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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 08b6796545 Mainly refactoring
2008-07-29 09:53:27 +00:00
AI/EmptyAI Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
client Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
config * "%s substitutions in Right-click information in town hall 2008-06-03 18:16:54 +00:00
hch Mainly refactoring 2008-07-29 09:53:27 +00:00
lib Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server Mainly refactoring 2008-07-29 09:53:27 +00:00
AdventureMapButton.cpp * added files for future server 2008-07-01 08:01:02 +00:00
AdventureMapButton.h * started making creature info window 2008-05-18 17:33:39 +00:00
AI_Base.h Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
CAdvmapInterface.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
CAdvmapInterface.h * started making creature info window 2008-05-18 17:33:39 +00:00
CBattleInterface.cpp Fighting with includes. 2008-07-02 08:39:56 +00:00
CBattleInterface.h * moved map reading to the map.cpp 2008-06-21 13:27:52 +00:00
CCallback.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
CCallback.h Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
CCastleInterface.cpp Fighting with includes. 2008-07-02 08:39:56 +00:00
CCastleInterface.h * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CConsoleHandler.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
CConsoleHandler.h More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
CCursorHandler.cpp * added files for future server 2008-07-01 08:01:02 +00:00
CCursorHandler.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CGameInfo.cpp More changes for splitting 2008-06-12 21:08:04 +00:00
CGameInfo.h Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
CGameState.cpp Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
CGameState.h Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
CHeroWindow.cpp Fighting with includes. 2008-07-02 08:39:56 +00:00
CHeroWindow.h Cleanups/refactoring 2008-06-11 01:53:57 +00:00
CLua.cpp More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
CLua.h More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
CLuaHandler.cpp More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp * added files for future server 2008-07-01 08:01:02 +00:00
CMessage.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CMT.cpp Two minor fixes 2008-07-27 20:00:41 +00:00
CPathfinder.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
CPathfinder.h New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
CPlayerInterface.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
CPlayerInterface.h Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
CPreGame.cpp More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
CPreGame.h * added files for future server 2008-07-01 08:01:02 +00:00
CScreenHandler.cpp * added files for future server 2008-07-01 08:01:02 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
CThreadHelper.cpp * BitmapHandler thread-safe 2008-06-16 14:56:48 +00:00
CThreadHelper.h * BitmapHandler thread-safe 2008-06-16 14:56:48 +00:00
global.h Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
map.h Mainly refactoring 2008-07-29 09:53:27 +00:00
mapHandler.cpp Mainly refactoring 2008-07-29 09:53:27 +00:00
mapHandler.h Mainly refactoring 2008-07-29 09:53:27 +00:00
nodrze.h * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 2008-02-05 07:21:09 +00:00
SDL_Extensions.cpp More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
SDL_Extensions.h Rest of commit: broken battles, starting hero, town displaying and linker errors. 2008-06-30 00:06:41 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h More changes for netcode/serialization 2008-07-25 17:28:28 +00:00
stdafx.cpp
stdafx.h Continuation of splitting. 2008-06-13 08:16:51 +00:00
timeHandler.h More changes / project files. 2008-06-14 10:20:18 +00:00