.. |
filesystem
|
fixes #1237 - if server savegame entry is missing it will be created in "update mode".
|
2013-05-30 16:25:00 +00:00 |
logging
|
- Replaced exceptions with assert for internal-API code
|
2013-04-22 16:04:17 +00:00 |
mapping
|
gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class
|
2013-06-19 21:26:27 +00:00 |
rmg
|
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
|
2013-05-21 19:08:06 +00:00 |
AI_Base.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
|
* JsonReader can convert to enums
|
2013-02-03 21:05:44 +00:00 |
BattleAction.h
|
* JsonReader can convert to enums
|
2013-02-03 21:05:44 +00:00 |
BattleHex.cpp
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
BattleHex.h
|
- gcc compile fix
|
2013-02-05 19:56:28 +00:00 |
BattleState.cpp
|
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
|
2013-06-21 20:59:32 +00:00 |
BattleState.h
|
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
|
2013-06-21 20:59:32 +00:00 |
CArtHandler.cpp
|
gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class
|
2013-06-19 21:26:27 +00:00 |
CArtHandler.h
|
- finally, solution for imageIndex fields. All image lists will be generated in runtime
|
2013-04-22 19:51:22 +00:00 |
CBattleCallback.cpp
|
Quick Combat system setting works… if user doesn't click in the meantime.
|
2013-06-23 11:25:48 +00:00 |
CBattleCallback.h
|
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
|
2013-06-21 20:59:32 +00:00 |
CBonusTypeHandler.cpp
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CBonusTypeHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CBuildingHandler.cpp
|
* fixes for town building campaign bonus
|
2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
|
* refactoring
|
2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
|
- Renamed /lib subfolders to lowercase
|
2013-04-07 10:48:07 +00:00 |
CConfigHandler.h
|
- build system update
|
2012-09-29 12:02:46 +00:00 |
CConsoleHandler.cpp
|
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
|
2013-04-11 15:58:01 +00:00 |
CConsoleHandler.h
|
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
|
2013-04-11 15:58:01 +00:00 |
CCreatureHandler.cpp
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CCreatureHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CCreatureSet.cpp
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CCreatureSet.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CDefObjInfoHandler.cpp
|
- CMappedFileLoader class to remap WoG files to h3 names
|
2013-05-04 13:14:23 +00:00 |
CDefObjInfoHandler.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
CGameInterface.cpp
|
More work on auto-fight.
|
2013-06-22 21:47:51 +00:00 |
CGameInterface.h
|
More work on auto-fight.
|
2013-06-22 21:47:51 +00:00 |
CGameState.cpp
|
compile fix
|
2013-05-29 08:14:01 +00:00 |
CGameState.h
|
Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init.
|
2013-05-28 22:47:15 +00:00 |
CGeneralTextHandler.cpp
|
- updated link to repo in readme
|
2013-06-09 10:09:28 +00:00 |
CGeneralTextHandler.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
CHeroHandler.cpp
|
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
|
2013-05-18 22:30:48 +00:00 |
CHeroHandler.h
|
More missing serialization items.
|
2013-05-20 17:25:19 +00:00 |
CMakeLists.txt
|
- CMappedFileLoader class to remap WoG files to h3 names
|
2013-05-04 13:14:23 +00:00 |
CModHandler.cpp
|
Logging around #1237. Typos.
|
2013-05-30 12:14:39 +00:00 |
CModHandler.h
|
- compile fixes
|
2013-05-27 14:20:46 +00:00 |
CObjectHandler.cpp
|
Fixed #1271.
|
2013-05-27 21:46:04 +00:00 |
CObjectHandler.h
|
Fixed #1271.
|
2013-05-27 21:46:04 +00:00 |
CObstacleInstance.cpp
|
[refactor] spell handling
|
2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
CondSh.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
Connection.cpp
|
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
|
2013-05-18 22:30:48 +00:00 |
Connection.h
|
Fixed #1269.
|
2013-05-31 22:23:53 +00:00 |
ConstTransitivePtr.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CRandomGenerator.h
|
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
|
2013-04-19 11:43:11 +00:00 |
CScriptingModule.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
|
* Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
|
2013-05-19 15:14:23 +00:00 |
CSpellHandler.h
|
Fixed missing spell effects, root cause of #1257.
|
2013-04-23 09:54:57 +00:00 |
CStopWatch.h
|
- fixed save games issues (#1044)
|
2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
|
Mac OS patch from stopiccot
|
2012-12-01 06:30:52 +00:00 |
CThreadHelper.h
|
- fixed #582, #1019 and #1022
|
2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
|
More missing serialization items.
|
2013-05-20 17:25:19 +00:00 |
CTownHandler.h
|
- fixed crash in town after loading #1291 + extra check just in case.
|
2013-06-02 18:57:58 +00:00 |
GameConstants.cpp
|
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
|
2013-04-20 11:34:01 +00:00 |
GameConstants.h
|
Post-release version bump.
|
2013-06-01 20:19:03 +00:00 |
HeroBonus.cpp
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
HeroBonus.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
IBonusTypeHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
|
Fixed #1271.
|
2013-05-27 21:46:04 +00:00 |
IGameCallback.h
|
Fixed #1271.
|
2013-05-27 21:46:04 +00:00 |
IGameEventsReceiver.h
|
Introduced strongly typed QueryID.
|
2013-05-27 10:53:28 +00:00 |
IHandlerBase.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
int3.h
|
Some improvements for AI logging.
|
2012-11-15 10:40:40 +00:00 |
Interprocess.h
|
- fix for boost 1.49
|
2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
|
- fixes #1276
|
2013-05-30 18:43:45 +00:00 |
JsonNode.h
|
- some groundwork for wog optionality
|
2013-04-25 21:50:55 +00:00 |
NetPacks.h
|
Fixed #1269.
|
2013-05-31 22:23:53 +00:00 |
NetPacksLib.cpp
|
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
|
2013-05-19 19:53:03 +00:00 |
RegisterTypes.cpp
|
- Renamed /lib subfolders to lowercase
|
2013-04-07 10:48:07 +00:00 |
RegisterTypes.h
|
Introduced strongly typed QueryID.
|
2013-05-27 10:53:28 +00:00 |
ResourceSet.cpp
|
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
|
2013-04-20 11:34:01 +00:00 |
ResourceSet.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
ScopeGuard.h
|
- Improved json validation. Now it support most of features from latest json schema draft
|
2013-04-02 17:06:43 +00:00 |
StartInfo.h
|
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
|
2013-06-21 20:59:32 +00:00 |
StdInc.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
StdInc.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
StringConstants.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
vcmi_endian.h
|
- gcc compile fix
|
2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
|
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
|
2013-04-15 17:18:04 +00:00 |
VCMI_Lib.cpp
|
Logging around #1237. Typos.
|
2013-05-30 12:14:39 +00:00 |
VCMI_Lib.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
VCMI_lib.vcxproj
|
Introduced strongly typed QueryID.
|
2013-05-27 10:53:28 +00:00 |
VCMIDirs.cpp
|
Fixed OS X compilation
|
2013-03-06 22:03:57 +00:00 |
VCMIDirs.h
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |