Frank Zago
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
beegee1
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
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* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk
96d6d34bc3
For 0.84d build.
2011-05-30 01:03:16 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
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* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
DjWarmonger
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
mateuszb
5786c26586
* building verm tree without modifiers
2011-05-29 18:16:49 +00:00
Michał W. Urbańczyk
47e4c8d6e6
Probably fixed #732 , one more fix for spawning wandering monsters.
2011-05-29 14:06:52 +00:00
DjWarmonger
7d56db6fb3
Fixed #597 once more.
2011-05-29 13:34:26 +00:00
DjWarmonger
968080a890
Fixed #734
2011-05-29 12:36:38 +00:00
DjWarmonger
cf445379dd
Restored some gameplay variables to original state.
2011-05-29 07:50:49 +00:00
Michał W. Urbańczyk
b07e8fbfa4
For 0.84c dev build.
2011-05-29 01:44:47 +00:00
Ivan Savenko
19f0836211
Fixed #712 and #713
2011-05-28 10:05:25 +00:00
DjWarmonger
c6a69d35cf
More bonuses & graphics handled.
2011-05-28 05:34:40 +00:00
Frank Zago
b11981293f
Compile fix.
2011-05-28 05:09:06 +00:00
Michał W. Urbańczyk
3ca95ef5ed
Fixed #730 :
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* crash on +5 growth week
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
Frank Zago
4af4f0a707
Compile and warning fixes.
2011-05-27 22:34:58 +00:00
Frank Zago
abc0d3537e
Some compile fixes.
2011-05-27 13:49:18 +00:00
beegee1
7962a9bc47
* Fixed #30
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* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk
953a3bf165
Final changes for 0.84b:
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* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
Michał W. Urbańczyk
c32242b4e9
For 0.84b dev build.
2011-05-25 23:52:27 +00:00
Michał W. Urbańczyk
df062614d7
Fixed #260 , improvement for #250 .
2011-05-25 22:44:02 +00:00
Michał W. Urbańczyk
528f0363a1
Fixed crash after a battle when resurrection was cast.
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[However the spell still is not implemented correctly... :/ ]
2011-05-25 20:44:18 +00:00
DjWarmonger
d4ed4cf9a0
Minor fix.
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A general issue: "shooter" artifacts should display bonus only for shooting creatures.
2011-05-25 18:12:26 +00:00
Michał W. Urbańczyk
8e57dba850
Fixed #658 and #699 .
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Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
Michał W. Urbańczyk
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
Michał W. Urbańczyk
072bb5884b
Fixed #728 .
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Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00
mateuszb
94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
DjWarmonger
0adc4235f2
Display of immunities and similar effects.
2011-05-21 16:10:14 +00:00
DjWarmonger
b97988477e
Optimization for terrain path.
2011-05-21 08:44:02 +00:00
DjWarmonger
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
Michał W. Urbańczyk
2845123a0a
A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath.
2011-05-21 01:10:41 +00:00
beegee1
431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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* Fixed turret projectile bug
2011-05-18 17:51:10 +00:00
mateuszb
53ce30f083
* partial support for string processing
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* post-triggers should work
* minor improvements
2011-05-17 19:24:18 +00:00
beegee1
ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
2011-05-17 15:52:44 +00:00
mateuszb
6014edb7ea
* minor improvements in parser/interpreter
2011-05-16 12:11:00 +00:00
mateuszb
4eef7aa83b
* partially done OB receiver
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* minor structure imprevements
2011-05-15 18:21:07 +00:00
beegee1
17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
2011-05-15 17:36:39 +00:00
beegee1
7ad6ca7482
* Fixed #171 : The overlapping order of walls-creatures-hero is now correct during sieges
2011-05-15 17:18:36 +00:00
DjWarmonger
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
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TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
Frank Zago
c6498d0af2
Updated data build script to 0.84.
2011-05-14 15:25:18 +00:00
Michał W. Urbańczyk
249977af2f
Various fixes and improvements for ERM:
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* comparisons need to have comparison operator -> they won't catch plain var usage
* removed qmacro -> that's just reading into normal macro
* there are 10000 standard vars
* there is one global (base) set of y-vars
* the iterator from !!DO loop is correctly passed into called function
* fixed getting variable value (also supporting array indexing)
* post- and pre-triggers share common base
2011-05-14 13:20:19 +00:00
DjWarmonger
bc114a89f4
Partial support for immunities & receptive ability.
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TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
DjWarmonger
db386915d1
Spell_levels are not necessary in the end.
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Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
b02527566c
Fixed some battle logs.
2011-05-13 10:45:36 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
mateuszb
09a51acfc2
* minor bugfix
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* a bit more of function handling
2011-05-12 20:49:37 +00:00
Frank Zago
2bcba53a5d
(linux) compile fix.
2011-05-12 01:39:37 +00:00
mateuszb
95b16906aa
* a few bugs in interpreter fixed
2011-05-11 19:53:55 +00:00
beegee1
7c771e5c56
* Fixed: The Creatures inside the walls in the 1st row of hexes should have priority over the wall
2011-05-11 17:43:19 +00:00
beegee1
f3b5ede486
* Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position.
2011-05-11 16:08:37 +00:00