..
battle
Fix highlighting of a selected bonus for campaign. ( #432 )
2018-03-17 12:23:22 +08:00
gui
Fixed https://bugs.vcmi.eu/view.php?id=2928
2018-03-22 12:56:15 +07:00
icons
widgets
Fix highlighting of a selected bonus for campaign. ( #432 )
2018-03-17 12:23:22 +08:00
windows
Fix highlighting of a selected bonus for campaign. ( #432 )
2018-03-17 12:23:22 +08:00
CBitmapHandler.cpp
Support for creature 2-hex attack, alternate death and cast animation types
2017-09-12 19:51:54 +03:00
CBitmapHandler.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CGameInfo.cpp
[c::b] Update project, fixed build
2017-09-05 14:31:34 +03:00
CGameInfo.h
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Client.cpp
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
Client.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CMakeLists.txt
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CMessage.cpp
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
CMessage.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CMT.cpp
Make bonus stacking configurable + fix duplicate propagation/inheritance ( #433 )
2018-03-27 14:54:58 +07:00
CMT.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CMusicHandler.cpp
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
CMusicHandler.h
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
CPlayerInterface.cpp
Do not use StackLocation in netpacks
2018-03-17 13:24:12 +08:00
CPlayerInterface.h
Do not use StackLocation in netpacks
2018-03-17 13:24:12 +08:00
CPreGame.cpp
Fix highlighting of a selected bonus for campaign. ( #432 )
2018-03-17 12:23:22 +08:00
CPreGame.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CreatureCostBox.cpp
Quick Army Purhase in Town Screen
2017-11-12 17:37:08 +01:00
CreatureCostBox.h
Adding object construction macro with parameter
2017-11-14 08:52:33 +01:00
CVideoHandler.cpp
Logging cleanup.
2017-08-11 15:47:50 +03:00
CVideoHandler.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
DPIaware.manifest
Graphics.cpp
Cleanup undef for min / max. NOMINMAX is already in Global.h
2018-02-11 05:42:49 +03:00
Graphics.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
mapHandler.cpp
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
mapHandler.h
TerrainTileObject: store ambientSound for every object
2018-01-02 09:50:05 +01:00
NetPacksClient.cpp
Removes excess assertion in HeroVisit::applyCl
2018-03-17 17:10:13 +03:00
resource.h
SDLMain.h
SDLMain.m
SDLRWwrapper.cpp
copyright stuff
2016-01-31 11:13:56 +01:00
SDLRWwrapper.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
StdInc.cpp
StdInc.h
VCMI_client.cbp
Hack fixed serializer assertion by completely disabling AI goals serialization
2018-02-28 15:00:38 +08:00
VCMI_client.rc
VCMI_client.vcxproj
update VS files to match spellrefactoring9 changes
2018-02-09 18:53:07 +01:00
VCMI_client.vcxproj.filters
update VS files to match spellrefactoring9 changes
2018-02-09 18:53:07 +01:00
vcmi.ico