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Commit Graph

322 Commits

Author SHA1 Message Date
Laserlicht
5da8a7a4dc use resolveidentifier 2025-09-28 19:17:39 +02:00
Laserlicht
7d1e661e6f mithril removal 2025-09-16 02:07:25 +02:00
Ivan Savenko
e12765dca0 Fix sonar warnings, convert spaces -> tabs 2025-07-09 17:52:51 +03:00
Ivan Savenko
a2648b5ee9 Use generic format for commander bonuses instead of old list-based one 2025-07-05 19:48:51 +03:00
Ivan Savenko
bd88ae18aa Merge pull request #5844 from IvanSavenko/bonus_fixes
Fixes to bonus system functionality
2025-06-30 11:58:42 +03:00
Ivan Savenko
3817e1002b Merge pull request #5819 from Laserlicht/battle_anim
Using attack sprite
2025-06-30 11:56:54 +03:00
Ivan Savenko
6ac57a7cfc Improvements to bonus system node types / propagators
- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00
Ivan Savenko
1e3e2f665c Remove strange & unused double-selector logic 2025-06-24 12:06:23 +03:00
Laserlicht
e1adbde5ac direction & image functionality 2025-06-20 03:02:43 +02:00
Ivan Savenko
f25fdd1cd9 Allow using limiters in stack experience 2025-06-16 13:22:42 +03:00
Ivan Savenko
464865f20d Fix possible crashes on attempt to parse bonus 2025-06-15 23:54:43 +03:00
Ivan Savenko
bc48337445 Implement async requests for bonus types 2025-06-15 14:36:29 +03:00
Ivan Savenko
022b0f731c Fix configs, update docs, resolve discovered regressions 2025-06-15 14:36:29 +03:00
Ivan Savenko
a305ed28bb Support for loading custom bonuses, slightly less hardcoded Skeleton
Transformer
2025-06-15 14:36:29 +03:00
Ivan Savenko
ae22de3ccf Implemented configurable FEAR ability 2025-06-15 14:36:29 +03:00
Ivan Savenko
25655184d3 Add support for custom icons & descriptions for bonuses 2025-05-21 14:57:10 +03:00
Ivan Savenko
cc274c4d34 GameRandomizer is now in lib, add implementation 2025-05-19 18:51:42 +03:00
Ivan Savenko
54a46b77a9 Extract library entity randomization logic to separate class 2025-05-19 18:51:42 +03:00
Ivan Savenko
1165dadfd4 Merge pull request #5701 from IvanSavenko/bonus_docs
Update documentation for bonuses and fix creature type limiter
2025-05-14 11:53:05 +03:00
Ivan Savenko
4b30336d03 Fix issues detected by Sonar 2025-05-11 19:50:57 +03:00
Ivan Savenko
3d170bb1f4 Fix creature type limiter not considering upgrades of upgrades 2025-05-10 19:09:08 +03:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21 Fixes for multiple new issues from Sonar 2025-02-21 15:57:39 +00:00
kdmcser
c7b22b1b28 add multi-bonuses support for creature speical skills 2024-12-15 02:40:54 +08:00
krs
54f8f2c636 Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
Ivan Savenko
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
b85ccccb37 Minor refactoring of translations:
- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
2024-10-06 19:42:15 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
38311244a4 Merge pull request #4402 from Laserlicht/8th_creature
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
godric3
c34956e912 introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
Laserlicht
3afddbbf29 replaced constant 2024-08-05 23:03:19 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko
b4c6906471 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-11 19:22:23 +00:00
Ivan Savenko
22e58387f9 Also check for json when checking for battle animation existance 2024-06-07 11:57:46 +00:00
Ivan Savenko
b50d350747 Show error message on load if mod has broken creature instead of
crashing on creature window screen
2024-06-01 11:49:51 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
c27dd04a1e Abort game loading if corrupted mod is found and show explanation 2024-05-23 12:46:28 +00:00
Ivan Savenko
ffe14fc1fc Merge pull request #4022 from vcmi/master
Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
52840afb24 Try to detect corrupted mod earlier 2024-05-20 11:00:35 +00:00
Ivan Savenko
7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
Ivan Savenko
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Laserlicht
ab50bf9198 biography to description 2024-04-27 18:41:21 +02:00
Laserlicht
e4b60baa3b creature/town biography/description 2024-04-12 23:35:39 +02:00
Ivan Savenko
922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
Ivan Savenko
110ef5f66e Merge pull request #3614 from IvanSavenko/sonarcloud_fixes_2
Sonarcloud fixes 2
2024-02-14 16:44:58 +02:00