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Addresses several related problems: * Propagation / unpropagation of duplicate bonuses is inconsistent, causing bugs * Duplicate bonuses never stack, which is not always intended behaviour (e.g. multiple copies of resource generating artifacts) * Different bonuses always stack, which is not always intended behaviour (e.g. Angel + Archangel morale bonuses) This is addressed as follows: * Duplicate bonuses are never eliminated during propagation/inheritance. * Unpropagation eliminates only a single copy of duplicated bonus * Bonus receives a new field stacking that determines stacking behaviour: * * empty string = no stacking with duplicates (default) * * "ALWAYS" = stacks with duplicates & everything else * * some other value = no stacking with bonuses with same stacking value Also Morale/Luck window now hides non-stacking bonuses.
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2018 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
67.3%
JSON-with-Comments
24.5%
Inno Setup
3.1%
Java
1.6%
CMake
1.4%
Other
1.8%