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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
2016-02-09 20:20:03 +03:00
..
filesystem Start integration of map format into engine 2016-02-09 20:20:03 +03:00
logging logger now supports unicode file paths 2016-01-26 22:42:15 +01:00
mapObjects Explicit army serialization - too much CArmedInstance descendants 2016-02-09 10:11:59 +03:00
mapping Start integration of map format into engine 2016-02-09 20:20:03 +03:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes removed few more includes from headers 2015-12-02 22:10:46 +02:00
rmg Start integration of map format into engine 2016-02-09 20:20:03 +03:00
spells Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-04 10:27:51 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
BattleState.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CArtHandler.cpp Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 2016-02-03 05:04:44 +03:00
CArtHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CBattleCallback.cpp Implement psychic elementals vs mind immune units 2016-02-02 14:30:37 +03:00
CBattleCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Creature set serialization 2016-01-15 20:24:17 +03:00
CCreatureHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CCreatureSet.cpp Creature set serialization 2016-01-15 20:24:17 +03:00
CCreatureSet.h Creature set serialization 2016-01-15 20:24:17 +03:00
CGameInfoCallback.cpp Merge pull request #160 from vmarkovtsev/issue/2388 2016-01-27 20:49:03 +03:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameInterface.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameState.cpp Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-04 10:27:51 +03:00
CGameState.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
CHeroHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CMakeLists.txt Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
CModHandler.cpp Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-04 10:27:51 +03:00
CModHandler.h Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 2016-02-03 05:04:44 +03:00
CObstacleInstance.cpp moatHexes: implement reading moat hexes from configuration files 2016-01-06 12:53:40 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Connection.h Merge fixes 2016-02-04 12:28:12 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-04 10:27:51 +03:00
CPathfinder.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-04 10:27:51 +03:00
CTownHandler.h Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-04 10:27:51 +03:00
FunctionList.h
GameConstants.cpp Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
GameConstants.h Implement psychic elementals vs mind immune units 2016-02-02 14:30:37 +03:00
HeroBonus.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
HeroBonus.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h Save string identifiers for all game objects 2015-12-05 12:36:39 +03:00
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
JsonDetail.cpp Another fix for JsonWriter::writeString 2015-12-05 12:06:46 +03:00
JsonDetail.h
JsonNode.cpp Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h Advance triggered events serialization 2015-12-05 12:06:51 +03:00
NetPacks.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp Merge pull request #136 from vcmi/issue/1372-2 2016-01-31 20:28:54 +03:00
ResourceSet.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
ResourceSet.h
ScopeGuard.h
StartInfo.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
StringConstants.h Drafts for hero serialization 2016-01-24 15:35:08 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj - Compile fixes part 1 2016-01-27 21:08:08 +01:00
VCMI_lib.vcxproj.filters - Compile fixes part 1 2016-01-27 21:08:08 +01:00
VCMIDirs.cpp Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
VCMIDirs.h Rename radious -> radius 2016-01-31 18:01:58 +03:00