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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2013-06-23 11:25:48 +00:00
..
filesystem fixes #1237 - if server savegame entry is missing it will be created in "update mode". 2013-05-30 16:25:00 +00:00
logging - Replaced exceptions with assert for internal-API code 2013-04-22 16:04:17 +00:00
mapping gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 2013-06-19 21:26:27 +00:00
rmg - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 2013-05-21 19:08:06 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
BattleState.h Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
CArtHandler.cpp gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 2013-06-19 21:26:27 +00:00
CArtHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CBattleCallback.cpp Quick Combat system setting works… if user doesn't click in the meantime. 2013-06-23 11:25:48 +00:00
CBattleCallback.h Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
CBonusTypeHandler.cpp * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
CConsoleHandler.h - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
CCreatureHandler.cpp * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CCreatureHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CCreatureSet.cpp * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CCreatureSet.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CDefObjInfoHandler.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CDefObjInfoHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGameInterface.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
CGameInterface.h More work on auto-fight. 2013-06-22 21:47:51 +00:00
CGameState.cpp compile fix 2013-05-29 08:14:01 +00:00
CGameState.h Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 2013-05-28 22:47:15 +00:00
CGeneralTextHandler.cpp - updated link to repo in readme 2013-06-09 10:09:28 +00:00
CGeneralTextHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CHeroHandler.cpp CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 2013-05-18 22:30:48 +00:00
CHeroHandler.h More missing serialization items. 2013-05-20 17:25:19 +00:00
CMakeLists.txt - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CModHandler.cpp Logging around #1237. Typos. 2013-05-30 12:14:39 +00:00
CModHandler.h - compile fixes 2013-05-27 14:20:46 +00:00
CObjectHandler.cpp Fixed #1271. 2013-05-27 21:46:04 +00:00
CObjectHandler.h Fixed #1271. 2013-05-27 21:46:04 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 2013-05-18 22:30:48 +00:00
Connection.h Fixed #1269. 2013-05-31 22:23:53 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CRandomGenerator.h - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 2013-04-19 11:43:11 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 2013-05-19 15:14:23 +00:00
CSpellHandler.h Fixed missing spell effects, root cause of #1257. 2013-04-23 09:54:57 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp More missing serialization items. 2013-05-20 17:25:19 +00:00
CTownHandler.h - fixed crash in town after loading #1291 + extra check just in case. 2013-06-02 18:57:58 +00:00
GameConstants.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
GameConstants.h Post-release version bump. 2013-06-01 20:19:03 +00:00
HeroBonus.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
HeroBonus.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp Fixed #1271. 2013-05-27 21:46:04 +00:00
IGameCallback.h Fixed #1271. 2013-05-27 21:46:04 +00:00
IGameEventsReceiver.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
IHandlerBase.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - fixes #1276 2013-05-30 18:43:45 +00:00
JsonNode.h - some groundwork for wog optionality 2013-04-25 21:50:55 +00:00
NetPacks.h Fixed #1269. 2013-05-31 22:23:53 +00:00
NetPacksLib.cpp * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 2013-05-19 19:53:03 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
ResourceSet.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
ResourceSet.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp Logging around #1237. Typos. 2013-05-30 12:14:39 +00:00
VCMI_Lib.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
VCMIDirs.cpp Fixed OS X compilation 2013-03-06 22:03:57 +00:00
VCMIDirs.h - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00