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Commit Graph

104 Commits

Author SHA1 Message Date
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
SoundSSGood
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
fd45b5144d IMarket serializeable 2024-08-20 18:49:47 +03:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Ivan Savenko
00605b5129 Remove largely unused defActions member from CIntObject 2024-08-09 14:26:53 +00:00
SoundSSGood
34b824f9ea moveChildForeground 2024-08-03 17:04:27 +03:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
920a39844b Unified naming of method to recolor UI element to current player scheme 2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234 All images are now loaded via RenderHandler class 2024-07-19 10:08:50 +00:00
Ivan Savenko
ef68bd7ac0 Show message to player and close game if creature battle animation is
missing (demo assets usage?)
2024-07-10 14:36:24 +00:00
Ivan Savenko
4f64b1f7e6 Try to localize crash on missing combat animation 2024-06-17 13:24:07 +00:00
Ivan Savenko
0aa7362adf Fix possible crash on accessing faction description 2024-05-12 20:24:09 +00:00
Laserlicht
e4b60baa3b
creature/town biography/description 2024-04-12 23:35:39 +02:00
SoundSSGood
0813fdbf8c market window 2024-03-25 12:44:33 +02:00
Ivan Savenko
14e3c762c0 Fix slot selection in markets 2024-02-18 21:18:55 +02:00
Ivan Savenko
af671d109f Made graphical primitive-based UI more configurable 2024-02-18 20:48:45 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
SoundSSGood
b840cf3650 suggested changes 2024-01-11 12:46:32 +02:00
SoundSSGood
b246e24811 reworking slot selection 2024-01-08 16:24:47 +02:00
Laserlicht
f0c97b344a
add duration + morale/luck 2023-12-23 16:07:12 +01:00
Laserlicht
c20f0bdc3e
using CHeroArea 2023-12-22 01:30:41 +01:00
gamestales-com
a574f18e69 #2903-morale-description-#1442 2023-11-10 15:58:19 +01:00
Ivan Savenko
f039b20653 Improvement for wandering monster tooltip/hover text:
- show Visions information only on right-click (H3 logic)
- show threat level only on right-click and only if UI tweaks are on
2023-11-06 20:37:07 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Laserlicht
b89cdda718
Tavern also in infobox & haptics 2023-10-13 23:36:51 +02:00
Laserlicht
08832eeeb4 fix 2023-10-13 19:56:56 +02:00
Laserlicht
9e508fe2c2 interface improvements 2023-10-13 19:56:56 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Laserlicht
05fad115b5
Added new Widgets an functions for simplification 2023-09-17 20:34:31 +02:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
SoundSSGood
f1a6116088 CHeroArea fix 2023-09-07 11:54:50 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Dydzio
e1e41d1107 Implement TOPCENTER text alignment 2023-08-30 00:35:31 +02:00
Dydzio
ed12f20609 Improve neutral creature adventure map popup 2023-08-21 14:42:41 +02:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
ab4fb2a228 Prefer composition over inheritance 2023-08-05 14:25:57 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a494dc4870 Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
Dydzio
ee663b1595 Changes from code review 2023-07-16 15:56:42 +02:00
Dydzio
dbfcb5a749 Implement interactable town tooltip 2023-07-16 10:17:37 +02:00
Dydzio
ea0ee87299 Interactable hero status - alternative infobox component 2023-07-15 23:14:59 +02:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Mike
c35d9d66a6 Brought back missing fort level in info box
This is to fix #2158
2023-06-28 22:21:34 -07:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00