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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2014-03-01 17:35:56 +00:00
..
battle - fix to last commit 2014-01-14 14:34:08 +00:00
gui Miscellaneous fixes: 2014-01-13 17:44:21 +00:00
icons - (linux) launcher will be available in OS start menu/launchers as 2013-11-16 18:13:30 +00:00
AdventureMapClasses.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
AdventureMapClasses.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp Fix for #1624 : 2013-12-20 15:00:48 +00:00
CAdvmapInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CAnimation.cpp - fixed crash on decompressing some files from gzip stream (reported on 2014-02-08 10:30:10 +00:00
CAnimation.h Minor fixes: 2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCastleInterface.cpp - creatures availability tests no longer check for built buildings. 2014-01-11 18:12:09 +00:00
CCastleInterface.h - creatures availability tests no longer check for built buildings. 2014-01-11 18:12:09 +00:00
CCreatureWindow.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CCreatureWindow.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
CDefHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameInfo.h Support for saving/loading in player interfaces, including VCAI. 2013-05-09 11:09:23 +00:00
CHeroWindow.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CHeroWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp Some refactoring of text display widgets: 2013-08-29 13:46:27 +00:00
CKingdomInterface.h - wrokaround/fix for #1177 2013-01-20 22:49:34 +00:00
Client.cpp Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
Client.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
CMessage.cpp Unicode support. 2013-10-25 21:45:14 +00:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp Quick solution for #1688. 2014-02-27 20:44:20 +00:00
CMT.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CMusicHandler.cpp Minors: 2013-12-28 18:57:08 +00:00
CMusicHandler.h - fixed some evil memory leaks 2013-12-19 19:43:16 +00:00
CPlayerInterface.cpp Fixed tracking autosaves. 2014-03-01 17:35:56 +00:00
CPlayerInterface.h - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 2013-12-16 18:39:56 +00:00
CPreGame.cpp Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
CPreGame.h - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
CQuestLog.cpp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CQuestLog.h A bit more text-related work: 2013-08-29 16:41:14 +00:00
CSoundBase.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CSpellWindow.cpp - Fixed mantis #1248 2013-11-03 18:16:25 +00:00
CSpellWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CVideoHandler.cpp It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 2014-01-06 19:12:21 +00:00
CVideoHandler.h It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 2014-01-06 19:12:21 +00:00
DPIaware.manifest
Graphics.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
Graphics.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
GUIClasses.cpp Fixed #1726. 2014-03-01 13:42:23 +00:00
GUIClasses.h Fixed possible buffer overflow on visiting tavern 2014-02-26 21:20:36 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp fixes #1619 and #1647 2014-01-05 13:45:44 +00:00
mapHandler.h fixes #1619 and #1647 2014-01-05 13:45:44 +00:00
NetPacksClient.cpp fixes #1619 and #1647 2014-01-05 13:45:44 +00:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.cbp [mechanics] fix copy-paste errors in magic skill arrays 2014-02-15 09:40:33 +00:00
VCMI_client.rc
VCMI_client.vcxproj - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
VCMI_client.vcxproj.filters - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico