urbańczyk
c461365275
* added Necropolis
...
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
mateuszb
974d27aacc
small improvements, bugfixes etc.
2008-01-30 14:19:35 +00:00
mateuszb
099af11606
secondary skills' descriptions and rightcliks on artifacts
2008-01-29 13:55:14 +00:00
Michał W. Urbańczyk
25bc3b532f
* redone buildings reading
...
* subtitles in statusbar for garrison
* animations an castle view are faster
2008-01-29 13:00:45 +00:00
Michał W. Urbańczyk
3953eac82d
* support for Rampart town view
2008-01-28 20:58:19 +00:00
Michał W. Urbańczyk
e6de19e17d
* town visiting
...
* improvements in garrisons
2008-01-28 14:01:09 +00:00
mateuszb
b1af2fb829
strange bug while clicking
2008-01-28 12:28:18 +00:00
Michał W. Urbańczyk
9ed4f66cb7
* custom statusbar in town interface
...
* added missing file
2008-01-27 20:37:10 +00:00
Michał W. Urbańczyk
9b805ea1e7
Fixed crashbug in infoWindows.
2008-01-27 14:07:51 +00:00
Michał W. Urbańczyk
70bf415eb6
Improvements within garrisons/town.
2008-01-26 21:50:51 +00:00
mateuszb
8da051febf
Wspólne zmiany (Common changes)
...
* fixed heroWindow
* started making garrisons
2008-01-26 19:36:31 +00:00
Michał W. Urbańczyk
449e7b6773
Hopefully fixed buttons without making leak.
2008-01-21 18:22:51 +00:00
Michał W. Urbańczyk
8fea2b87b8
Nearly working borders of buildings.
2008-01-20 16:24:03 +00:00
Michał W. Urbańczyk
d64dfa0a23
showInfoDialog should be compatible with interfaces other than advmapint.
2008-01-20 12:34:39 +00:00
mateuszb
e3f40e6907
first part of artifacts on hero window - small problem with misc5 slot (most probably in AmbarCendamo)
2008-01-19 13:19:58 +00:00
mateuszb
2ce033aba9
heroWindow is now show/hideable ;]
2008-01-11 18:56:39 +00:00
mateuszb
e62cfed95f
a bit of hero window
...
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!
And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
b334dbd79d
Town interface and minor improvements.
2008-01-09 17:21:31 +00:00
mateuszb
ef90e6140f
hero animation speed now independent
2008-01-08 13:31:44 +00:00
mateuszb
8c651b5021
- repaired wrong decompressing defs type 2 (mainly effected shadows)
...
- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
Michał W. Urbańczyk
644a494589
Finished treasure chests.
2007-12-27 23:43:36 +00:00